So..I'm 55 hours in. Level 79 Samurai.
I literally JUST finished Margitt or whatever his name is, went through Stormveil and beat Godrick the Grafted like 2 levels ago. Needless to say, after being so incredibly over leveled, both were defeated in one try with maybe 2 health flasks used.
Why? Because this game just begs to be explored. So I just pick a direction and wander off. 14 hours later, if I'm bumping up against nasties that I don't stand a chance against, I wander the other direction, and get lost for 12 more. It really has been a blast. And ER being so light on "story" or narrative structure, I just find that the most enjoyable way to play.
However, my biggest complaint with this style though is that there are SO MANY triggers and presets that you can or cannot begin or end without even realizing it. I can't begin to tell you the number of times I've come across a dungeon or castle tower where an NPC should be, but they aren't, because I haven't started 'X" quest. Or because I started "Y" quest. And the only way to know that is to freakin' Google it or jump on a guide and find out why I can't access Castle ThusNSuch. Or why NPC "Whoziz Face" won't talk to me. Or I can't get sacred item XYZ because I was at the Holy Temple of the ClusterFuq way before I should have been and now the I started the "Quest of the Holy HELL is That?!" too early so I need to finish this before I can go do that.
I mean, I like wandering. I love it. But I also hate feeling like I could be breaking/messing up the game by going a direction the game is perfectly fine with letting me go.
I'm level 53 and am finishing up the lakes zone after defeating Godrick. Man, the cut scenes of this game is absolutely epic. I haven't said 'wow' out loud during gaming in years. The Japanese sure do know how to design awesome monsters with their theatrical entrances.
Gameplay:
So, I had a very very tough time learning Elden Ring the first time a year ago and just as much today this second time around.
It took my stupid ass 60 hours in last few weeks until controls and their mechanics FINALLY clicked. Now when I see enemies, I can straight-up dash towards them and bully to kill or parry-kill.
1. So the first 60 hours was with
Vagabond, following the classic sword & armor approach. Then it was just so hard as I mentioned above struggling in those 60 hours. There's this one section in Stormveil Castle I got sick of, so I paused this character at level 23. It was very frustrating. I don't mind dying even 20 times tackling one run to the next Site of Grace, but it was just becoming a torture at 40-50+++.
2. Reddit nerds said the mage or the spell-blade route was the most easiest way to coast through the game, so I went that route. So I started with
Prisoner class. Oh my god, slinging those twirling glintstone pebbles to 2-3 shot all enemies completely trivialized the game... right from the first hour. It actually got boring quickly but I was able to absorb and enjoy the game's lore, scenes, and finally making progress. So despite playing mage, I got bored and started to use lots of melee magic blades. They do fierce damage and I also get to enjoy the melee gameplay of Elden Ring.
So I want to maximize all weapons/playstyles of Elden Ring rather efficiently. This is my plan:
1. Beat the game for the first time using that Prisoner spell-blade / magic hybrid. This int/dex build suits perfectly with the famous Moonveil Katana + all the mage spells in the game.
2.Go back to the Vagabond character (lvl 23) and continue playing him exploring
full heavy armor set and using colossal weapons. Along the way, I'll also check out dual-wielding + bleed, and classic shield + weapon. This is a good strategy for me since I have learned how to play from step 1. and can kill enemies doing melee using my spell-blade / mage class. So when I do this full strength build, I will be better experienced to enjoy it better.
This game is a 10/10. I've been reading nonstop about mechanics, breakpoints, and softcaps (these two are important). I've been avoiding spoilers so much. I can't wait to find out what happens after the Raya Castle is defeated.