Ben, I don't think that gives anyone the excuse to act like a generic "loyalist," mainly b/c I'm a lazy bastard and I don't like reading through five threads simultaneously discussing the same subject. Re-reading my posts, I objected to this thread b/c it was a repeat of another thread on the same topic that was on the Video forum frontpage when this thread was created. IIRC, I went after Rollo in this particular thread for that reason and b/c he had a string of threads singling ATI out without much beyond a link and snippy words in the OP.
I'm not sure this topic is the same as either PVP or 3DM03, but that's secondary.
In this case, yeah, I guess I'm attacking the messenger for the message. I don't think other ppl's actions excuse his, just as he doesn't think ppl RMAing OCed cards is an excuse for others to do the same. He could just as easily have posted this specific thread in the other one on the same subject that was updated a couple hours before this one was created. If that makes me an ATI defender, fine, but I don't think I've reached instigator level yet. I welcome you to compare this thread's OP with RajunCajun's on the same topic (see the last link in my first post here), though. Maybe you'll see why I reacted like I did here.
I was also attacking the mesenger's interpretation of the message. Yeah, a pox on ATI for holding back on VTF as Ive said repeatedly, but it seems to me the onus is on MS's SM3 compliance tests. That, and we're literally talking about 3D waves, which appears to be about as useful as geometry instancing in most games--somewhat ironically, apparently in that case it was an MS technicality that denied this feature to devs, tho I don't know how late ATI was in revealing it to devs. (I wonder if ATI could approximate those nice water effects with the parallax occlusion mapping they showed off in their Toy Shop demo? Even without it, surely the water could look better than
NV portrays it w/o VTF? For instance,
AoE3's water looks nice courtesy of PS3, and PS3 is something the X1k-series has in full according to every review out there.)
Speaking of the messenger's interpretation, I finally bothered to read Xbit's PF performance comment. How come no one else noticed how shockingly

P) Rollo flubbed their "explanation?" Maybe you can square "X1800 lack of vertex texturing kills Pacific Fighters performance" with Xbit's blurb:
Graphics processors from the RADEON X1000 series do not support vertex texturing, but flight sims from Maddox Games do use this feature. That?s why
the Shader Model 3.0 rendering mode of Pacific Fighters does not work with RADEON X1000 cards. Yet even
working in the game?s Shader Model 2.0 mode, the Sapphire RADEON X1800 XL is by far slower than the GeForce 7800 GT. High fps rate is no less important for a flight sim than for a shooter with first-person view. It means that this game won?t be playable on the reviewed graphics card at high resolutions.
It's not vertex texturing,
presumably an SM3-path feature missing from the X1k-series that's limiting ATI's performance in that title if ATI cards don't render the same effects as NV cards. Something seems a little amiss if the XL and XT appear to be bottlenecked at the same speed, some 15fps lower than even a 7800GT at just 10x7 0x0. I wonder if texture filtering is ATI's problem, as you see ATI falls down a ramp twice as steep as NV when you apply AF to both the
previous (X700) and
current (X1800XT) generations (
more cards here).
But I don't think a million of these petty PR nitpick threads affect actual forum hardware recommendations. I dunno, Ben, this is an odd thread to weigh in with even-handedness. Maybe your post is a comment on my posts in the just-locked thread, but I don't see it.
Edit: Thank HEAVEN this thread wasn't locked while I composed this, otherwise things would have gotten uglier.
