Originally posted by: BD2003
Originally posted by: Wingznut
Originally posted by: BD2003
I wasnt impressed at e3, and Im still not impressed. I WANT to be impressed. But it isnt doing it.
I saw it in high res at e3, and it was a chopfest like every other 360 game.
Now Ive heard that those werent final systems and all, but Ive yet to see COD in person in HD on final hardware.
Originally posted by: BD2003
I personally have a HDTV, and want to play the game im playing to the fullest. I dont like having to choose between high res, high frame rate, and good gfx.
But that choice will HAVE to be made.
I'm confused... What are you basing this "HAVE to" choice on... A CC box that wasn't set up properly, or beta software running on alpha hardware at E3, or both?
On the basic understanding that the xbox 360 is only capable of so much, and that when youre dealing with 3 times the pixels, you are going to have to cut corners somewhere. Its not a magical system you know, it works on the same principles that all our of 3d hardware works on, pc or console.
That choice is going to have to be made, and whether or not you get to choose, or the designer chooses for you, is up to the developer. Theres a few scenarios:
1) The game is programmed to be 100% efficient, 60 fps at 720p. At 480p, the res that most people are playing at, a lot of gpu power simply goes unused.
2) The game is programmed to be 100% efficient at 480p. When you play at 720p, youre either going to lose some effects, some frame rate, or some AA. Something has to give, otherwise it wasnt all the way at 480p in the first place.
3) The game can only run at 30fps in 720p mode, so 480p is locked to that fps as well, even though it could theoretically do better.
Consoles are so effective because they are as efficient as possible. This has always been their main advantage. Youre programming for exactly one spec, at one res. Now the game is changed.
You all say the gfx are going to get better with time. They will. But the bottleneck will be reached much sooner at 720p. There is going to come a point where the system is capable of much more at 480p than it is at 720p, and when most people are playing at that res, and other systems are already outdoing them, the logical choice is to program for 480p, and HD has to get the shaft in one way or another.
Because lets face the one thing we all know. No matter how great the 360 looks, the ps3 IS going to look better, because it has that one year advantage. 360 games will look better with time, and ps3 games will look better than them equally given the same amount of time. So whats MS to do when ports are looking better on the ps3? Obviously option #2, to maximize their potential at the standard resolution the majority use.
I would have liked to see MS come out with a separate HD system, that runs the same games, with just a faster version of the same GPU that can handle just about exactly the same amount at a higher res.
Someone here said they played COD at 20fps. I saw it with my own eyes, rock solid, at 60fps. That tells me its already happening...if you want HD, you deal with a lower frame rate. In that case, Ill probably end up playing in 480p.