• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Watch Dogs delayed until spring 2014

wow that is actually a pretty big deal imo. but totally not surprised considering ubisoft is developing it. as much as delays suck, they are always for the better so that we can have a better final product.
 
I'm ok with it. I have enough current gen games I'm trying to chew through, plus all the launch day games I'm picking up.

The really big surprise, was the short notice. Literally, 30 days from console launch.

Still, what about those launch consoles with packins? This close to release and those things aren't all sitting in a warehouse, yet???
 
Devs are having a really hard time coming up with engines that deliver a truly next-gen experience on these consoles. It's not even the GPU's that are the problem either, it's the ridiculously low-clocked, low single thread performance that the CPU's offer. The fact is most game engines are 90% single thread, with little things like audio dsp being able to be easily offloaded onto a different core. I'm willing to bet this is the major reason for the delay and why the game looks like worse and worse when they show it running on actual hardware.
 
I just want to say: I'm glad they held it back to make it better. However, their project managers need to have their career asses handed to them. You know, the more I think of it, I'm in agreement that they've known about this for awhile but held off announcing not to affect their quarterly earnings.
 
Devs are having a really hard time coming up with engines that deliver a truly next-gen experience on these consoles. It's not even the GPU's that are the problem either, it's the ridiculously low-clocked, low single thread performance that the CPU's offer. The fact is most game engines are 90% single thread, with little things like audio dsp being able to be easily offloaded onto a different core. I'm willing to bet this is the major reason for the delay and why the game looks like worse and worse when they show it running on actual hardware.

considering the consoles aren't even out yet, i think this is a stupid conclusion to come to at this time.
 
considering the consoles aren't even out yet, i think this is a stupid conclusion to come to at this time.

i made a speculation on the cause of the delay. my speculation is likely, at the very least, in the ballpark. game performance is one of the last things that devs can polish up, naturally. Ubisoft said they need more time to polish this game, thats why they are delaying it. so then, is it not reasonable to deduce that they are struggling hitting their performance target on the hardware?

or maybe you just wanted to call somebody stupid 😎
 
i made a speculation on the cause of the delay. my speculation is likely, at the very least, in the ballpark. game performance is one of the last things that devs can polish up, naturally. Ubisoft said they need more time to polish this game, thats why they are delaying it. so then, is it not reasonable to deduce that they are struggling hitting their performance target on the hardware?

or maybe you just wanted to call somebody stupid 😎

No because the systems aren't even out yet and the first games on EVERY new console don't look infinitely better than the ones before it, it takes time.
 
Back
Top