What single thing do you hate most in video games?

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
I was just doing a boss fight and the boss was spawning clones, which look like the boss and yet of course take no boss damage. I think I realize I hate this more than anything. It has always felt like a cheap, cheating dynamic in fights to me.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
In strategy games it's the AI which always sucks

In FPS games it's when they do infinite spawn situations... you clear a level or something and then when you come back a second later all the enemies are back in their original positions, or some magic portal where enemies funnel through endlessly

In MMO games it's the trolls
 
Aug 11, 2008
10,451
642
126
Quick Time Events.

This, and checkpoint saves.

And after playing Borderlands Pre-sequel, jumping, pathfinding map levels that take hours to figure out where to go.


Edit: well, that is three things I guess, but they are all about the same level of annoying.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
QTEs are top of my list too.

Next would probably be time-limit missions like "the building will explode in 15 seconds, try to make it out through this maze before it does." I don't have a great sense of direction so that might take me an extra try or two.

Then there is checkpoint save systems where the checkpoints are 15+ minutes apart. I'd play even more Borderlands 1-2 if I could save anywhere so I can stop when I want to instead of knowing I'd need to fight through an area again to get back to this spot.

This, and checkpoint saves. ...

Stop reading my mind! (you posted while I was typing :) )
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Enemies spawning forever. Makes no sense.

Even if the bad guy was a billionaire how profanity deleted does he have thousands of employees?
Where do they eat and sleep? Where do they come from?
WTF?

We keep telling you to keep the profanity out of the tech forums. Please listen.
admin allisolm
 
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Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
- Glowing "you're too stupid to find things on your own, so we're doing it for you" interactive environmental objects, items or surfaces. Example: Tomb Raider 2013's "even easier mode" A.K.A "instinct/survival mode", sure you don't - have to - use it, but it's there.

- Points of Interests in a game like Skyrim, are for the most part (more below) incredibly immersion-breaking. You don't have to actually explore to find a cave, a ruin or a fort. You just have to be "in the vicinity" and oh, it pops-up on your "I know where it is! I know where it is! Look! magic-operated compass (don't tell me there's a GPS system in the Elder Scrolls universe). At least it can be modded out. Now, granted, points of interests can be useful sometimes for scripted quests, or at least for the main story line missions, so that you don't have to explore an entire week to finally find 'point B' to start part two of your quest.

- Timed missions. As honestly and best as I can try to recall I just can't think of fun timed missions in games. The type of missions that fail because you weren't fast enough (and not because you weren't "good" per say at the game, or not because the enemies overwhelmed you, etc). The timed missions that I DO 'tolerate' are the ones that don't put a million obstacles in your path just for the sake of being annoying rather than challenging. For example, the delivery types missions in Borderlands 2, those were not "fun", but I tolerated them because they were easy, linear-enough (easy path to follow, especially in a Buggy) and didn't take much time to complete (there's a difference between toleration and entertainment, however, I'll never actually like those missions).

- Escort missions. It depends on the execution of said mission. But most of the time the NPC(s) or vehicle(s) that you have to escort (and usually protect while doing so, of course) have near-absent A.I. and they keep dying... OR... they have almost no HP, so just one or two enemies sneezing at them and they'd die... OR... the NPC(s) or vehicle(s) are excruciatingly LOW just to make sure that your patience (or impatience) is being put to the test (Oh... c'mon MOVE FASTER!!!). I'd rather just protect one barely-moving or a fixed target (or NPC, or whatever I'd need to guard) from an incoming wave of enemies over actually escorting a moving one while providing aid/protection or which would necessitate near-perfect reflexes. If the escorted NPC or vehicle can defend itself to some degree, or if it can help YOU in doing your escort job to a certain extent... THEN and only then do I tolerate such missions and sometimes even enjoy them. Example: Mass Effect 3 Multilayer's drone escort objectives (the mission doesn't take much time, the drone moves faster if all players are within the escort radius, the drone occasionally regenerates YOUR shields while being escorted, helping you doing your job... THAT is the type of escort missions I don't mind about).

I could name other things I'm annoyed by in video gaming but I'll just limit myself to these four above (they're the "main" ones for me anyway). And out of the ones I've mentioned I'd say that the glowing stuff is the one ultimate relatively-recent video gaming aspect that pisses me off the most. Seriously, you'd enter a small room, you'd see a crate of ammo glowing in the corner RIGHT THERE like five meters away, you developers really think that we're not going to move our mouse and change our viewing angle in the room and we'd actually miss a box of ammo, then why don't you also include audio cues while you're at it? Make the ammo box talk? That could help the brainless gamers out there I'd presume, the ones you make those games for, remember? I'm sure all those Zelda fans out there would have loved to see every single movable blocks and interactive switches glowing to "help them" through the oh-so-difficult A Link to the Past, would have made the game so much better. Now, please, stop with that glowing stuff folly, please, for the love of all that is made of chocolate.
 
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TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
hate-filled childish community
Steam a few years ago was very tolerable, but I'd say in the last 3 or 4 years especially it's just become a bitchfest. I wish there was a rating system that could be mod approved that way trolls can't review quality posts and we could just see these nags would lose post privilege over time.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Rude players.

Pointless grinding.

Pay to win.

I played this one game that was so sadistic it's incredible people play it (I know, the question can be asked of me also), one of these web-based games where you spend months building one or more bases, where they can be attacked any time of day, 24x7, and absolutely leave you with no chance (except teleporting them to random spots almost guaranteed to land in hostile territory and get attacked, which cost money, or targeted teleports when there was little safe space available, that cost even more money).

At the time I spent a lot of nights up all night worried to go to sleep and lose everything - which I then did when I finally got a couple hours sleep the next day.

If you spent a lot, you could get a far more powerful setup. Players paying less were not only 'food' for the players who paid a lot, they were called that.

It offered almost nothing in terms of reward - only worry and stress as you got wiped out over and over, and rebuilding was quite difficult. Getting wiped out would lock you into a situation where everything you had was whittled to nothing and rebuilding it needed things you had lost. It took days and days (and usually help from someone else) to even get a rebuild going. It wasn't a game, it was a trauma. How it's in business I don't know.

Finally I had someone who was supposed to be a friend offer a safe location, only to have his guild then destroy my city while I slept, without his knowledge or much concern.

Guild after guild fell apart as they tried to help one another and were just 'food' to all get wiped out after weeks and months of building. Betrayals were not uncommon.

On the positive, I did meet some nice people, such as a guy in the same guild who lived in South Africa, and we had nice chats while the guild had members overrun one by one.

The game had rules against using 'cheat tools' that over 99% of people used because they had to (I didn't and paid a big price. Those tools are how people could get some sleep, automatically handling attacks. I only met one other player who said they didn't).

Just a disaster of a game.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Steam a few years ago was very tolerable, but I'd say in the last 3 or 4 years especially it's just become a bitchfest. I wish there was a rating system that could be mod approved that way trolls can't review quality posts and we could just see these nags would lose post privilege over time.

I never used Steam for online playing except Valve games, like CS and HL2 DM.

I never use voice either. If they cant spend the time to type an insult, I dont wanna hear it.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
context-sensitive/having multiple actions bound to the same key

Mass Effect 2 controls on PC really tick me off
 

DeathReborn

Platinum Member
Oct 11, 2005
2,786
789
136
Sequels/ports where the devs just don't care at all or change so much the game loses its character.
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
long ass unskippable tutorials and bad controls/forced mouse acceleration.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
The steam issue is just the mods. It's like they took reddit and made them all mods. It was a horrible idea, I can't got there anymore.

What I hate the most is paying for tiny items. Once you buy the game I could see a $100 "gift" to the developers getting a one-time trophy or maybe a decal for a vehicle, but allowing special gold weapons or useless (like bright colored) camo that no one else can get unless they pay 5 USD each (with over 50 camos) just to show that off is stupid.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Oh, there's more than one thing that annoys me.


Save Checkpoints - Coming from a PC background, I got used to being able to save anytime I damn well pleased. Life happens. Something comes up and I have to put the game down longer than it makes sense to pause it. Checkpoints force you to keep playing just to keep your progress. God of War is perhaps the worst offender for this, because they were set so far apart from each other. I hate the people who equate unlimited saves to cheating. So what? I screw up, go back, and try again. You don't like it, nobody's forcing you to use it.

Borderlands is another bad offender. It has a habit of throwing you way back as well.

QTEs - If I wanted to play Simon, I'd play Simon. They're used a lot of times when a regular gameplay mechanic would have made more sense. Can be a hallmark of lazy developers.

Grinding - I'm not hugely bothered by it as long as it's kept within reason. Some games though go way overboard. The Disgaea series is pretty infamous for this. Only the character that delivers the killing blow gains XP, regardless of who else participated in the battle. The series is also stingy with XP as well. Slows the game to a crawl.

Escort missions - Everybody hates them. If you're going to do them, don't make the NPC completely helpless. The alter-ego of the escort is the tailing mission. Oh how I hate these in Assassin's Creed.

Pay-to-Win - The evil twin of F2P games. The whole model is based on exploiting people, without adding meaningful content to their gaming experience. A couple of games earned my scorn for this: Simpsons Tapped Out and Tiny Death Star. Never, ever send me a push notification asking why I haven't played in awhile.

Bad QA: This isn't as big a problem as it once was, but it's still an issue. It's started to leak onto consoles as well. Basically anything that gets launched at full retail price with game breaking bugs. With more games going online, failure to ensure server capacity meets demand is also getting to be a big problem. Recently, Drive Club, SimCity and (IIRC) Diablo III all had the same issue. Having worked with lazy software developers, this "patch it later" attitude drives me nuts.
 
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alcoholbob

Diamond Member
May 24, 2005
6,387
465
126
E-Sports and console-first games with fixed 16:9 aspect ratios. I hate black bars with a passion.