EvilComputer92
Golden Member
- Aug 25, 2004
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Originally posted by: BenSkywalker
Like what? Let's get some examples going here. I have hundreds of PC titles and console titles, owned almost every gaming platform ever, please point out these games. Feel free to list exacting examples too. Elder Scrolls saw a fairly huge improvement in quality although the games became far more difficult to actually play through when consoles became a priority(ES:3 took all of what, an hour to make yourself a god?
Deus Ex: Invisible War is an prime example. A sequel to an excellent game dumbed down so much for the Xbox. A terrible UI and unoptimized engine accompanied with levels that were obviously built around the fact that the Xbox had only 64mb RAM.
Unreal Tournament 3 is another example. Horrible interface on the PC ported straight over from the PS3. Lack of options and customizations that just scream consolizing. This was the one of the reasons why the game was hated so much on the PC. For example, your individual map settings like bots and mutators are erased each time you exit the game.
Oblivion has a terrible interface on the PC, clearly designed for consoles. Along with many other stupid things like entering a shop thats about 5 feet big requires a loading screen to enter, an obvious effect from the constraints of the 512mb of RAM the 360 has.
I know, requires reflexes way too fast for the typical PC gamer, 1/100th of a second reflexes may get you into a pre school tourney, if you are lucky. PC gamers have trouble realizing how 10ms ping would completely ruin a good fighting game, they just don't understand that that is a lifetime to a skilled gamer.
Ever played Unreal Tournament or Quake III? You know that the game speed of UT3 on the Playstation 3 was intentionally slowed down so the controller would be manage the reflexes that are required to play the game?