apoppin
Lifer
UnrealEngine is constantly evolving , , , in a couple of years it will begin to incorporate DX10 elements and SM 4.0 before it moves to Unreal4. 
Originally posted by: Ackmed
There are more Unreal 2 games than I thought. A lot are just sequals to other games though.
My point still stands, there isnt one Doom3 game out yet. By the time there are lots of Unreal 3 engines out, these newer cards will not be the fastest out.
Originally posted by: Pete
I didn't realize UE3 was SM3 from the ground up, but I haven't been following it that closely outside of the sweet screenshots and videos. AFAIK, it started as SM2 and moved to SM3 later. At least, that's what I gleaned from this interview:
NVIDIA's latest GeForce 6 series of video cards has support for Shader Model 3.0 which is exposed, but not useable, in the publicly available version of DirectX9.0b. With an anticipated release of a revision of DX9 that allows the use of SM 3.0, could you tell us what are the more interesting and useable advantages SM3.0 offers over the current SM 2.0 model? Referencing the two public demos of UE3, what kind of pixel and vertex shader 3.0 were used?
PS 3.0 utilizes a wide range of optimizations, from 64-bit frame-buffer blending to looping and dynamic conditionals for rendering multiple light interactions in a single pass without requiring a combinatorical explosion of precompiled shaders.
Our pixel shaders in the Unreal Engine 3 demos are typically 50-200 instructions in length, and are composed from a wide range of artist-controlled components and procedural algorithms.
Our vertex shaders are quite simple nowadays, and just perform skeletal blending and linear interpolant setup on behalf of the pixel shaders. All of the heavy lifting is now on the pixel shader side -- all lighting is per-pixel, all shadowing is per-pixel, and all material effects are per-pixel.
Once you have the hardware power to do everything per-pixel, it becomes undesirable to implement rendering or lighting effects at the vertex level; such effects are tessellation-dependent and difficult to integrate seamlessly with pixel effects.Full Article
Originally posted by: ddogg
well show me one damm link that proves that statement u made...i dont care whether u suggest nvidia to friends or crap like that....fact is u make stupid comments here showing ur absolute ignorance....not one person in this thread so far has agreed with ur statement, so next time u make statements like that have links to back it up...just goes to show what an ignorant fvcuk u are!! plain and simple
Originally posted by: Pete
Carmack and Sweeney are both developers, and I take their preferences as such (both would prefer the higher limits and supposedly more stable OGL drivers).
I'm not sure that translates directly to a gamer's preference
Originally posted by: humey
What does N30 and N35 have to do with a 6800U
exactly what issue are peeps getting in Riddick cause i have none on my Ultra bar i dont really like the game ?
FarCry is a pc raper with all maxed and HDR
Originally posted by: RussianSensation
Basically this renders the game Unplayable
Originally posted by: Emultra
Originally posted by: RussianSensation
Basically this renders the game Unplayable
That would be, "unplayably".![]()
Originally posted by: apoppin
Originally posted by: Ackmed
There are more Unreal 2 games than I thought. A lot are just sequals to other games though.
My point still stands, there isnt one Doom3 game out yet. By the time there are lots of Unreal 3 engines out, these newer cards will not be the fastest out.
sure there is . . . Doom 3 and it's expansion pak.
AND although the 6800 series may not be the fastest to run Unreal3's SM 3.0 path and 1000+ shader instructions - the current ati offerings won't be able to run them at all.![]()
Originally posted by: humey
BTW Doom3 is easy to max but the add on Resurrection Of Evil is more strainfull to pc, its not same, it must have newer stuff in it, i know baddies esp bosses were better detail.
I enjoyed both but the add on was shorter,nicer and harder esp end boss unlike in Doom3 he wasnt the hardest part of game.
Man, it's been a while, but I don't think "unplayable" is modifying "renders." I'd think unplayable is the correct term, in the same vein as "renders his point moot" and "rendered useless." "Unplayable" is modifying "game," not "renders," AFAIK.Originally posted by: Emultra
Unplayable: adjective; unplayably; adverb. Simple.
Oh well, OT...
Originally posted by: Pete
Man, it's been a while, but I don't think "unplayable" is modifying "renders." I'd think unplayable is the correct term, in the same vein as "renders his point moot" and "rendered useless." "Unplayable" is modifying "game," not "renders," AFAIK.Originally posted by: Emultra
Unplayable: adjective; unplayably; adverb. Simple.
Oh well, OT...
Anyway, new GoW pic to drool over. I'd be surprised if a 6800U could give 30+ fps average with that kind of quality--ignoring the AA, as it's a PR shot. (Then again, I don't see anything that screams SM3 or FP blending/HDR, either, so I'd think an X800 would be able to keep up with a 6800.) Alls I sees is wicked graphics. The next gen can't get here soon enough.![]()