None of those are remakes. IMO to qualify for a remake a game has to have the same (or almost the same) plot, level layout and gameplay, but the artwork has to be completely redone. Otherwise you could claim every kung fu movie is a remake of Enter the Dragon. Porting an old 2D classic to GBA or putting it in an compilation is not a remake, it's the same game.
Did you even READ my post? I may have
mentioned emulated releases and nearly identical ports, but those were just a couple usually lumped in with better examples of the same game being TRULY remade.
OK, if updating the updated artwork and graphics in Super Mario All*Stars alone doesn't count as a remake for Super Mario Bros 1 (or, for that matter, the others), then SURELY Super Mario Bros. DX does with all it's extra gameplay modes and bonuses despite it's regressed graphics (it's a GBC game, what do you expect?). Super Mario Advance vs Super Mario Bros 2/USA counts too (updated graphics AND bonus/enhancements beyond the 16-bit SMA*S refresh). Even if you don't count Megaman X Collection (emulated), Megaman Maverick Hunter X on the PSP is a particularly good 3D remake of Megaman X. It's a retelling of the original with the same general levels but HUGELY updated (and not "just 3D" either). It even allows you to play through the game as a new character (Vile). Megaman and Bass on the GBA is an updated remake of Rockman and Forte (Japanese). Heck, the GB/GBC Megaman Xtreme series takes bits and pieces of Megaman X games before it, remade and interwoven together (boss and level selections interwoven into new games). Megaman Powered Up on the PSP is a 3D remake of the classic Megaman (different from the X series). It even has TWO remade modes... "classic" has a 4:3 screen while "Remix" has a 16:9 widescreen... BOTH now updated as 3D side-scrollers. Bionic Commando is TWO games, one a true remake of the classic and one a new modern game carrying the name of the classic (Like Ninja Gaiden).
Granted, the XBOX/Playstation era Ninja Gaiden game is too different to be a remake of the original and they do not carry the same story, but it still follows the "cash in on name recognition" formula that many Hollywood remakes are banking on. At least Doom 3 had some of Doom's story (more than the movie did) but they didn't decide to just call it "Doom."
Did you think that Final Fantasy's original 8-bit graphics were the same on PSP? I hope you didn't because that'd be pretty stupid. Even the GBA versions were completely remade. Heck, Final Fantasy III was remade in 3D on the NDS, as was Dragon Quest IV and others. How does Super Street Fighter II Turbo HD not qualify as a complete graphical and platform remake? The same question goes for Real Myst... it went from pre-rendered slideshow designed to showcase the early "multimedia CD-ROM" craze to real-time 3D requiring the HIGHEST END videocard available at the time (GeForce 256) as a MINIMUM. It's like you didn't catch a single one of those references. Don't forget other awesome total remakes like Metroid Zero Mission (compare the maps side-by-side) and Star Fox 64 (same story; now cinematic and verbose).
Oh, and just look at what Rare has been doing with Microsoft... Conker's Bad Fur Day Reloaded, Banjo-Kazooie and Banjo-Tooie on XBOX Live, etc. They even remade Goldeneye 007 but couldn't get the legal stuff sorted out to release it. Look on XBOX Live for other examples... everything from Myth, Duke Nukem, Castlevania SOTN, etc all remade and enhanced (not just adding achievements).
I almost forgot... Just like SMB DX, the Donkey Kong Country series was remade for GBA and expanded on while taking a slight graphical set-back (unlike the shockingly bad GBC version).
OK, so you don't coun't the Director's Cut's of Resident Evil on PC and PSone or RE2/3 on PC. Even if you forgot that Resident Evil 2 was remade quite nicely on N64 (better controls!), there's no excuse for forgetting about REmake (Resident Evil) on Gamecube... for God's sake, we
CALL it "remake," and it's an awesome one at that. FWIW, the other two were enhanced for Dreamcast and then ported to GC too (RE0 and RE4 were native GC games). I can see how you wouldn't count RE4 Wii Edition any more than RE4 for PS2, but at least it added the extra content from the PS2 and the better graphics of the original GCN version with 16:9 progressive scan and great new controls. IMO, it counts; Okami for Wii doesn't.
Half-Life Blue Shift and Half-Life Source are minor "remakes" considering that they heavily rely on resource data from the former games (one is a graphics expansion and the other is a completely new engine), but can understand if you think that they shouldn't count (Counterstrike Source also for that matter). Even so, they add to the whole "remake-happy dev" point.
Most of my examples are classics not because they slowed down today. Thanks to online distribution and companies like Square-Enix officially saying that they would rely on remaking their past games (yes, they said that this would be their focus several years ago and they have stuck o it), the VG remake is alive and well. Hmm... I just got finished playing Turtles in Time Re-shelled on my PS3 (same as the SNES/Arcade classic but in 3D able to walk/perform moves in all directions). Steam has a vast selection of updated PC classics. Perhaps all you need to do is spend a little more time looking at what's right in front of you.