Unigine 'Heaven' DX11 Benchmark 3.0 released

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realjetavenger

Senior member
Dec 8, 2008
244
0
76
Waka waka :(



FPS: 30.6
Scores: 771
Min FPS: 19.0
Max FPS: 61.5

Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3304MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 470 8.17.12.9573 1280Mb

Settings

Render: direct3d11
Mode: 5900x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: disabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Wait, wut?
How does unigine get to the "score?" Running 3 monitors, sure you're fps will be lower but shouldn't the overall score be higher? Or would your score go up drastically if you only tested using 1 monitor?
 

d4a2n0k

Senior member
May 6, 2002
375
0
76
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 109.4
Scores: 2755
Min FPS: 57.5
Max FPS: 200.3
Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7-3960X CPU @ 4.60GHz
CPU flags: 3291MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings

Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 109.4
Scores: 2755
Min FPS: 57.5
Max FPS: 200.3
Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7-3960X CPU @ 4.60GHz
CPU flags: 3291MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings

Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled

Why would you run this bench with tesselation disabled? It's what it is "known" for amongst DX11 features.
 

d4a2n0k

Senior member
May 6, 2002
375
0
76
Here it is with extreme.

Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 62.1
Scores: 1563
Min FPS: 29.1
Max FPS: 162.4
Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7-3960X CPU @ 4.60GHz
CPU flags: 3292MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings

Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme
Unigine Corp. © 2005-2012
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Heaven Benchmark v3.0 Basic

FPS: 29.7
Scores: 747
Min FPS: 8.2
Max FPS: 76.0
Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
CPU flags: 3373MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 560Ti 8.17.12.8562 1024Mb


Settings
Render: direct3d11
Mode: 1680x1050 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy:16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme


Unigine Corp. © 2005-2012
 

Dravic

Senior member
May 18, 2000
892
0
76
7970 runs @ 1090 / 1475 1.25v


Heaven Benchmark v3.0 Basic
FPS: 61.7
Scores: 1554
Min FPS: 23.3
Max FPS: 161.2
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD FX(tm)-8150 Eight-Core Processor
CPU flags: 4566MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Heaven Benchmark v3.0 Basic
FPS: 83.8
Scores: 2110
Min FPS: 42.1
Max FPS: 178.8
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD FX(tm)-8150 Eight-Core Processor
CPU flags: 4566MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal


Heaven Benchmark v3.0 Basic
FPS: 107.2
Scores: 2701
Min FPS: 43.7
Max FPS: 199.9
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD FX(tm)-8150 Eight-Core Processor
CPU flags: 4566MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 HTT
GPU model: AMD Radeon HD 7900 Series 8.950.0.0 3072Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
 

Idontcare

Elite Member
Oct 10, 1999
21,110
59
91
This if from my laptop's integrated Intel GPU (HD3000?): (note tesselation was not an option)

Code:
[B]Heaven Benchmark v3.0 Basic[/B]
 
FPS:[B]7.1[/B]
Scores:[B]178[/B]
Min FPS:[B]5.1[/B]
Max FPS:[B]14.3[/B]
 
[B]Hardware[/B]
 
Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
CPU flags:2292MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:Intel(R) HD Graphics Family 8.15.10.2345 2827Mb
 
[B]Settings[/B]
 
Render:direct3d11
Mode:1600x900 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:disabled

And this is from the GT525M (I think) optimus graphics w/tesselation:

Code:
[B]Heaven Benchmark v3.0 Basic[/B]

FPS:[B]11.0[/B]
Scores:[B]278[/B]
Min FPS:[B]5.3[/B]
Max FPS:[B]23.0[/B]

[B]Hardware[/B]

Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
CPU flags:2292MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:Unknown GPU 256Mb

[B]Settings[/B]

Render:direct3d11
Mode:1600x900 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:normal

The images generated by the integrated Intel graphics in this benchmark were dreadful, pixelated black mess like crazy. So glad I got the Optimus setup.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
I'd be lying if I didn't say it ran worse at 1920x1080 than it did at 5900x1080, despite the fps difference. For whatever reason it's hitching like a mofo, 2.5 is actually smoother and faster for me at both resolutions. Even still 2.5 displays excessive microstutter for me, and it's painfully obvious, this version doesn't seem to have MS, but it has another problem altogether that includes lower performance.

Stock 607MHz:
0638848d.png


Overclocked 900MHz:
c67abdaf.png
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic



FPS:35.6
Scores:896
Min FPS:17.0
Max FPS:97.8

Hardware
Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit

CPU model:Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
CPU flags:3373MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.8562 1024Mb

Settings
Render:direct3d11
Mode:1680x1050 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:extreme


Unigine Corp. © 2005-2012
 

Jman13

Senior member
Apr 9, 2001
811
0
76
So I ran it again with my system with Tessellation on Extreme, which of course dramatically improves visual quality. (No more low-polygon look). The low minimum score is likely because I was running an additional process in the background which occasionally was taking up a full core...I should probably run it again when I can exit that program, but I'm doing some work with it at the time and it's not worth it to stop and restart now. Anyway, not too bad...I'll take 8% lower performance than a GTX560ti with my version 2 GTX 460. :)

FPS: 32.9
Scores:829
Min FPS: 10.1
Max FPS:89.0

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3301MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 460 v2 8.17.12.9573 1024Mb

SettingsRender: direct3d11
Mode:1680x1050 fullscreen
Shaders:high
Textures:high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Single 470 @ 920/2250

Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 49.5
Scores: 1246
Min FPS: 27.9
Max FPS: 127.6

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3304MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 470 8.17.12.9573 1280Mb

Settings

Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Unigine Corp. © 2005-2012
 

formulav8

Diamond Member
Sep 18, 2000
7,004
522
126
My 5750 doesn't have good tess, which is a big factor for this program I think???


There's no conspiracy, just read their blog. They are sponsored by Nvidia.

Not one bit surprised that they are by nvidia.
 
Last edited:

Neon001

Member
Jan 4, 2011
69
0
61
Wait, wut?
How does unigine get to the "score?" Running 3 monitors, sure you're fps will be lower but shouldn't the overall score be higher? Or would your score go up drastically if you only tested using 1 monitor?

Nope. Sadly, the score is pretty much 100% worthless since it doesn't translate to "baseline" settings, from what I've been able to tell. It's basically just a different number from your FPS score, and is just as dependent on all of the other settings that you choose. To me, two back to back runs with the same video card _should_ have the same score, but not so with Heaven - cranking up the settings will just have a crippling affect on your scores with all else equal.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
That's why most benchmarking runs use the "default" settings that the program originally loads up with (1680x1050, tesselation off, 0xAA, 4xAF). At least that's what it was for all previous versions I think.

Unless you're comparing your results internally against previous runs with certain settings, all these random settings are pretty much pointless for comparitive purposes.
 

Neon001

Member
Jan 4, 2011
69
0
61
That's why most benchmarking runs use the "default" settings that the program originally loads up with (1680x1050, tesselation off, 0xAA, 4xAF). At least that's what it was for all previous versions I think.

Unless you're comparing your results internally against previous runs with certain settings, all these random settings are pretty much pointless for comparitive purposes.

Huh? Running at 1680x1050 without DX11 features and AA isn't going to illustrate performance differences in modern hardware. That's the point of the adjustable settings - if I want to be able to tell the difference between a 6970+6990 tri fire set up and a 7970 crossfire setup, I'm going to need to run at high resolutions and with quite a few options enabled.

If the scores were worth a damn, no one would have to post what settings they're using in Heaven every time they mention a benchmark.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Obviously.

I'm just saying that most comparison threads on the net use the standardized "defaults."
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Coinciding with Kepler's release? Conspiracy theorists are sweating and their facial ticks are speeding up...

March 5th, AMD paper launches the 7870 targeting the middle range (after having already released the 7970/50 and 7770 for the high end and low end respectively)

March 7th, new Unigen released.

March 14th, laptop only version of kepler released in asia only. NDA still not released in USA and product not launched.

It coincides more with AMD's releases then with nVidia's
 

Neon001

Member
Jan 4, 2011
69
0
61
I believe the app defaults to the desktop resolution. Mine where all done at 1920x1200

It does. And not only that, but I don't necessarily agree that most people leave it at defaults. The majority of runs I've seen use AA (which is not a default setting), and some bump the AF and Tess settings higher as well.

Point is that the settings are all over the place, in general, and don't really give you a apples-to-apples basis of comparison. This thread is proof enough of that. To make matters worse, the AA setting isn't expressed as a discrete setting in the score window that pops up at the end of the run, so it's not immediately obvious what it's set to.