jiffylube1024
Diamond Member
- Feb 17, 2002
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Originally posted by: jiffylube1024
Originally posted by: Rollo
Originally posted by: sxr7171
Get a life. What people do with their video cards is their own business.
I've completed college twice, have a stable IT career, a wife/child/friends/home, and several hobbies. This is called "having a life".
Everything is about you Rollo, and the sad part is nobody cares. Quit trying to make yourself sound:
a.) more sucessful than everyone else
b.) more important than everyone else
c.) 'holier than thou' (Overclocking voids warrantees - thanks we all know that, and most of us act accordingly. Go to the CPU forum and spread your "don't overclock, it voids warranties" gospel and see how far it gets you!"
Let's get back on topic. Your point is proven Rollo: ATI doesn''t have texture fetch so therefore it's not technically 100% SM 3.0 copliant. You established that with your first post. What are all of your other posts for?
I went to the work to find this inconsistency in ATIs position, I'm allowed to start a thread about it. I felt it merited it's own thread, haven't been told I'm only allowed three a year yet.Originally posted by: Pete
The main point is, "Why did you start another thread on the same issue?"
The underlying current of your picking on ATI and rooting for nV is secondary, but it's also why people are picking on the thread itself rather than R520's lacking VT out of the gate.
Originally posted by: Rollo
Originally posted by: jiffylube1024
Everything is about you Rollo, and the sad part is nobody cares. Quit trying to make yourself sound:
a.) more sucessful than everyone else
b.) more important than everyone else
c.) 'holier than thou' (Overclocking voids warrantees - thanks we all know that, and most of us act accordingly. Go to the CPU forum and spread your "don't overclock, it voids warranties" gospel and see how far it gets you!"
Let's get back on topic. Your point is proven Rollo: ATI doesn''t have texture fetch so therefore it's not technically 100% SM 3.0 copliant. You established that with your first post. What are all of your other posts for?
I haven't posted a. or b. and would not. The person I was replying to asked me to "get a life", I responded that I had one, no different than most people's.
I didn't say "My week beats your year" only that I've had a pretty standard issue middle class "life".
Wow, another anti-Rollo thread from Ackmed, who'd have guessed?Originally posted by: Ackmed
Wow, another anti-ATi thread from Rollo. Who woulda guessed...
Really? I wasn't aware you had access to the opinions of "most people in the know"? Or should you more accurately have said "some people think this is an issue, some don't"?Most people in the know, dont think this is even an issue.
It won't be moot for the R520, and this post is about that. Do you have anything on topic, or just comments about future cards?ATi is, and likely NV will be going unified very soon, making this moot.
Will it be done in the software of developers who choose not to work around ATIs hardware limitation Ackmed? It's nice you've chosen to personally attack me in direct violation of the sticky about such things, but the fact of the matter is back in March ATI thought this was an important feature. Now it's nowhere to be seen. We know the original R520 was taped out in November of last year, and can presume this feature was on it if ATI was putting it in their presentations. A couple respins and it's gone? I'm thinking they couldn't get it to work.As it will be done in software anyways. May I suggest you read up on the subject, before making more post in which you dont know what you're talking about.
Originally posted by: jiffylube1024
Just because you didn't post something verbatim doesn't mean that people are idiots and can't draw implications out of your posts. It's not a stretch, Rollo, that between the lines on most of your posts is an air of superiority. Why do you think so many people flock to your threads? Consider the possibilities...
I think it's sad when people make assumptions about other people's thoughts and motivations when they have no possible way of knowing them.
I think it's sadder yet when people use their assumptions about a persons motivations to draw a negative characterization about the person they don't even know.
Link to where I've said this? (Hint: Good Luck) Off topic.Originally posted by: sxr7171
I think it's sad when people make assumptions about other people's thoughts and motivations when they have no possible way of knowing them.
I think it's sadder yet when people use their assumptions about a persons motivations to draw a negative characterization about the person they don't even know.
Look who's talking. The person who automatically assumes that people here will talk about nothing more important than modding their cards
This thread is about vertex texture fetch, this is off topic.and then jumps to the conclusion that they will break those cards and then goes further to conclude that they will commit warrant fraud.
Like you, who jumps into other people's threads to post off topic references to other threads? I can see how that is a preferable "life". Off topic.If you really had a life you'd really have better things to do than to get involved in what people do with their cards and how they deal with their conscience.
Off topic. Should I come here and whine like a cry baby like you are instead?Further you'd have better things to do than to go and whine like a cry baby in "Forum Issues" when things aren't going your way.
Apparently you're not one of them. You've failed to post one thing in this post that was on topic.As for your life, I'm not really impressed. There are people here more educated and distinguished than you here who don't have the need to write about it.
What i dont seem to get is that the vertex texture is actually OPTIONAL. It doesnt need to be enabled or even there to be SM3 compliant!
Software Processing
This feature will be supported in software vertex processing. The specific filter types supported can be checked by calling IDirect3DDevice9::GetDeviceCaps and checking VertexTextureFilterCaps. All published texture formats will be supported as vertex textures in software vertex processing.
Well, the issue is that ATI is kind of lying about it right now, in that they say they support it but they actually don't, and MS' compliance test apparently only checks if a card *says* it supports VT, not if it actually does. So, that's lame.
Remarks
The application should not assume the persistence of vertex processing capabilities across Direct3D device objects. The particular capabilities that a physical device exposes may depend on parameters supplied to CreateDevice. For example, the capabilities may yield different vertex processing capabilities before and after creating a Direct3D Device Object with hardware vertex processing enabled. For more information see the description of D3DCAPS9.
In that light, every time you use AA/AF be thankful ATI pioneered practical use of such features.
Originally posted by: xtknight
If I'm right NVIDIA doesn't have this feature enabled in its current drivers either. Not sure if it is widely needed or even applicable at this point... but "done right" is indeed BS.
Originally posted by: MegaWorks
Rollo your fanboyism really suck just give up man, you're not going to convince people that nVidia is better than ATI this way.
Originally posted by: Rollo
Originally posted by: MegaWorks
Rollo your fanboyism really suck just give up man, you're not going to convince people that nVidia is better than ATI this way.
I think you trolling my threads sucks too Mega, I doubt either of us will change. I posted this back in October because it was news then that ATI had reversed their position on VTF for this generation of products after not including the feature.
If you don't think that is news, feel free not to read?
BTW- try as I might, I have a hard time believing you'd be posting "Rollo sucks" if this post was about nVidia. I think you know that as well as I, so how are you any different?
Originally posted by: sxr7171
Originally posted by: Rollo
Originally posted by: Cooler
Rollo until we see some hard benchmarks to prove theis even matters there is no use talking about it. It is like talking about Bigfoot. This is also not part of MS 3.0 shader standard so if they do it differently it does not mean that it is not 3.0. Please Don?t go after ATI on this. The only thing you could go after r520 and its family is just being a little late. You don?t see people going after 7800 because it dose not have a rig memory config like ATI new cards. This fourm needs to go back to OC and video card modding like it used to be an not these ATI vs Nvida threads it just brings the whole fourm down.
Interesting.
Although I can link you to posts of video card OEMs stating in no uncertain terms that OCing and modding damages cards and voids warranties, as well as numerous posts of people who destroyed their cards OCing, you think it would be a better use of the forum to discuss these activities that leave so many of us with the unfortunate choice of being out $100s or committing warranty fraud.
Get a life. What people do with their video cards is their own business.
nVidia's vertex texturing cannot run any other mode of filtering other than point filtering natively. nVidia states you can do bilinear if you implement it yourself on the vertex shader, discourages the use of trilinear due to performance reasons and make no mention that it's possible to do AF.What in gods name are you raving on about now BFG10K??? Do you have the first clue about *anything* that you post?
Vertex texture filtering is entirely seperate from normal texturing on nVidia hardware.
If AF is causing a performance hit then VT is either not enabled or the benchmark runs over sections that are not running VT (such as land). Either that or the developer has implemented AF on the vertex shader which I doubt as the performance hit would be massive on top of an already slow VT.The presence (or absence) of AF does not mean a thing