Originally posted by: drebo
Well, remember that scenarios are only a small part of the PvP of the game...a side-game, per se. The vast majority of PvP is to take place in world RvR areas.
And, let's not forget that in production, Mythic could increase the number of available instances. But, it's still going to depend on how many from each side are available. If there are only 10 people on one side doing the Tier 1 scenario for Empire/Chaos and there's a minimum of 10 players to start the scenario, then only one scenario instance at a time will be available...meaning that anyone above the max number allowed in the scenario on the more populous side will have to wait until the scenario finishes before they'll get another chance to join.
This may resolve itself in production, but it's important to remember that scenarios are not central to the play of the game...they're a side-game. The actual end-game PvP is meant to be played in the World RvR areas, with keep sieges and town sieges and other large-scale battles.
Originally posted by: Jschmuck2
On Crag Mere, I get into instances usually within 1 minute of queuing. Order side.
Originally posted by: nitromullet
I'm a little concerned about the scenario situation myself. I was queued up for a scenario on pretty heavily populated server yesterday for over an hour without it popping before I logged off... Reminds me of WoW before they went to battle groups consisting of players from multiple realms (servers) for battle grounds. Not exactly awesome for a game supposedly focused on PVP, especially considering it's in beta with players crawling all over the place.
Originally posted by: Acanthus
Originally posted by: nitromullet
I'm a little concerned about the scenario situation myself. I was queued up for a scenario on pretty heavily populated server yesterday for over an hour without it popping before I logged off... Reminds me of WoW before they went to battle groups consisting of players from multiple realms (servers) for battle grounds. Not exactly awesome for a game supposedly focused on PVP, especially considering it's in beta with players crawling all over the place.
Order queues are tiny, destruction queues are massive.
Its the population imbalance.
Originally posted by: Jschmuck2
On Crag Mere, I get into instances usually within 1 minute of queuing. Order side.
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.
Originally posted by: ivan2
so it's been a month, any updates? anyone changed their mind and anyone cancelled?
Originally posted by: Superrock
My 2 cents. I'm an avid MO verteran who's played everything from AO to AoC and everything inbetween.
Review using WoW terminology:
I am decidedly sick of questing and raiding, the two main staples of WoW, and decided to give WAR a whirl since my entire guild form AoC joined up. Some things I don't like about this game are the quests and the minimap navigation. It's hard to figure out sometimes where the quest objectives are sometimes and the reward system for doing the boring solo player quests are absolutely not worth your time doing. In my humble opinion AoC solo player quests were a lot better than what's being offered with this game. PvP on the other hand is a whole other story...
Basically, this game is like WoW except you can queue for BGs(they're called scenarios in this game) from everywhere and there are a lot of Public quests to do in the meantime. These PQs are mini quests that you share with the area so they're sorta like variations of the shared Alterac Valley quests except that theres normally no pvp while doing them. The nice thing about the scenarios is that you can join up at lvl 1 and they give a ton of exp and even random gear that drop from enemy players which is something I really like.
Instead of mana bars theres actions bars which fill up quickly over time. It's sorta like how your mana was in WoW at lvl 1 except it goes up quickly even while in combat. There are plenty of ways to increase your defense so it generally takes longer to kill anybody in PvP.
The game is not geared towards 1v1 gameplay so dueling is very unbalanced and not something people do. Rather, it's based around your class so your goal in every secnario is to fight in a big group and stay in that group. To be successful in this game you need to stick to what your class purpose was spelled out for you in the beginning. What that means is that healers should stay hidden and low key, mages should stay back and nuke at max range and so on and so forth.
Some of the same time honored traditions still last in this game:
1. don't go for runners on your own and separate from the big group
2. kill the enemy healers first
3. protect your healers/ casters
4. healers should not be doing damage and focus on healing
New PvP dynamics do exist and this game seems like it's focus is on encouraging the back and forth zerg rushes that were popularized in the Terran Mill/ Southshore battles from the "good ol days of WoW PvP". There are a lot of abilities that focus on killing people from behind better and protecting people at your back.
The server imbalances are the main problem right now as most people(and kiddies) play destruction side so theyre implenting 20% exp increases for people who play Order on select imbalanced servers. Think of the server imbalances when WoW first came out and everybody wanted to be legolas or a human. Now, everybody wants to be a Destruction player so the Destruction queues for scenarios are 3 to 4 times longer than the queues for Order. My hope is that they improve but I'm not holding my breathe.
In short I highly recommend this MMO if you enjoy PvP and believe it is the best large scale MMO out there right now for people who enjoy PvP. This game keeps getting better and better as I get further and further in the game and what makes it stand out among other MMOs out there is because you can start joining scenarios at level 1.