Unreal Tournament 2007 -- minimum graphics card?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Jun 14, 2003
10,442
0
0
Originally posted by: AndyD2k
And because fear doesn't run well on current systems doesn't mean it's pushing the limits - it could just mean that the developer sucks at optimizing.


ill go with that, FEAR looks nice, but i dunno, overall HL2 still beats it, and that runs smooth as peaches n cream
 

ZobarStyl

Senior member
Mar 3, 2004
657
0
0
Didn't they showcase the earliest demos for that engine on a 6800U? I'd say that would run it fine on that, and that mid-range (9800Pro, 6600GT) cards of today will run it, albeit at lowest settings. Crescent, you really think they have been building this engine for 1-2 years that can only be run on hardware that was just released 3 months ago?
 

Fenuxx

Senior member
Dec 3, 2004
907
0
76
I don't see why UT2K7 won't run on a 6800GT at high (not ultra-high) settings at 1024x768. It would seem stupid for it not to work right, and no, it won't require a GF7 card to even play. How stupid can you be?

The engine has graphic code that a 6 series card could not interpret

Give me a break. That is just not possible. If its D3D or OGL then it will work, its not as if its Crescent3D technology :| .
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Originally posted by: otispunkmeyer
Originally posted by: AndyD2k
And because fear doesn't run well on current systems doesn't mean it's pushing the limits - it could just mean that the developer sucks at optimizing.


ill go with that, FEAR looks nice, but i dunno, overall HL2 still beats it, and that runs smooth as peaches n cream

I don't see how anyone can buy that argument when the game has plenty of options to optimize performmace for various systems. I mean sure you may think HL2 or whatever looks better, I think HL2 looks better to but that is because I am more impressed by Valve's art. FEAR uses high res textures like HL2 along with stencil shadowing like D3; so you can't rightly have on at once along with everything else cranked and expect it to run nearly as fast as either of those.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
That makes the game a Q1 - Q2 2006 release, which might even make it a PS3 launch title, if that ever gets officially confirmed.

This isn't anything resembling a quote from Epic-

Epic is hoping to finish up Unreal Tournament 2007 and release it alongside Gears of War. That makes the game a Q1 - Q2 2006 release, which might even make it a PS3 launch title, if that ever gets officially confirmed.

A couple of points on this- first being that we don't know when Gears of War will be shipping. Next would be that Epic was in the past had the name of their UT version match the year in which it ships- I could see the possibility of them pushing it for a Q4 '06 launch date, but calling a Q1 '06 game UT2K7... doesn't mesh well with how they have been handling it.

It runs great on my 6800gt and x800xt-pe with the settings I have it at, so I'm sure people can fine plently playable settings on a 7800gtx.

From the OP-

What would you need to play at 600 x 800 with a minimum of 50 frame rates, medium quality?

Pushing a minimum of 50FPS? The OP didn't ask what would be the minimum card to get buy, he is looking for minimum 50FPS, that is going to take some monster hardware even running 800x600.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Yet my comment wasn't In regards to what would it would take to keep UT2007 above 50fps, but rather:

Originally posted by: BenSkywalker
FEAR is being released right now and won't run decently even on a 7800GTX.

And yeah, we don't know for sure when UT2007 will come out, but best info we have right now points to round about 6 months from now.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Please don't use the FEAR argument here, as many have said, it's probably the worst coded game of this year. Anyway, I think this will run on anything better than an FX5200. Out of curiousity, I ran the UT2004 demo on my friends old machine boasting an Willamette core paired with a radeon 7000 with 32 megs of ram. At 800x600, everything at second highest setting, advanced setting disabled, it ran fine. This is with 256 megs of DDR200 ram. In my opinion, Epic always takes scalability as a high regard, otherwise they wouldn't sell as many copies. People screaming you need a R520 to run it smoothly, well yeah, but at 1600x1200 with HDR along with 4xAA and 16xAF. At 10x7 with all the goodies, 6600's should be able to keep up.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
As I said before:

FEAR uses high res textures like HL2 along with stencil shadowing like D3; so you can't rightly have on at once along with everything else cranked and expect it to run nearly as fast as either of those.

Now please tell me how that makes it "probably the worst coded game of this year." Monlith has been making games for over a decade, unless you happen to be John Carmack or something then I don't think you are any place to talk about their coding ablities.

 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Ah, I'm sorry, perhaps I should have said "optitimized"

Using both stencil shadows and high res texures shouldn't chug on high end 6800s when DoomIII can be played at 4xAF at 1600x1200 smoothly on the same card. Sure, its missing the high res textures, but it's not like Half Life 2 was very taxing either.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Usually ppl playing at 800x600, medium settings (no AA/AF) are not gonna demand a 50fps minimum. Maybe 50fps average, that's more like it, and I'm guessing a 6800 or a x800 would be able to do a 50fps average at those settings. If you really want 50+ fps at all times, then you'll probably need a 7800gtx at least, maybe more. Hell, if this game turns out to be cpu-heavy, you might not even maintain 50+ fps with a 7800gtx, unless you're running an X2 and the game is multi-threaded.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Originally posted by: BenSkywalker
That makes the game a Q1 - Q2 2006 release, which might even make it a PS3 launch title, if that ever gets officially confirmed.

This isn't anything resembling a quote from Epic-

Epic is hoping to finish up Unreal Tournament 2007 and release it alongside Gears of War. That makes the game a Q1 - Q2 2006 release, which might even make it a PS3 launch title, if that ever gets officially confirmed.

A couple of points on this- first being that we don't know when Gears of War will be shipping. Next would be that Epic was in the past had the name of their UT version match the year in which it ships- I could see the possibility of them pushing it for a Q4 '06 launch date, but calling a Q1 '06 game UT2K7... doesn't mesh well with how they have been handling it.

It runs great on my 6800gt and x800xt-pe with the settings I have it at, so I'm sure people can fine plently playable settings on a 7800gtx.

From the OP-

What would you need to play at 600 x 800 with a minimum of 50 frame rates, medium quality?

Pushing a minimum of 50FPS? The OP didn't ask what would be the minimum card to get buy, he is looking for minimum 50FPS, that is going to take some monster hardware even running 800x600.






AND this is what Cresant said.

Originally posted by: Crescent13
no. Anything less than a 7 series will not run it. The engine has graphic code that a 6 series card could not interpret. I think even a 7200 could run it at low resolutions, but a 6 series card won't run it because it is simply too old, not because it is too slow. This is just my guess.

 

reever

Senior member
Oct 4, 2003
451
0
0
http://www.beyond3d.com/interviews/ps_precision/

"Long-term (looking out 12+ months), everything's got to be 32-bit IEEE floating point. With the third generation Unreal technology, we expect to require 32-bit IEEE everywhere, and any hardware that doesn't support that will either suffer major quality loss or won't work at all."
 

AndyD2k

Senior member
Feb 3, 2003
824
0
71
Originally posted by: TheSnowman
Originally posted by: otispunkmeyer
Originally posted by: AndyD2k
And because fear doesn't run well on current systems doesn't mean it's pushing the limits - it could just mean that the developer sucks at optimizing.


ill go with that, FEAR looks nice, but i dunno, overall HL2 still beats it, and that runs smooth as peaches n cream

I don't see how anyone can buy that argument when the game has plenty of options to optimize performmace for various systems. I mean sure you may think HL2 or whatever looks better, I think HL2 looks better to but that is because I am more impressed by Valve's art. FEAR uses high res textures like HL2 along with stencil shadowing like D3; so you can't rightly have on at once along with everything else cranked and expect it to run nearly as fast as either of those.


There's a lot more going on in BF2 and I have things set on high at 1600x1200 with 2x AA without performance hit. Compare that to Fear where it really doesn't look that much better but hardly playable at 1600x1200 with high settings even when it's just one guy on the screen

Specs if you're curious...

AMD 3700 SD
2GB 3200
GF 6800GT
 
Jun 14, 2003
10,442
0
0
Originally posted by: AndyD2k
Originally posted by: TheSnowman
Originally posted by: otispunkmeyer
Originally posted by: AndyD2k
And because fear doesn't run well on current systems doesn't mean it's pushing the limits - it could just mean that the developer sucks at optimizing.


ill go with that, FEAR looks nice, but i dunno, overall HL2 still beats it, and that runs smooth as peaches n cream

I don't see how anyone can buy that argument when the game has plenty of options to optimize performmace for various systems. I mean sure you may think HL2 or whatever looks better, I think HL2 looks better to but that is because I am more impressed by Valve's art. FEAR uses high res textures like HL2 along with stencil shadowing like D3; so you can't rightly have on at once along with everything else cranked and expect it to run nearly as fast as either of those.


There's a lot more going on in BF2 and I have things set on high at 1600x1200 with 2x AA without performance hit. Compare that to Fear where it really doesn't look that much better but hardly playable at 1600x1200 with high settings even when it's just one guy on the screen

Specs if you're curious...

AMD 3700 SD
2GB 3200
GF 6800GT


was just about to say you play at 16x12 and 2xaa smoothly? WTF!? then i saw 2Gb of ram.....a definate must for that game
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Originally posted by: Rage187
It might not be crappy code, but it sure is unoptimized.

Is that you Carmack? If not, what do you know about optimzing a game compared to guys that have been in the indurstry for over a decade?

Originally posted by: reallyscrued
Ah, I'm sorry, perhaps I should have said "optitimized"

Using both stencil shadows and high res texures shouldn't chug on high end 6800s when DoomIII can be played at 4xAF at 1600x1200 smoothly on the same card. Sure, its missing the high res textures, but it's not like Half Life 2 was very taxing either.
They high res textures and stencil shadows both take lots of video ram, and that is going to make things chug when you run out of memory regardless of how much you think it shouldn't. That is not even counting all the other effects there, but fortunately the guys are making the game do know how to options for a wide range of hardware which is why they provided us with so many performance options.

Would you rather they just made all the medium options read "high" abd take out the high options so they didn't have to listen to people whine?


Originally posted by: AndyD2k
There's a lot more going on in BF2 and I have things set on high at 1600x1200 with 2x AA without performance hit. Compare that to Fear where it really doesn't look that much better but hardly playable at 1600x1200 with high settings even when it's just one guy on the screen

Specs if you're curious...

AMD 3700 SD
2GB 3200
GF 6800GT

If you can't adjust your settings to run FEAR well with that hardware, you just have something broke in your setup and you are lucky you can play BF2, FEAR or anything else at all. Now if you are just turning everything all the way up and then complaining that your hardware can't hang; that isn't the developers fault, they put those options in there for computers that are faster than yours. You are free to upgrade your computer if you want those options to run well, or you can make due with what you have.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: TheSnowman
Originally posted by: otispunkmeyer
Originally posted by: AndyD2k
And because fear doesn't run well on current systems doesn't mean it's pushing the limits - it could just mean that the developer sucks at optimizing.


ill go with that, FEAR looks nice, but i dunno, overall HL2 still beats it, and that runs smooth as peaches n cream

I don't see how anyone can buy that argument when the game has plenty of options to optimize performmace for various systems. I mean sure you may think HL2 or whatever looks better, I think HL2 looks better to but that is because I am more impressed by Valve's art. FEAR uses high res textures like HL2 along with stencil shadowing like D3; so you can't rightly have on at once along with everything else cranked and expect it to run nearly as fast as either of those.


FEAR is a piece of crap IMO. It has plenty of options to LOWER details, which isn't really optimizing performance.

Compare:

HL2 @ 1680x1050 w/ FX55 and 7800GTX 4x AA 16AF all settings high:

120-140, often 200+ FPS

F.E.A.R. @ *1024x768* no anti-aliasing! 8x AF on a 7800GTX/FX-55:

54fps average.

You'd almost have to try to design poorly to make it run that bad. To me FEAR is like going to an expensive restaurant and having them plop cow manure on your plate with a straight face and expecting you to pay 600 for some special sauce just to make it edible.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Originally posted by: TheSnowman
[Would you rather they just made all the medium options read "high" abd take out the high options so they didn't have to listen to people whine?

I take it that is a yes?
 

Dman877

Platinum Member
Jan 15, 2004
2,707
0
0
I bet it runs fine on 9800 Pro's. Epic makes really scalable engines. Certainly will be a different experience on a 7800/R520 I'm sure though. Supposed to have 10x geometric and 100x shadow/light detail of the UT 2K3/3 engine.
 

CP5670

Diamond Member
Jun 24, 2004
5,666
765
126
I'll probably upgrade everything around the time this game comes out, so I'm not concerned about how it will run on my current system. I have always been a big fan of the UT games, but I hope Epic gets the weapon balance right this time. The original UT was just about perfect in this respect, but the two subsequent games paled in comparison with just about everything toned down a lot. One thing I like about the UT games is that the textures are much larger than other games; the S3TC packages for the original UT put just about any modern game to shame in terms of texture detail.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Would you rather they just made all the medium options read "high" abd take out the high options so they didn't have to listen to people whine?

Actually, yeah, 'cause that seems to be what others are doing. FarCry uses 2D trees until you view them at a close enough distance, and also all the extra features you can find in the ini's of the likes of Doom and Unreal. The thing is, go too far with graphics and the lower man will whine, but go not far enough, and those with GTX's will whine. There is no win-win, so what you have to do is work off the middle. And they aren't.

Please stop calling me Carmack, I'm sure as hell not, but neither are you, and that isn't getting you anywhere.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Holy crap it's coming out before next summer :Q!?

I didn't realize that it would be out this soon :D

Happy happy joy joy :D
 

LoungeAct404

Member
Jul 20, 2005
189
0
0
Originally posted by: TheSnowman
Originally posted by: Rage187
It might not be crappy code, but it sure is unoptimized.

Is that you Carmack? If not, what do you know about optimzing a game compared to guys that have been in the indurstry for over a decade?

Are you an idiot? There was nothing at ALL wrong with what he said. He didn't say "the game WILL be unoptimized", he said "the game sure IS unoptimized", which it definitely is--now. All it takes is a person with a fvcking brain to realize that the current demo for F.E.A.R. IS unoptimized, and that person is obviously not you.