- Mar 4, 2011
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Yea, I mean otherwise it'll just be a long story-novel game with 'realistic' rarely occurring action.It's easily a GOTY contender (I'd put Spider Man on par for that 2018 crown too), but there's a few niggling things that kept it from being one of my ALL-TIME greats. The hopelessly predictable missions ("Oarthur! We just need one more train job before we get to Tahiti! Go here and get the thing and talk to Mr. Soandsuch and come back with the Doo-Dad". Proceed to place X and A) Either get ambushed by 30 guys there, or be ambushed by 30 guys on the way back. I get it, it's a shooter/action game, but exactly how many THOUSANDS of O'Driscolls have I and my six other buddies slaughtered without breaking a sweat? Were they recruited from Imperial stormtroopers? It robs it of a certain tension and immediacy, which matters for such a narrative heavy game.
Gunning down 50+ cops and then turning up a few days later and sauntering on by them without a worry in the world was also a little silly.
The combat was just so boring. I think the game would be truly great if it had a satisfying gun play. Imagine if RDR2 had the crisp gunplay feedback of a slow pump-action rifle hero Ashe in Overwatch. Fighting would have been so much fun.
Also, I know RDR2 was groundbreaking in terms of open-world immersion. But maybe I have too high standards.. everyone's personalities are still no deeper than 3 lines. I'm talking about everyone in the game - the townsfolk, farmers, hunters, bad guys, whatever.
When will they introduce ML and AI to make interaction truly curious?