SynthDude2001
Lifer
Originally posted by: apoppin
Originally posted by: archcommus
And isn't this a 2006 game? Who cares, things like this change every day.
the first Unreal3 game ships THIS year.
['05]
Which one is that again?
Originally posted by: apoppin
Originally posted by: archcommus
And isn't this a 2006 game? Who cares, things like this change every day.
the first Unreal3 game ships THIS year.
['05]
Originally posted by: SynthDude2001
Originally posted by: apoppin
Originally posted by: archcommus
And isn't this a 2006 game? Who cares, things like this change every day.
the first Unreal3 game ships THIS year.
['05]
Which one is that again?
This engine has great potential as we learned that the longest Shader used in this game will end up with up to 1000 instruction. Just for the record longest Shader program in Far Cry is the one doing incredible good looking water is made with 80 instructions only.
Originally posted by: apoppin
Originally posted by: SynthDude2001
Originally posted by: apoppin
Originally posted by: archcommus
And isn't this a 2006 game? Who cares, things like this change every day.
the first Unreal3 game ships THIS year.
['05]
Which one is that again?
Again? 😛
Game based on Unreal 3 engine to arrive this year - With 1000 Shader instructionThis engine has great potential as we learned that the longest Shader used in this game will end up with up to 1000 instruction. Just for the record longest Shader program in Far Cry is the one doing incredible good looking water is made with 80 instructions only.
Originally posted by: ddogg
Originally posted by: deadseasquirrel
Originally posted by: KruptosAngelos
ATI ships 50% more units :roll:
I'm gonna call bull$hit unless you can produce a link. In which case, I will gladly retract my bull$hit declaration and make a formal, public apology. But, until then, bull$hit.
guys...from previous threads that KruptosAngelos has posted it clearly shows that he is an ATIFanboy so disregard any crap he posts.....
Originally posted by: KruptosAngelos
Originally posted by: ddogg
Originally posted by: deadseasquirrel
Originally posted by: KruptosAngelos
ATI ships 50% more units :roll:
I'm gonna call bull$hit unless you can produce a link. In which case, I will gladly retract my bull$hit declaration and make a formal, public apology. But, until then, bull$hit.
guys...from previous threads that KruptosAngelos has posted it clearly shows that he is an ATIFanboy so disregard any crap he posts.....
ddogg, you are an idiot, plain and simple. I am not a fanboy, I even suggest nvidia to friends depending on their situation. Nvidia has better budget cards, while ATI has better high-end cards, that's plain fact and any site or magazine will tell you that.
The fact that ATI sells more has already been produced earlier in this thread, but anyone who is following this should already know that. ATI is the more popular brand, hence my previous statement. My 50% comes from a previous thread where someone posted either 2005 Q1 sales or 2004 Q4 sales, can't remember which. According to those numbers, ATI shipped 50% more units than nvidia.
You don't want to believe the facts? I don't really care. Don't call me a fanboy, I only say it like it is.
Originally posted by: DaveA
50 percent more units? lol let me guess, x300 or x600 and to Dell.
Originally posted by: KruptosAngelos
Originally posted by: ddogg
Originally posted by: deadseasquirrel
Originally posted by: KruptosAngelos
ATI ships 50% more units :roll:
I'm gonna call bull$hit unless you can produce a link. In which case, I will gladly retract my bull$hit declaration and make a formal, public apology. But, until then, bull$hit.
guys...from previous threads that KruptosAngelos has posted it clearly shows that he is an ATIFanboy so disregard any crap he posts.....
ddogg, you are an idiot, plain and simple. I am not a fanboy, I even suggest nvidia to friends depending on their situation. Nvidia has better budget cards, while ATI has better high-end cards, that's plain fact and any site or magazine will tell you that.
The fact that ATI sells more has already been produced earlier in this thread, but anyone who is following this should already know that. ATI is the more popular brand, hence my previous statement. My 50% comes from a previous thread where someone posted either 2005 Q1 sales or 2004 Q4 sales, can't remember which. According to those numbers, ATI shipped 50% more units than nvidia.
You don't want to believe the facts? I don't really care. Don't call me a fanboy, I only say it like it is.
Originally posted by: BouZouki
I think he is full of shit.
Seeing his game is optimized for Nvidia and all.
Originally posted by: CaiNaM
the game doesn't matter. unreal 3 may suck, but you can damn sure bet there will be some quality games using the engine.. and unreal2 wasn't bad.. wasn't great either, both worth playing through once for most ppl.
Originally posted by: apoppin
Originally posted by: CaiNaM
the game doesn't matter. unreal 3 may suck, but you can damn sure bet there will be some quality games using the engine.. and unreal2 wasn't bad.. wasn't great either, both worth playing through once for most ppl.
Guarenteed there will be quality games using both the Unreal3 and Doom3 engines . . . the first Unreal3 game is due THIS year ['05].
Unreal2 was OK . . . just not up to the orignal's lofty standards. 😉
What's XMP?Originally posted by: Rollo
I'm playing Unreal2 now (and XMP) and like it pretty much.
Originally posted by: Ackmed
How many games do we have from Unreal 2?
Originally posted by: Ackmed
I dont know about most, but thats a matter of opinion. You sure dont hear many people talking about it a year later.
How many games do we have from Unreal 2?
How many do we have from Doom3?
It takes years usually for games to come out. Personally I dont think it matters much which card is "best" at any game with a new engine, such as HL2, Doom3, or Unreal 3. NV's cards play HL2 very well, and ATi's card play Doom3 very well. Its all pretty close. And as I said, it years usually until games come out with the engine of a game like that. Meaning the next gen of cards are out, or the next-next gen are, and the performance is already more than most need for those games based on the engine.
Take CoD for an example. A Quake3 engine game, even a heavily modified one. When it came out, ATi's cards played it more than fine, even though it was an OpenGL game, based on Q3. A lot faster than NV's cards at the time even.
So in my opinion, it doesnt really matter. The game is way off, and this card will be "old news" by then. Thats taking what he said without any bias, which we all knows he has.
Originally posted by: n7
As is well known, Unreal is "designed to work best on nVidia cards" or whatever...doesn't mean a thing.
Originally posted by: CaiNaM
the issue here isn't about TWIMTB (which i agree, is nothing more than propoganda), rather the unreal3 engine being sm3-based from the ground up. considerations such as 1000+ instruction shaders (in comparison the shader for the cool water in far cry were only about 80 instructions) certainly deserve some speculation, as does how these will perform on not only the future cards, but current cards as well.
and frankly, even after multiple driver optimizations, ati's doom3 performance (while certainly acceptable for the most part) leaves something to be desired when comapred to nvidia's. the same can be said for nvidia running behind ati in hl2, however the difference is not as major, and 10fps difference is certainly not as noticeable @ 80 fps (1600, 4xaa) than comparing 40fps to 30fps in doom3 at the same resolution....
Originally posted by: apoppin
Don't forget - although ATi's current cards may be struggling with Unreal3's 1000+ shader instructions - r520 will be fully SM3.0 compliant. 😉
When UnrealEngine3 initially took shape and form, was Epic's enthusiasm for its rendering engine based on SM2.0 and then progressed/upgraded onto SM3.0 (when it became available) or was there always a conscious forethought of SM3.0 from the outset? If it was the former, was the "transition" difficult or has UE3 always been made to be extremely, and easily, modular?
The move from DirectX8 to DirectX9 was a huge change, introducing high-precision floating-point computations and storage formats, complex pixel and vertex shader programs, and multiple render targets. Within DX9, the change from SM2 to SM3 is completely incremental, with instruction counts being extended and other straightforward improvements. With the Unreal Engine, moving from DX8 to DX9 required a whole new engine architecture; "moving" from SM2 to SM3 was just a matter of upping some stupid hardcoded limits.