What single thing do you hate most in video games?

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Omar F1

Senior member
Sep 29, 2009
491
8
76
Make the single player campaign so long and repetitive, so some people wouldn't complain that it's too short!
 

DigDog

Lifer
Jun 3, 2011
14,647
3,010
136
cheating AI, civilization, i'm looking at you.

also, non skippable cutscenes. seriously.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I just installed Dead Space about 30 minutes ago, and uninstalled it a few seconds ago. So while I don't have a single thing, I have a relevant story.

The game greets you with a 3+ minute long unskippable cut scene, then starts interrupting your controls to tell you how to control the game with HUD popups; it literally prompts you to hold shift to run, while simultaneously disabling your ability to move. At this point though, all I am trying to do is fix the mouse controls, which I can only attempt to do outside of the game and can only test after you get a weapon in the game. I then find my first checkpoint save, and close the game to enter an .ini command. When reopening the game, I find out that checkpoint saves only save your progress during the current session, and can't be reloaded, so I have to sit through the intro again and play through 15 minutes of the game to get to a real save point. So, I fiddle with all the tips online on how to remove the mouse acceleration (mostly successful) and how to remove the deadzone (impossible). So, with completely broken mouse controls, I just figured it's not worth wasting any more time over, game is complete garbage on PC.
 
Feb 6, 2007
16,432
1
81
I just installed Dead Space about 30 minutes ago, and uninstalled it a few seconds ago. So while I don't have a single thing, I have a relevant story.

The game greets you with a 3+ minute long unskippable cut scene, then starts interrupting your controls to tell you how to control the game with HUD popups; it literally prompts you to hold shift to run, while simultaneously disabling your ability to move. At this point though, all I am trying to do is fix the mouse controls, which I can only attempt to do outside of the game and can only test after you get a weapon in the game. I then find my first checkpoint save, and close the game to enter an .ini command. When reopening the game, I find out that checkpoint saves only save your progress during the current session, and can't be reloaded, so I have to sit through the intro again and play through 15 minutes of the game to get to a real save point. So, I fiddle with all the tips online on how to remove the mouse acceleration (mostly successful) and how to remove the deadzone (impossible). So, with completely broken mouse controls, I just figured it's not worth wasting any more time over, game is complete garbage on PC.

Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Yeah, I remember Oblivion having character creation tied into the intro sequence as well, at least most of it was gameplay though, so you could save and test things. Sounds like a pain in the ass.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Ha, try any recent Codemasters racing game on PC where upon starting the game, you're thrown directly into an "intro race" before you ever even have the option of setting up/calibrating your wheel!...let alone any graphic options.....you don't get to access the menu at all until AFTER this "intro race" that is used to "autodetect" your skill level settings....It's annoying to say the least.
You've basically gotta just suck at first until you get access to the menus, then restart the game all over once everything is set right for your hardware. o_O

And BTW:
What do I HATE the MOST?
Morons who design game engines that are incompatable with any current AA settings known to man.
Then license that engine out to as many Devs as possible.
So everyone with a great gaming PC no matter what hardware they buy or how much $$$ they spend, can enjoy texture shimmering just as much as the console gamers do.
How thoughtful of them. o_O
 
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greybaby

Member
Sep 17, 2012
39
1
0
In FPS - people who use autoaim.

In quest/adventure games bad stories. There are so many ways to tell a story, why have a crappy story?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.


Yeah, I remember Oblivion having character creation tied into the intro sequence as well, at least most of it was gameplay though, so you could save and test things. Sounds like a pain in the ass.

This is standard for an Elder Scrolls game, an almost integral part of their heritage. You're always a prisoner at the start too.

Fortunately, it usually takes about a week for the community to create an Alternative Start mod.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
This is standard for an Elder Scrolls game, an almost integral part of their heritage. You're always a prisoner at the start too.

Fortunately, it usually takes about a week for the community to create an Alternative Start mod.
I remember it in Morrowind as well, but if I recall correctly it was all tied into a conversation at the very beginning on the prison ship. They didn't stretch it out into a 30+ minute long linear quest.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Is that GamerGate thing still going on? I had forgotten what it was even about.

I think gamergate is about journalists selling their reviews for various items, favors and cash.

I'm just trying to get more misogyny in video games. The new CoD has an awesome torture scene, but there's only the opportunity for men to get tortured. It's bullcrap.
 

cubby1223

Lifer
May 24, 2004
13,518
42
86
What single thing do you hate most in video games?

Pay to win.

I hate micropayment games.

Just having the option there is depressing. Here is a game. You can play the game for 20 hours. Or you have the choice to spend $10 and in exchange you can beat the same game within 1 hour. $10 is money well spent to give myself 19 hours of my life back... but that completely defeats the point of the game. So I wasted an hour and $10. And I'm depressed for making such poor life choices to play video games.

:D
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I remember it in Morrowind as well, but if I recall correctly it was all tied into a conversation at the very beginning on the prison ship. They didn't stretch it out into a 30+ minute long linear quest.

It wasn't as long in Morrowind, but it still took a good 15-20 minutes. Oblivion was even worse than Skyrim; that opening sequence with Patrick Stewart was the suck. Like I said though, easily fixed with mods.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
1.) Poorly spaced check points
2.) Escort Missions
3.) Defend X against wave after wave of enemies
4.) #1 combined with #2 or #3
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Pay to win.

I hate micropayment games.

Just having the option there is depressing. Here is a game. You can play the game for 20 hours. Or you have the choice to spend $10 and in exchange you can beat the same game within 1 hour. $10 is money well spent to give myself 19 hours of my life back... but that completely defeats the point of the game. So I wasted an hour and $10. And I'm depressed for making such poor life choices to play video games.

:D

Even when its not p2w, and actually f2p, its horrible. Its a scam to milk as much money as possible out of your dedicated players. If you play even a moderate amount you'll probably pay what the title was worth on the open market and the mechanics have to the deliberately grindy to encourage people to spend money.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
hate-filled childish community

This.

Playing MMOs for about 15 years, I find them only tolerable in the first 3-6 months. Then, its all whiny, 'hardcore' characters left over that are horrible to play with. This has caused me to only play select MMOs anymore, at launch, and then play some end-game before all the new players leave and only the horrible folks are left (with some exceptions).

Sad. :(

I always found the opposite back in the 90s on PC games. It was the newbs that I couldn't tolerate and now it's backwards...
 

DigDog

Lifer
Jun 3, 2011
14,647
3,010
136
Skyrim had something similar; an unskippable in-engine cutscene that you can somewhat manipulate (looking around and whatnot), but you go through 5 minutes of nonsense before you ever get to the part where you customize your character, and then there's more unskippable nonsense, and the mandatory "escape from Helgen" sequence... I mean, it works well enough in the context of setting the mood, don't get me wrong. But it's a PC game; I'm going to tinker with settings to get everything dialed in. And I'm going to test out a bunch of mods. And, let's face it, people are going to replay that game as a different class. We don't need an entire hour of forced content when we're just trying to get things working so we can go take highly detailed pictures of waterfalls and butterflies and whatnot.
Pfft.

*ahem*

So, i BUY and start playing Red Faction on my PS2 (many years ago);

as the game starts, it asks "hey, it's time for you to create a new profile with Sony SuperAwesomeSpamAccounts", and there is a big button with "yes please spam me" and one with "no tnx, just play the game".

guess which one i chose.

so, this game has respawns and continues and such, so i go on about 3 hours enjoying myself decently, when i decide its time for lunch.
I'm abut to quit n save, when the message comes up saying "YOU ZIZ NOT SIGN THE ACCOUNTZ! DER SAVEGAME IST VERBOTEN!!!"

and i lose 3 hours of gameplay because it doesn't let me save unless the profile is linked to some account on the web.

So i went to the gamestore (it was right next to my house) and they took it back, and i got Kengo instead.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
This.

Playing MMOs for about 15 years, I find them only tolerable in the first 3-6 months. Then, its all whiny, 'hardcore' characters left over that are horrible to play with. This has caused me to only play select MMOs anymore, at launch, and then play some end-game before all the new players leave and only the horrible folks are left (with some exceptions).

Sad. :(

I always found the opposite back in the 90s on PC games. It was the newbs that I couldn't tolerate and now it's backwards...

If you're a serious player and not part of a guild, you're going to have a bad time.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
"...LEAVING MISSION AREA..."

"MISSION FAILED. YOU LEFT THE MISSION AREA."

Ugh.