SLU Aequitas
Golden Member
- Jul 13, 2007
- 1,252
- 26
- 91
Morning catch-up. Because this thread is Relevant to My Interests 
I haven't seen much on here at all. Most of it seems to reside in the SC thread lol. I'm happy to have backed both and like both of them; they're different enough to complement each other. It's like having two sexy ladies who just gave me the wink and started caressing each other and...erm...where was I? Oh yeah, it's like having cake and ice cream, or kicking ass and chewing bubble gum...except I can do both at the same time.
How is it reasonable? The flight model is relatively realistic based on the ship design and gameplay mechanics. Engaging opponents in a truly realistic fashion AGAIN would NOT be a fun game (or even really a game).
1.) Dave already had an established studio up and running, which helps A LOT.
2.) Already had a capital base established and has/had private funding as well which helped close the gap
3.) Scope and fidelity are vastly different.
I think both projects are being managed well and doing well. For the record I'm at $250 pledged (NOT INVESTED, WE ARE NOT INVESTORS!), and I'm not worried at all. Following the many updates provided by CIG (they're very open about their development process), they've been focused on making the foundation and building out their fundamental building blocks, which will help them in the long run.
E: D simply has a smaller scope and is not as advanced graphically (it's still darn purty though), which cuts down on dev time.
Why all the hate between SC and Elite? They're different games and yes you could own both. I bought into SC's kick starter and did not with Elite. This does not mean I don't want both to be successful.
Why all the nerd rage?
I haven't seen much on here at all. Most of it seems to reside in the SC thread lol. I'm happy to have backed both and like both of them; they're different enough to complement each other. It's like having two sexy ladies who just gave me the wink and started caressing each other and...erm...where was I? Oh yeah, it's like having cake and ice cream, or kicking ass and chewing bubble gum...except I can do both at the same time.
i'm loving the way you play "lets ignore the reasonable criticism";![]()
How is it reasonable? The flight model is relatively realistic based on the ship design and gameplay mechanics. Engaging opponents in a truly realistic fashion AGAIN would NOT be a fun game (or even really a game).
The main issue that seems to reflect most threads is, that Elite Dangerous is nearing completion and delivering everything on time with a much smaller budget. While Star Citizen is barely in what you can call alpha stage with a massive backing. If I had invested 100s of $ in spaceship pixels in Star Citizen and seen the (mis)management of the project. I would worry too.
One game will come out in 2014. The other maybe in 2016 if it doesnt turn into another Duke Nukem Forever.
1.) Dave already had an established studio up and running, which helps A LOT.
2.) Already had a capital base established and has/had private funding as well which helped close the gap
3.) Scope and fidelity are vastly different.
I think both projects are being managed well and doing well. For the record I'm at $250 pledged (NOT INVESTED, WE ARE NOT INVESTORS!), and I'm not worried at all. Following the many updates provided by CIG (they're very open about their development process), they've been focused on making the foundation and building out their fundamental building blocks, which will help them in the long run.
E: D simply has a smaller scope and is not as advanced graphically (it's still darn purty though), which cuts down on dev time.
