Unreal Tournament 2007 -- minimum graphics card?

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johnnqq

Golden Member
May 30, 2005
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Therk

Senior member
Jul 15, 2005
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I read an article somewhere some time ago that the UT 2007 engine will be playable on a 9600 XT on 800x600 on everything minimum.
 

kylebisme

Diamond Member
Mar 25, 2000
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Originally posted by: reallyscrued
Would you rather they just made all the medium options read "high" abd take out the high options so they didn't have to listen to people whine?
Actually, yeah, 'cause that seems to be what others are doing. FarCry uses 2D trees until you view them at a close enough distance, and also all the extra features you can find in the ini's of the likes of Doom and Unreal. The thing is, go too far with graphics and the lower man will whine, but go not far enough, and those with GTX's will whine. There is no win-win, so what you have to do is work off the middle. And they aren't.

Far Cry's 2d trees is an excellent example as you can turn those off and it will run like crap unless you have the hardware to do it. And you don't have to dig into the .ini to do it either, they gave us a nice little configuration utility for stuff like that. And people talked trash on Far Cry and Doom3 when they first came out because just like you those people couldn't except that their hardware was less than what it takes to push everything possible in those games.
Originally posted by: reallyscruedPlease stop calling me Carmack, I'm sure as hell not, but neither are you, and that isn't getting you anywhere.
I'm not calling you Carmack, I'm pointing out that you don't have a leg to stand on when you talk about what you think is optimized or not. And no, I'm no where close to Carmack either, but I have done enough programing to know that unless you are familiar with the inner workings of a program you are in no position to say what is or is not optimized.

Originally posted by: LoungeAct404
Originally posted by: TheSnowman
Originally posted by: Rage187
It might not be crappy code, but it sure is unoptimized.

Is that you Carmack? If not, what do you know about optimzing a game compared to guys that have been in the indurstry for over a decade?
Are you an idiot? There was nothing at ALL wrong with what he said. He didn't say "the game WILL be unoptimized", he said "the game sure IS unoptimized", which it definitely is--now. All it takes is a person with a fvcking brain to realize that the current demo for F.E.A.R. IS unoptimized, and that person is obviously not you.
I never suggested he said anything like "the game WILL be unoptimized", you obviously the idiot here if you can't even read the thread well enough to understand that.
 

Paludis

Member
Jul 17, 2005
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Haven't u guys watched any tech demos for UE3? The whole point of the engine is that it looks great at the same time as running very very efficiently. IMO it will run better than engines like BF2 and F.E.A.R.
 

gac009

Senior member
Jun 10, 2005
403
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Originally posted by: TheSnowman
Originally posted by: Rage187
If you can't adjust your settings to run FEAR well with that hardware, you just have something broke in your setup and you are lucky you can play BF2, FEAR or anything else at all. Now if you are just turning everything all the way up and then complaining that your hardware can't hang; that isn't the developers fault, they put those options in there for computers that are faster than yours. You are free to upgrade your computer if you want those options to run well, or you can make due with what you have.


I agree, just play at lower settings if your getting low framerates.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
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Some of you are far too passive... "oh who cares if they write the engine like crap, I'll just lower my settings or upgrade my hardware."
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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Some of use have been lowering our settings or upgrading our hardware for new games since the original Doom came out, and we know that if we didn't have to lower our settings or upgrade our hardware we'd all still be playing games like the original Doom. I'm sorry if you think you can just build a system and stomp your foot to make developers stop taking advantage of all the newer and faster hardware that comes out all the time, but that simply isn't how the PC gaming world has ever worked and stomping your feet and accusing people of being passive isn't going to change that.
 
Oct 30, 2004
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Originally posted by: BenSkywalker

A couple of points on this- first being that we don't know when Gears of War will be shipping. Next would be that Epic was in the past had the name of their UT version match the year in which it ships- I could see the possibility of them pushing it for a Q4 '06 launch date, but calling a Q1 '06 game UT2K7... doesn't mesh well with how they have been handling it.

Based on my impressions of what I have read about it, I'm under the impression that Epic would prefer to have the game release in the year before the game's year number. It's a marketing problem for them. When the game is on the shelves it looks outdated if it's late in the game's name year or the year after that year even though the game might still be very worthwhile.

So, if they release it in mid-2006 it will have more marketability if they call it 2007 and not 2006.
 

dug777

Lifer
Oct 13, 2004
24,778
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If its anything like FEAR a 9800 pro should be fine at 800x600 or possibly 1024...
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
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Some of use have been lowering our settings or upgrading our hardware for new games since the original Doom came out, and we know that if we didn't have to lower our settings or upgrade our hardware we'd all still be playing games like the original Doom. I'm sorry if you think you can just build a system and stomp your foot to make developers stop taking advantage of all the newer and faster hardware that comes out all the time, but that simply isn't how the PC gaming world has ever worked and stomping your feet and accusing people of being passive isn't going to change that.

That is no where near any of our arguments. FEAR is nice, but if you can't do it half right, don't do it at all. Please stop talking about programming experience, look around the net, it's not just me. When it's almost a world wide outcry, something ain't right. But fine, since you assume that we are all too much of crybabbies that can't sit out this generation of video cards, let's make a bet. You gonna stay on Anand for next 6-8 months? If you still here, I propose that UT2007, while looking even more impressive, will run at higher framerates on the same exact machine as the retail version of FEAR. You in?
 

MiranoPoncho

Golden Member
Oct 7, 2004
1,441
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Ah, if only the game was coded as well as kkreiger. I heard on the unreal website that the game should run fine on a 6600gt or better.
 

reever

Senior member
Oct 4, 2003
451
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Originally posted by: MiranoPoncho
Ah, if only the game was coded as well as kkreiger.

Why? If it was coded like that it would likely take a few hundred gigs on your HD and have the worst loading times imaginable
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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Originally posted by: reallyscrued
Some of use have been lowering our settings or upgrading our hardware for new games since the original Doom came out, and we know that if we didn't have to lower our settings or upgrade our hardware we'd all still be playing games like the original Doom. I'm sorry if you think you can just build a system and stomp your foot to make developers stop taking advantage of all the newer and faster hardware that comes out all the time, but that simply isn't how the PC gaming world has ever worked and stomping your feet and accusing people of being passive isn't going to change that.

That is no where near any of our arguments. FEAR is nice, but if you can't do it half right, don't do it at all. Please stop talking about programming experience, look around the net, it's not just me.

Look around some old Usenet disscussions on the orginal Quake and you will find the same crap. Here is one gem I just dug up:

[Q I wouldn't declare the 486 "dead" just because ID can't code a game
that will run on anything but a Pentium. That's ID's fault. The 486
isn't dead, it'l be aroud for quite a while... it won't however, be
_mainstream_. [/quote]

link

And there is plenty of more to see if you dig around. Duke3D is a good term to search for in that group, you'll find lots of people going on about how Duke3D is so great and runs so much better calling for Id's collective head on a platter. Granted, anyone who had even a hint of understanding about the internal workings of Quake knew damn well that John Carmack knew what he was doing back then, and even if you don't know anything about the code it should still be rather obvious to you now.



Originally posted by: reallyscruedWhen it's almost a world wide outcry, something ain't right. But fine, since you assume that we are all too much of crybabbies that can't sit out this generation of video cards, let's make a bet. You gonna stay on Anand for next 6-8 months? If you still here, I propose that UT2007, while looking even more impressive, will run at higher framerates on the same exact machine as the retail version of FEAR. You in?

I have been around here over five years and I don't plan on going anywhere, but what kind of a bet is that? Lots of machines won't even run either game at their highest settings and even with the ones that will, the framerates are going to be completly dependent on the demos you benchmark in each game. You might as well bet that the next South Park is going to be Funnier than the next Family Guy; bets on generlasations just don't work.

But it is funny you bring up UT2007 as I recall when UT2004 came out and I had comparably faster system for the time than I do now yet still had to turn the options down in UT2004 to low just to keep the game above 30fps. here is a quote from me back then:

they both help, but it is widely known that the unreal engine is very cpu limited. as for good performance in ut2004, i can't get your hopes up there. i run my cpu at 3000+ (12.5x174), gig of ram at 174mhz and a 9800xt. i still get dips into the 20's in onslaught useing anything but the most but ugly low settings. the game just tries to push things too much for people like us who aprecate good framerate.

Link to thread.

Not that I didn't bitch that they can't code, I turned my settings down and accepted the fact that Epic valued their big environments and intense action over keeping the performance up even on the most powerful systems of the time. But even then there were people who were willing to service good framerate to run with some of the pretty stuff on, and now we have computers that are well fast enough to do both at once. I hope you are right in your belief that the next UT will generally run better than FEAR, but I'm not counting on it by any means.
 

AndyD2k

Senior member
Feb 3, 2003
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Look, I didn't mean for this turn into an argument. My point was that you can't judge current hardware performance on just one game because you never know if poor performance is because of the developer and not because the hardware. If I see a video of Unreal 2007 and it's engine running quite well on a 7800gtx, then yes I'm going to wonder why performance suffers when Fear is being played at high settings not on just my system but on others as well and it really isn't doing anything revolutionary
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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The game isn't revolutionary by any means, it is evolutionary; and wondering why it takes such a powerful system to run it with everything cranked is fine. My trouble is with people stating the demo is unoptimised when they have little to no understanding of the internal workings of the program and no factual grounds to base their claims on.
 

sneak123

Junior Member
Aug 30, 2005
4
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Originally posted by: superfly27

In any case, the CPU is very important in UT2004, VERY IMPORTANT.
I just ordered a socket 754 Athlon 3400+ 2.4 GHz and X700 Pro (PCI-E).
I think the minimum cards people should buy right now are the X700 Pro, 9800 Pro and 6600 GT. The absolute minimum being the 9600 Pro.

.

Sorry superfly27, but i think that the 754 pin AMD motherboards don't support PCIexpress, only the 939 pin motherboards. Is there some sort of conversion available to allow it?

 

Busithoth

Golden Member
Sep 28, 2003
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Originally posted by: monster64
Originally posted by: Crescent13
no. Anything less than a 7 series will not run it. The engine has graphic code that a 6 series card could not interpret. I think even a 7200 could run it at low resolutions, but a 6 series card won't run it because it is simply too old, not because it is too slow. This is just my guess.


Thats not possible because less than 1% of all gamers have a 7800 GTX, and it wouldnt be possible for them to sell a game that only 1% of people could run smoothly.


Monster, it's possible, but would destroy the programming team that worked to such a financial disaster. They'd patch it to work on 2.0 cards, and we'll all get it for $20.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
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Originally posted by: sneak123
Originally posted by: superfly27

In any case, the CPU is very important in UT2004, VERY IMPORTANT.
I just ordered a socket 754 Athlon 3400+ 2.4 GHz and X700 Pro (PCI-E).
I think the minimum cards people should buy right now are the X700 Pro, 9800 Pro and 6600 GT. The absolute minimum being the 9600 Pro.

.

Sorry superfly27, but i think that the 754 pin AMD motherboards don't support PCIexpress, only the 939 pin motherboards. Is there some sort of conversion available to allow it?



there is a mobo out there that is s754 and has PCI-Express, K8N4-E Deluxe
 

Parkre

Senior member
Jul 31, 2005
616
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IMHO, I think it will take at least 4 of the current top-of-the-line vidcards running in SLi/Crossfire....wheeheeeeeeeee!!!!!!!! not to mention a Athlon 64 XP X2^2 10000....:D:D
 

xtknight

Elite Member
Oct 15, 2004
12,974
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Originally posted by: LoungeAct404
Originally posted by: TheSnowman
Originally posted by: Rage187
It might not be crappy code, but it sure is unoptimized.

Is that you Carmack? If not, what do you know about optimzing a game compared to guys that have been in the indurstry for over a decade?

Are you an idiot? There was nothing at ALL wrong with what he said. He didn't say "the game WILL be unoptimized", he said "the game sure IS unoptimized", which it definitely is--now. All it takes is a person with a fvcking brain to realize that the current demo for F.E.A.R. IS unoptimized, and that person is obviously not you.

Agreed. Since when did you have to write a better program to criticize someone else's? Ever heard of movie critics? Doesn't matter if you code x86 asm second nature or not, you have a leg to stand on considering maybe Doom 3 or HL2 produce better images in your opinion. There's no reason why anyone here wouldn't say FEAR's performance is thus subpar. If you had only decent game developers arguing, this forum might have maybe 100 people at max.

Besides, I have plenty of an idea how games work. Obviously, me nor you nor he nor 99.999999983% of the world is Carmack. Doom 3 set a bar, and FEAR lowered it, that's what people are arguing. I wouldn't call that evolutionary. Thing is you are taking relative terms as absolute ones.

Interesting enough, I hate people who say Microsoft doesn't know how to code OSs. However a game has nothing inherent that makes it slow, unlike OSs which are inherently prone to viruses because there are much needed programs that serve a good function but use the some of the same low-level functions as the viruses. Not to mention an install base of maybe a billion is harder to cope with versus 10 million(?).

Don't take it personally, but this stuff is one of my many pet peeves. Just making a point. :beer:

Originally posted by: Frackal
You'd almost have to try to design poorly to make it run that bad. To me FEAR is like going to an expensive restaurant and having them plop cow manure on your plate with a straight face and expecting you to pay 600 for some special sauce just to make it edible.

LOL. Sad, but true. It was fast enough for me to enjoy it, for, maybe an hour.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: reallyscrued
Some of use have been lowering our settings or upgrading our hardware for new games since the original Doom came out, and we know that if we didn't have to lower our settings or upgrade our hardware we'd all still be playing games like the original Doom. I'm sorry if you think you can just build a system and stomp your foot to make developers stop taking advantage of all the newer and faster hardware that comes out all the time, but that simply isn't how the PC gaming world has ever worked and stomping your feet and accusing people of being passive isn't going to change that.

That is no where near any of our arguments. FEAR is nice, but if you can't do it half right, don't do it at all. Please stop talking about programming experience, look around the net, it's not just me. When it's almost a world wide outcry, something ain't right. But fine, since you assume that we are all too much of crybabbies that can't sit out this generation of video cards, let's make a bet. You gonna stay on Anand for next 6-8 months? If you still here, I propose that UT2007, while looking even more impressive, will run at higher framerates on the same exact machine as the retail version of FEAR. You in?

Unless FEAR changes by retail from the demo, I'd throw in with that bet also

 

mdchesne

Banned
Feb 27, 2005
2,810
1
0
6800gt, most likely. it's coming out 2007... do you realize that in that time, the graphics engine is going to be so demanding that the 6800ultra will act like a 9700pro nowadays!