warhammer MMO Review

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nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: drebo
Well, remember that scenarios are only a small part of the PvP of the game...a side-game, per se. The vast majority of PvP is to take place in world RvR areas.

And, let's not forget that in production, Mythic could increase the number of available instances. But, it's still going to depend on how many from each side are available. If there are only 10 people on one side doing the Tier 1 scenario for Empire/Chaos and there's a minimum of 10 players to start the scenario, then only one scenario instance at a time will be available...meaning that anyone above the max number allowed in the scenario on the more populous side will have to wait until the scenario finishes before they'll get another chance to join.

This may resolve itself in production, but it's important to remember that scenarios are not central to the play of the game...they're a side-game. The actual end-game PvP is meant to be played in the World RvR areas, with keep sieges and town sieges and other large-scale battles.

Good to know... I haven't gotten that far into the game yet. So far, I will say it's not bad.

Originally posted by: Jschmuck2
On Crag Mere, I get into instances usually within 1 minute of queuing. Order side.

I never play the 'good' side. I'm Horde, Strogg, Chaos, Combine, etc. whenever possible.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: nitromullet
I'm a little concerned about the scenario situation myself. I was queued up for a scenario on pretty heavily populated server yesterday for over an hour without it popping before I logged off... Reminds me of WoW before they went to battle groups consisting of players from multiple realms (servers) for battle grounds. Not exactly awesome for a game supposedly focused on PVP, especially considering it's in beta with players crawling all over the place.

Order queues are tiny, destruction queues are massive.

Its the population imbalance.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: Acanthus
Originally posted by: nitromullet
I'm a little concerned about the scenario situation myself. I was queued up for a scenario on pretty heavily populated server yesterday for over an hour without it popping before I logged off... Reminds me of WoW before they went to battle groups consisting of players from multiple realms (servers) for battle grounds. Not exactly awesome for a game supposedly focused on PVP, especially considering it's in beta with players crawling all over the place.

Order queues are tiny, destruction queues are massive.

Its the population imbalance.

Apparently... same thing happened to me tonight. Haven't gotten into a scenario yet.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
its the way it is and will be I think, people say that its not much of a diff, but there's a huge diff
t1&2 queues for destruction can be 30min - 4 hours+
order = instant to about 15-20min is the most I think I've waited

people also say it will change after release, but I doubt it
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: Jschmuck2
On Crag Mere, I get into instances usually within 1 minute of queuing. Order side.

what are you playing on crag mere, that's where I play on order as a bright wizard
 

jackace

Golden Member
Oct 6, 2004
1,307
0
0
Everyone on order plays a damn bright wizard. Every scenario in T1 has 4-5 of them standing on the bridge attacking destruction capping the fortress flag. Of course it does no good and they cap it. It's very frustrating playing my Rune priest in there if my Ironbreaker buddy is not on. If he is on we just push them all back to their starting area. :) With him putting oathfriend and guard on me I can heal myself through a ton of damage coming my way and keep my HoTs on him so he can keep pushing them back. Then the bright wizards are actually useful for killing the destruction MDPS that are trying to kill me.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Seems most eventually give up tho, in t2 I seem to be one of about 2 or 3 BW per game...
I was gonna be swordmaster, but I gotta admit, I can't stand to look at those male elf models, and I am not really feeling dwarves either..

I will say BW at first was a bit frustrating but once you get some solid tactics down, its a lot of fun and you will die a lot less.

More skills too (aoe root & dmg absorb tactic)
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
I just leveled a runepriest 1-11 on scenarios this morning, no queue was longer than 5 mins... Its an order of magnitude faster to run on order
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.

That has to be a high crit.

Ive had no trouble healing with a runepriest and zealot.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.

Have you gotten to rank 20 ? I played a Warrior Priest and Disciple of Khaine and once you get your first group AoE heal they are a blast to play. Of course then you become the instant focus of fire in PvP when playing against anyone with half a brain. You can also remove pesky debuffs and dots that casters use to increase damage so you wont be hit by a OMGWTFBBQSAUCE crit.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Anyone think they spent alot more time designing the dwarf starting area?

All the other areas look bland..was disappointed with the classes until I rolled Dwarf..

All of their classes are amazing..
 

jackace

Golden Member
Oct 6, 2004
1,307
0
0
I have tried a good majority of the classes in tier 1, and they all suck badly until you reach rank 9 or 10. You just don't have the skills to compete with the higher rank players. In tier 2 it's much less of a problem, and I would bet that by tier 4 it will be even less of a problem.

Playing a healer before the tanks are high enough rank to guard you is really a pain. Once the tanks get guard though it's much easier to keep yourself alive while being trained. Tanks too are a little frustrating in the early ranks, but once you get your snare, CC, etc the game becomes much more enjoyable.

Dwarf starting area was fun I will agree, but I liked the greenskin and chaos starting areas as well.
 

noto12ious

Golden Member
Aug 24, 2001
1,131
0
0
Originally posted by: drebo
Playing a healer in this game is an exercise in futility. Every skill in this game is based around doing as much damage as possible in as short a time as possible...except the heals...they're all heal-over-time based. There's absolutely no way you can keep up with the ridiculous amounts of damage being thrown around. I got hit for over 600 damage in the tier 1 scenario. Way too much.

if you're a runepriest, don't forget your 50% damage reduction detaunt. helps a ton when there isn't a tank to peel your attacker(s) off you.
 

mharr7

Member
Feb 17, 2008
191
0
0
Originally posted by: ivan2
so it's been a month, any updates? anyone changed their mind and anyone cancelled?

Me and 3 others play alot together. I got a 21 sorc, 14 Chosen, 12 Zealot, 7 Witch Elf. I have a blast playing everyone of them.

I'll be playing for a long time to come....They've slowly been taking care of a few bugs here and there, so gameplay is a little smoother than it was when it was released. No major issues that I can think of. Just fun to play.
 

Superrock

Senior member
Oct 28, 2000
467
1
0
My 2 cents. I'm an avid MO verteran who's played everything from AO to AoC and everything inbetween.

Review using WoW terminology:

I am decidedly sick of questing and raiding, the two main staples of WoW, and decided to give WAR a whirl since my entire guild form AoC joined up. Some things I don't like about this game are the quests and the minimap navigation. It's hard to figure out sometimes where the quest objectives are sometimes and the reward system for doing the boring solo player quests are absolutely not worth your time doing. In my humble opinion AoC solo player quests were a lot better than what's being offered with this game. PvP on the other hand is a whole other story...

Basically, this game is like WoW except you can queue for BGs(they're called scenarios in this game) from everywhere and there are a lot of Public quests to do in the meantime. These PQs are mini quests that you share with the area so they're sorta like variations of the shared Alterac Valley quests except that theres normally no pvp while doing them. The nice thing about the scenarios is that you can join up at lvl 1 and they give a ton of exp and even random gear that drop from enemy players which is something I really like.

Instead of mana bars theres actions bars which fill up quickly over time. It's sorta like how your mana was in WoW at lvl 1 except it goes up quickly even while in combat. There are plenty of ways to increase your defense so it generally takes longer to kill anybody in PvP.

The game is not geared towards 1v1 gameplay so dueling is very unbalanced and not something people do. Rather, it's based around your class so your goal in every secnario is to fight in a big group and stay in that group. To be successful in this game you need to stick to what your class purpose was spelled out for you in the beginning. What that means is that healers should stay hidden and low key, mages should stay back and nuke at max range and so on and so forth.

Some of the same time honored traditions still last in this game:

1. don't go for runners on your own and separate from the big group
2. kill the enemy healers first
3. protect your healers/ casters
4. healers should not be doing damage and focus on healing

New PvP dynamics do exist and this game seems like it's focus is on encouraging the back and forth zerg rushes that were popularized in the Terran Mill/ Southshore battles from the "good ol days of WoW PvP". There are a lot of abilities that focus on killing people from behind better and protecting people at your back.

The server imbalances are the main problem right now as most people(and kiddies) play destruction side so theyre implenting 20% exp increases for people who play Order on select imbalanced servers. Think of the server imbalances when WoW first came out and everybody wanted to be legolas or a human. Now, everybody wants to be a Destruction player so the Destruction queues for scenarios are 3 to 4 times longer than the queues for Order. My hope is that they improve but I'm not holding my breathe.

In short I highly recommend this MMO if you enjoy PvP and believe it is the best large scale MMO out there right now for people who enjoy PvP. This game keeps getting better and better as I get further and further in the game and what makes it stand out among other MMOs out there is because you can start joining scenarios at level 1.



 

Slappy00

Golden Member
Jun 17, 2002
1,820
4
81
Originally posted by: Superrock
My 2 cents. I'm an avid MO verteran who's played everything from AO to AoC and everything inbetween.

Review using WoW terminology:

I am decidedly sick of questing and raiding, the two main staples of WoW, and decided to give WAR a whirl since my entire guild form AoC joined up. Some things I don't like about this game are the quests and the minimap navigation. It's hard to figure out sometimes where the quest objectives are sometimes and the reward system for doing the boring solo player quests are absolutely not worth your time doing. In my humble opinion AoC solo player quests were a lot better than what's being offered with this game. PvP on the other hand is a whole other story...

Basically, this game is like WoW except you can queue for BGs(they're called scenarios in this game) from everywhere and there are a lot of Public quests to do in the meantime. These PQs are mini quests that you share with the area so they're sorta like variations of the shared Alterac Valley quests except that theres normally no pvp while doing them. The nice thing about the scenarios is that you can join up at lvl 1 and they give a ton of exp and even random gear that drop from enemy players which is something I really like.

Instead of mana bars theres actions bars which fill up quickly over time. It's sorta like how your mana was in WoW at lvl 1 except it goes up quickly even while in combat. There are plenty of ways to increase your defense so it generally takes longer to kill anybody in PvP.

The game is not geared towards 1v1 gameplay so dueling is very unbalanced and not something people do. Rather, it's based around your class so your goal in every secnario is to fight in a big group and stay in that group. To be successful in this game you need to stick to what your class purpose was spelled out for you in the beginning. What that means is that healers should stay hidden and low key, mages should stay back and nuke at max range and so on and so forth.

Some of the same time honored traditions still last in this game:

1. don't go for runners on your own and separate from the big group
2. kill the enemy healers first
3. protect your healers/ casters
4. healers should not be doing damage and focus on healing

New PvP dynamics do exist and this game seems like it's focus is on encouraging the back and forth zerg rushes that were popularized in the Terran Mill/ Southshore battles from the "good ol days of WoW PvP". There are a lot of abilities that focus on killing people from behind better and protecting people at your back.

The server imbalances are the main problem right now as most people(and kiddies) play destruction side so theyre implenting 20% exp increases for people who play Order on select imbalanced servers. Think of the server imbalances when WoW first came out and everybody wanted to be legolas or a human. Now, everybody wants to be a Destruction player so the Destruction queues for scenarios are 3 to 4 times longer than the queues for Order. My hope is that they improve but I'm not holding my breathe.

In short I highly recommend this MMO if you enjoy PvP and believe it is the best large scale MMO out there right now for people who enjoy PvP. This game keeps getting better and better as I get further and further in the game and what makes it stand out among other MMOs out there is because you can start joining scenarios at level 1.

/what he said

and Ill second that pvp is EVERYWHERE esp on "pvp" servers. My first notable time was when i was doing a PQ as a greenskin and noticed that the order had the same PQ but to kill our guys in the same area :eek: ... battle royale I tells you, was fun and that was only level 7 and in world pvp.