- Jun 18, 2000
What are the mechanics like for other first person VR games? I wonder if this will be on rails or a more traditional shooter.
Except Marc Laidlaw already posted the summarized script version of Episode 3 ten years after it was cancelled. You don't need a proper ending, you just need to stop making the games to kill off the franchise.Says you. The end of Episode 2 was a pretty considerable cliff-hanger; if it wasn't such a landmark series I might agree... but not HL. You need a proper ending to kill off a franchise and they did the exact opposite.
That was literally something anyone at the company could have written in 10 minutes at a coffee shop. Valve has clearly re-prioritized their efforts since Orange Box, however that doesn't necessarily mean Half-Life's story was completely abandoned.Except Marc Laidlaw already posted the summarized script version of Episode 3 ten years after it was cancelled.
- To be fair, DNF was not only in development hell for over a decade, but the game got picked up by Gearbox after 3D Realms went down who just slapped a bare minimum finishing coat on the thing to get it out the door.Besides, if Valve goes back and finally makes and releases Episode 3 or Half Life 3, it will likely be the first time in history that a seemingly-dead series was revitalized after over a decade and made something that the fans loved. Duke Nukem Forever is the only one that comes to mind where they tried to revive a dead franchise and it never lived up to the hype. Not only did it not live up to the hype, it did bad enough the investors pulled out.
But with a completely different team than the ones who originally made Half Life.This would be Valve producing one of their own properties, presumably with a normal development cycle. It would be a totally different set of circumstances than DNF.
I must be getting old because all that sounds like a lot of work. I just want to play some video games...Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.
Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.
Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window.
tbh it's one of the biggest reasons VR hasn't taken off yet. Video games are largely about loafing...fall into your chair or couch & just unplug for awhile. With a VR, you're moving, you have all this hardware, etc. Either with a wired headset & a cable trail, or with a wireless headset where you have to charge the batteries. And charge up the wireless controllers either way.I must be getting old because all that sounds like a lot of work. I just want to play some video games...
The experience is really cool, but you need the mental capacity for it. When I got home off a 12-hour shift, there are times when playing VR is just too much mental effort. Sounds lame but that's how it is lol. Move mouse, click button, PC games are good enough most of the time haha.Yeah I’m not sold on VR either, still interesting but too much equipment, too much stuff on your face
Yeah that’s one of my hang ups regarding VRThe experience is really cool, but you need the mental capacity for it. When I got home off a 12-hour shift, there are times when playing VR is just too much mental effort. Sounds lame but that's how it is lol. Move mouse, click button, PC games are good enough most of the time haha.
lol, this is so true.Yeah that’s one of my hang ups regarding VR
First it’s too isolating to me, I don’t want to step on the cat or dog while playing
Second you look like a dork with them on. My wife frequently stops by to either watch a game (briefly) or just chat a little
Third I just don’t want something strapped to my face
Finally, much of my gaming happens while my wife is in bed and it’s late. Stomping around after a day of work late at night sounds like I’ll get yelled at
Good summary, that is pretty much me minus the kids.Honestly, I don't think I will ever do VR as a "regular" thing.
No space in my house. I like my recliner/desk too much. I'm not looking to break a sweat while I play. I like to interact with the people/world around me while I play ("Hi, wife!" "Hi, kids!" "Come here cat and let me pet you!". Scroll through my pone during a boring cutscene etc etc.
It's a major bummer this is a VR game. I wanted forever for this. Just dumb.
Portal? There's a recipe for projectile vomit if I've ever seen one.I'm not sure it looks 'boring' per say, I just don't care for VR anything. There have been quite a few journalists who've played it and who claim it's pretty good.
Would of course, like many others, prefer a straight up sequel/continuation but at least Valve still recognizes that people like and want HL... VR would have been better suited for Portal or some other less IP. Alas, though, Valve wants to sell their Index gear so once again, here we are.
praise be! hope they stay true to those wordsHalf-Life means a lot to us, and it's been incredibly rewarding to refamiliarize ourselves with its characters, setting, and mechanics. There are Half-Life: Alyx team members who have been at Valve since Half-Life 2, and quite a few who go back to the original Half-Life. There are also people on the team for whom Half-Life: Alyx is their first time working on this series at all – and many of them certainly hope it's not the last. We absolutely see Half-Life: Alyx as our return to this world, not the end of it.
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