Feminism.
I just installed Dead Space about 30 minutes ago, and uninstalled it a few seconds ago. So while I don't have a single thing, I have a relevant story.
The game greets you with a 3+ minute long unskippable cut scene, then starts interrupting your controls to tell you how to control the game with HUD popups; it literally prompts you to hold shift to run, while simultaneously disabling your ability to move. At this point though, all I am trying to do is fix the mouse controls, which I can only attempt to do outside of the game and can only test after you get a weapon in the game. I then find my first checkpoint save, and close the game to enter an .ini command. When reopening the game, I find out that checkpoint saves only save your progress during the current session, and can't be reloaded, so I have to sit through the intro again and play through 15 minutes of the game to get to a real save point. So, I fiddle with all the tips online on how to remove the mouse acceleration (mostly successful) and how to remove the deadzone (impossible). So, with completely broken mouse controls, I just figured it's not worth wasting any more time over, game is complete garbage on PC.
Yeah, I remember Oblivion having character creation tied into the intro sequence as well, at least most of it was gameplay though, so you could save and test things. Sounds like a pain in the ass.Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Ha, try any recent Codemasters racing game on PC where upon starting the game, you're thrown directly into an "intro race" before you ever even have the option of setting up/calibrating your wheel!...let alone any graphic options.....you don't get to access the menu at all until AFTER this "intro race" that is used to "autodetect" your skill level settings....It's annoying to say the least.Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Yeah, I remember Oblivion having character creation tied into the intro sequence as well, at least most of it was gameplay though, so you could save and test things. Sounds like a pain in the ass.
I remember it in Morrowind as well, but if I recall correctly it was all tied into a conversation at the very beginning on the prison ship. They didn't stretch it out into a 30+ minute long linear quest.This is standard for an Elder Scrolls game, an almost integral part of their heritage. You're always a prisoner at the start too.
Fortunately, it usually takes about a week for the community to create an Alternative Start mod.
Is that GamerGate thing still going on? I had forgotten what it was even about.
What single thing do you hate most in video games?
I remember it in Morrowind as well, but if I recall correctly it was all tied into a conversation at the very beginning on the prison ship. They didn't stretch it out into a 30+ minute long linear quest.
Pay to win.
I hate micropayment games.
Just having the option there is depressing. Here is a game. You can play the game for 20 hours. Or you have the choice to spend $10 and in exchange you can beat the same game within 1 hour. $10 is money well spent to give myself 19 hours of my life back... but that completely defeats the point of the game. So I wasted an hour and $10. And I'm depressed for making such poor life choices to play video games.
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hate-filled childish community
The little logo videos at the start. Usually with too loud sounds.
Also not being able to mute the damn game.
Pfft.Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
This.
Playing MMOs for about 15 years, I find them only tolerable in the first 3-6 months. Then, its all whiny, 'hardcore' characters left over that are horrible to play with. This has caused me to only play select MMOs anymore, at launch, and then play some end-game before all the new players leave and only the horrible folks are left (with some exceptions).
Sad.
I always found the opposite back in the 90s on PC games. It was the newbs that I couldn't tolerate and now it's backwards...