Sattern
Senior member
I wonder if the actual game will cost less than the beta, I might as well wait and see so I don't end up paying for it twice.
The actual game is $50.00, you pay an extra $25.00 to play the beta. Really just a money grab same as Star Citizen. Anyone can buy into the beta, a true beta would be limited. So if the game is ready to play for however many people, it should be released at the normal price. Instead they will prolong the "beta" until enough folks overpay.
how do the graphics compare to Star Citizen?
Honestly don't know, however you can just quit and it will autosave your progress , including location.
A true beta has nothing to do with participant caps; you can have stress-test betas for example. E: D's beta is very much that, a beta. It's stress-testing the servers and the game is DEFINITELY not feature complete. But hey, keep trollin' bro.
Not the same level at all. That being said, the game is still darn purty, and DB has stated multiple times that they are still in the process of adding additional FX. It definitely feels like a modern/"next gen" (whatever that means) Space Sim, if that helps.![]()
Slopey's trading tool basically destroyed trade. It's a tool which shows you the most profitable route. Everyone (and literally everyone and their mom) now has an Anaconda fully fledged out, so do I. All you do is grind the "best route " with a type 6 or type 9 and the money is coming in. Making 400.000CR in an Anaconda right now, Type 9 would be 800.000 per round trip trade. Easy. AND EFFING BORING.
I am playing this game frantically and enthusiastically for some weeks, and while I enjoy it greatly...reality sets in.
This game, if it would remain SIMILIAR to what it is now won't have a future. (I know If I post this on the ED forums they'd probably kill me)
* Netcode Issues/Multi-Player is entirely halfassed.
Some could even say it's HORRIBLE...
The entire instancing system contradicts the "multiplayer idea" anyway. Instances where a max. 32 players can play. People report rubber banding, problem with netcode, hits not counting, stuff like that.
Completely agree, weakest part of the engine/experience so far, however it's also one of the primary reasons behind the beta and has been one of the problems they've been focusing on. If it continues in Release in this sort of hit-or-miss fashion (i've had several instances where everything went smooth, another one where I lost my 'Conda because my hits weren't registering and opponent was skipping around everywhere), people should be rightly upset.
* Multi-Player/Communication/Social Interaction
NULL.
There is no such thing except a tiny line of chat.
"Interaction" is flashing your lights and maybe hailing them via a line of chat or if you're a pirate "Gimme your cargo" etc.
MMO for me means social interactions, guilds, trading... the MM aspect of this game seems to me so halfassed like it was added to an already existing game concept (well, duh, the old elite trade A <---> B....and not something at the core where the game is designed around it.) THIS will not have a future like it is currently, not in a time where real mult-player/MMO games do exist.
There's full voice chat, done in universe no less (comms feel, and distance/environment based. Whoops, someone didn't do their research...
As for features, increased build-out of missions and a campaign involving aliens, the ability to crew up, and forming parties. Entire sections of the game haven't been implemented (re: mining, full-on smuggling, blockade-running).
* No Planet landings etc, they are planned as future expansion
You spend 90% of time in black space, going from station A to station B with the occasional NPC encounter. Space stations look all the same basically.
How is this even a complaint? It was never promised initially, and they've stated they're aiming for it in an expansion? Patience...kids these days.
* TRADE
Slopey's trading tool basically destroyed trade. It's a tool which shows you the most profitable route. Everyone (and literally everyone and their mom) now has an Anaconda fully fledged out, so do I. All you do is grind the "best route " with a type 6 or type 9 and the money is coming in. Making 400.000CR in an Anaconda right now, Type 9 would be 800.000 per round trip trade. Easy. AND EFFING BORING.
It's basically A --B -- A , selling, trading. In between, empty, black space.
Don't get me wrong, at first I loved trading, even the grind. There is something satisfactory about playing a space-sim which currently is very unforgiving and at times challenging..and managing to get your expensive ship by pirates etc...making money hauling goods.
But how long do you think will this be motivating? A week? Two weeks? Do you think that in a month or two you will still enjoy going from A to B where every station looks the same? Especially with multi-player so halfassed and basically non existent as it is now?
This game has a LONG way to go if they want to motivate people to play it for a lengthy period of time. A "Euro Truck Simulator in Space" has no future and the really important elements of the game which would make this a great space MMO don't exist exist yet. I am aware it's a BETA and there is a ton of stuff to come, and I really hope that this game gets more features which make it more interesting.
Slopey's tool hardly destroyed trade, it's frequently out of date or even wrong, and its main advantage right now is the relatively static nature of the economy. When the dynamic economy goes through, by the time Slopey highlights a profitable trade run, a single Lakon-9 could likely destroy a good chunk of that margin.
As for the nature of trading...it just seems like you're not cut out to be a trader. There are already trade-oriented missions in typical MMO fashion and dynamic interdiction events. But...umm...yeah, the core of trading is hauling goods from point A-->B. The universe map already highlights flows of goods to obtain trading routes. But the core trading game isn't going to change.
See underlined responses. I get where you're coming from, however you state you know it's beta, but I really don't think you understand where the game is developmentally (many features to be implemented/ramped up), and your rant at the end regarding trading is simply misplaced.
More than that. 15-25 million units per COD seems normal now. Say 20 million units at $60 a pop is 25x as much.
http://www.statisticbrain.com/call-of-duty-franchise-game-sales-statistics/
I am playing this game frantically and enthusiastically for some weeks, and while I enjoy it greatly...reality sets in.
This game, if it would remain SIMILIAR to what it is now won't have a future. (I know If I post this on the ED forums they'd probably kill me)
* Netcode Issues/Multi-Player is entirely halfassed.
Some could even say it's HORRIBLE...
The entire instancing system contradicts the "multiplayer idea" anyway. Instances where a max. 32 players can play. People report rubber banding, problem with netcode, hits not counting, stuff like that.
* Multi-Player/Communication/Social Interaction
NULL.
There is no such thing except a tiny line of chat.
"Interaction" is flashing your lights and maybe hailing them via a line of chat or if you're a pirate "Gimme your cargo" etc.
MMO for me means social interactions, guilds, trading... the MM aspect of this game seems to me so halfassed like it was added to an already existing game concept (well, duh, the old elite trade A <---> B....and not something at the core where the game is designed around it.) THIS will not have a future like it is currently, not in a time where real mult-player/MMO games do exist.
* No Planet landings etc, they are planned as future expansion
You spend 90% of time in black space, going from station A to station B with the occasional NPC encounter. Space stations look all the same basically.
* TRADE
Slopey's trading tool basically destroyed trade. It's a tool which shows you the most profitable route. Everyone (and literally everyone and their mom) now has an Anaconda fully fledged out, so do I. All you do is grind the "best route " with a type 6 or type 9 and the money is coming in. Making 400.000CR in an Anaconda right now, Type 9 would be 800.000 per round trip trade. Easy. AND EFFING BORING.
It's basically A --B -- A , selling, trading. In between, empty, black space.
Don't get me wrong, at first I loved trading, even the grind. There is something satisfactory about playing a space-sim which currently is very unforgiving and at times challenging..and managing to get your expensive ship by pirates etc...making money hauling goods.
But how long do you think will this be motivating? A week? Two weeks? Do you think that in a month or two you will still enjoy going from A to B where every station looks the same? Especially with multi-player so halfassed and basically non existent as it is now?
This game has a LONG way to go if they want to motivate people to play it for a lengthy period of time. A "Euro Truck Simulator in Space" has no future and the really important elements of the game which would make this a great space MMO don't exist exist yet. I am aware it's a BETA and there is a ton of stuff to come, and I really hope that this game gets more features which make it more interesting.
Personally I think it does ruin my experience of the game. I have played this beta and felt the hollowness that is the current game and now I already know its going to be hard to play it again. Elite was big game for me many many years ago but seeing this one early was probably a bad plan. I usually avoid early access for this reason.
don't know if you have seen it already but ED has a release date. 3 weeks from now. december 16th.
http://hexus.net/gaming/news/pc/76805-elite-dangerous-set-launch-pc-16th-december/
Also getting pulled out of super cruise just to be told by a security vessel that you're good to go is annoying.
You don't get accosted by bandits in a suburban neighborhood.
The whole idea of those transit pipe things just ruins it for me. I'm ok with making space vividly colored and sort of ethereal, even though the reality is so very different, but "superhighways in space" just takes it too far. It's space. It doesn't have superhighways.
I have personally been mugged in a suburban neighborhood.
Did they stop you while driving?