Look up broken steel for fallout 3.
I guess what gets me is that the ending to KoTOR2 was pretty shoddy as well. Yet no one got this bent out of shape over it.
I guess I made a good decision on waiting to buy this game. Too much complaining so I'll wait until it all gets worked out.
Indeed.The game is amazing. The ending sucks.
Surprised no one has commented on this yet.
I'm happy that Bioware listened to their fans. Shows they do care and aren't a mindless EA drone yet. Hopefully these follow up endings are better and free DLC. If they try to charge for these endings Bioware will lose a lot of nerd love.
They didn't say they were going to change the endings, only that they have some "initiatives" regarding the ending game. He also mentioned how the fans just need more clarity on the endings. I think they are just going to try and explain their endings in more detail, no necessarily change them.
It seems like he is saying the game is great, the endings are fine but the fans just don't understand the ending is all.
I'm replaying ME2 since the past few days and I finished the Suicide Mission (for the millionth time I guess, I finished ME2 very often since it was released). I must say that, after all, it's much better than, anyone else agree? It's not just about the choices made with allocating the right teammates for the right tasks part, but really just the whole mission is better. The music, the actual level design, the intensity and context and, believe or not, even the last boss.ME3's Priority: Earth
In fact, since I've basically just replayed the whole of ME2 (including all major DLCs) I think that ME3, for me, is getting over-rated. I do really and honestly like it overall but some parts seemed rushed even compared to ME2's "filler" theme of the series. I do still prefer the combat system of ME3, but the interactions between party members I believe is better overall (including most of the dialog) in ME2. Both great games but anyway, yeah I think that ME2's last moments are superior to ME3's.
Yeah, I don't think they understand that a lot of people felt the ending was terrible, simple as that.
It also stinks that you can only get the truly perfect ending if you participate in multiplayer (to bring galactic readiness to the required level for your otherwise dormant war assets to come into play). No amount of war assets gathered from ME1/ME2 is going to prevent that.
You know what's really frustrating? I'm only just now hearing about this. Why in the hell does multiplayer have any impact on the campaign...?
I've got a new theory. Bioware has become indoctrinated by EA and they no longer remember what it is that made them a beloved dev company. Nothing else makes sense. :hmm:
In Mass Effect 3 for the PC, PS3, and Xbox 360, one of the primary ways to see the different endings to the game is by gaining a certain number of effective military strength.
One way to increase your military strength is by increasing your galactic readiness rating. The galactic readiness rating is only raised by playing the Galaxy at War multiplayer games (which require the Online Pass), or by playing a couple of the games for iPhone and iPad. These apps are called Infiltrator, and Data Pad.
Raising your galactic readiness rating simply lets you apply more of your military strength into effective military strength. Playing no multiplayer games leaves your readiness rating at 50%, meaning that a 5000 military strength score is reduced to 2500. If you play a lot of multiplayer games and increase your readiness rating to 100%, then you would get your full 5000 points of military strength.
Note that you shouldn't need to worry about this rating if you don't want to, since you can increase your military strength by collecting war assets in single player, however you're going to need around 8000 military strength, since playing no online games will take your effective rating down 50%.
It's obvious that instead of coming out with a complete and satisfying game, EA is putting out a game full of holes, maybe trying to fill in future DLC and make more $$.
eh, don't even feel like getting angry anymore. business is gonna be business and try to squeeze last cent out of us consumers. I am not gonna play into their hand, will just wait a few month to a year, and buy the platinum or whatever version for 20 bucks.
I wasn't aware EA published Fallout 3.
they should have bucked the trend and destroyed earth.
Well, the problem with the ending is, as pointed out by many here, that it doesn't wrap up the story of your crew (and other important character in the game).[...]
just finished the game. chose the green option and can't say I minded it at all. very hand-wavy, but so are a lot of other things in the franchise. from what I read, the other two choices are similar in their level of detail and finality, just for different preferences. not really sure what the big fuss is about. the story is full of difficult choices and sacrifices.
imo some more details would definitely be welcome but shouldn't be necessary for a sufficient ending.
just finished the game. chose the green option and can't say I minded it at all. very hand-wavy, but so are a lot of other things in the franchise. from what I read, the other two choices are similar in their level of detail and finality, just for different preferences. not really sure what the big fuss is about. the story is full of difficult choices and sacrifices.
imo some more details would definitely be welcome but shouldn't be necessary for a sufficient ending.
Again, as Zenoth pointed out, there are MASSIVE plot holes. The ending of the game makes ZERO sense, unless you tell me a 4th grader wrote it.
Not to mention that all those difficult choices made no real difference in the ending. At least in ME2, the way you assigned your crew affected how successful your mission was. Part of the problem was that EA/Bioware hyped the element of choice and how much it would affect ME3, and didnt deliver on that hype in the end.