cronos
Diamond Member
- Nov 7, 2001
- 9,380
- 26
- 101
OP why do you keep talking to yourself and agreeing with everybody else about this matter?
I would assume that the reason cd keys don't count is to prevent people from getting 5+ keys from the humble bundle for a buck and then registering them each to a different spam account.
I would assume that the reason cd keys don't count is to prevent people from getting 5+ keys from the humble bundle for a buck and then registering them each to a different spam account.
http://www.gamespresso.com/2015/04/18/steam-now-5-minimum-order-unlock-features/The author is a bit condescending, isn't he? Those who would complain, are not complaining about $5, they're complaining about principle. Valve could find other ways to get rid of spam/scam accounts. Steam is the biggest DRM machine going. Doesn't it make you wonder, if they're as successful as they say they are at combating piracy, if they can't handle scam/spam accounts?
The lowest denomination Steam Wallet Card is $20. Visa has debit cards which cost the same $3, and you can put as much, or little on them, as you'd like. My Steam Wallet has never had a standing balance of more than 12 cents (which I'll deplete, on my next purchase).
If a scam account is successful wouldn't it be worth it, to the scammer, to spend a measly $5? The spam accounts I see, are ones mainly aimed at re-directing traffic to pay-per-view sporting events also worth spending $5 on. How many of the 35 million customers, Valve brags about, using Steam, will be left?
Who, other than ten-year-old kids, wants badges? These are what makes Steam a sizable portion of their profit. Badges are literally nothing.
Valve is just looking for more revenue streams. They're going to monetize mods soon, paying modders 25% and keeping 75%. That is how "big-hearted" Valve is. Valve could just as easily implement a donation system and give donors perks, (which wouldn't cost Valve anything), but that's not going to make them rich(er), is it?
Well thought out comment. So what is the bold talking about here?
http://www.gamespresso.com/2015/04/18/steam-now-5-minimum-order-unlock-features/
The cards you used to make any Steam Badge and lots of games have that shit.
Which is more restrictive? Charging $5 to spam and leave fake reviews or requiring that a person spend X amount of hours gaming before they get full access?
This is a money grab. $5 for a full account now could be $5 a year starting next year. Hell, they could get creative and charge for higher tiered accounts and cut more benefits. Spend X amount of dollars to get to the bronze tier with x benefits, etc.
I'll guarantee this is a slippery slope. Now I feel like I've payed Steam $5 to collect my data and spam me with games everyday instead of me buying games to support Steam.
STOP THE PRESSES! A BUSINESS WANTS TO MAKE MONEY!
Let me guess, you're one of those people who also complain about Free to Play games having paid content?
Regarding your bolded part... So Valve is paying modders 25% and keeping 75%. That means modders are getting 25% more money than they are now. There's some amazing mods and modders out there who don't make a dime for their efforts (save for the rare few that get hired by a developer).
I know most people are going to immediately jump on the "Monetizing Mods is bad" bandwagon, but there's two sides to every coin. It's similar to the Google Play Store vs Apple AppStore. I've got a few friends who do app development. He was explaining that while Apple has far more hoops to jump through, they (the developers) make somewhere around 10x the income off the Apple store vs the Android app store. Right now mods are free and don't get me wrong, I like free. But you often have to wade through mountains of crappy and/or non-functional mods just to find the good ones. The only way monetizing that will work is if they enforce quality standards similar to Apple does on the app store. There's mods out there I would happily pay money for, especially if there was an expectation they would keep the mod updated and functioning.
The fact is all Valve does is sell community developed skins (and now mods) for profit. At best it's exploitative.
It's exploitative to make a distribution platform to share their creation and give them money for it?
Last I checked, they made the games and tools the modders use to create too.
It's exploitative to make a distribution platform to share their creation and give them money for it?
Last I checked, they made the games and tools the modders use to create too.
Mods as paid DLC. If it means quality support for overhauls, and prices are reasonable, cool. Otherwise, it can be another microtransaction-like annoyance, or just fly like a brick.Well thought out comment. So what is the bold talking about here?
http://www.gamespresso.com/2015/04/18/steam-now-5-minimum-order-unlock-features/
Which could be done every bit as well by bots, over proxies (which spammers are already used to using). Steam's anti-cheating tech is anything but foolproof, and game time has been worked around on numerous free MMOs. I'm sure easy games would get targeted, if they made that the requirement. I'm not defending Valve on this move specifically, at this stage. But, there is not a no-lose move, for the outcome they claim to want. For spammers with bots, $5/acct is fairly expensive, whereas virtual CPU time isn't.Which is more restrictive? Charging $5 to spam and leave fake reviews or requiring that a person spend X amount of hours gaming before they get full access?
Valve is now restricting use for every account that has not spent any money yet.
Well thought out comment. So what is the bold talking about here?
http://www.gamespresso.com/2015/04/18/steam-now-5-minimum-order-unlock-features/
Sounds like a Steam service/feature. How much did you pay Steam to use that feature?
