Changes in version 3.0
- Added Mac OS X version compatible with 10.7+ (no tessellation).
- Added support for Intel HD 3000 GPU (no tessellation).
- Improved support for multi-monitor configurations.
- Added support for NVIDIA 3D Surround (multi-monitor stereo 3D).
- Enhanced NVIDIA 3D Vision support.
- New cross-platform launcher without .NET dependencies.
- Fixed Phoronix Test Suite compatibility issue.
- Fixed minor visual artifacts.
- Improved compatibility with Mesa drivers.
- Improved detection of new GPUs.
Coinciding with Kepler's release? Conspiracy theorists are sweating and their facial ticks are speeding up...
Fixed minor visual artifacts.
Coinciding with Kepler's release? Conspiracy theorists are sweating and their facial ticks are speeding up...
Just like when 2.5 was first released , I am getting alot of sli stutter.http://unigine.com/company/
Platforms
The company has a license to develop tools and middleware for PLAYSTATION®3 platform in addition to developing technologies for Microsoft Windows, Linux, Mac OS X, Android and iOS.
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Partners
UNIGINE Corp. is a registered developer of Apple Inc., AMD Inc., NVIDIA Corporation and Creative Technology Ltd. As a registered developer we work closely with our ecosystem partners in order to achieve the best level of performance and compatibility for all of our products.
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There's no conspiracy, just read their blog. They are sponsored by Nvidia.
Sweet. I'm getting minor visual artifacts though.
This is the first time I actually run the benchmark and, maybe it's just me, but it doesn't really look all that good, even with everything cranked up. And it runs like crap. There are actual games that look a lot better than this.
CCC Tessellation App controlled
Unigine isn't about making a benchmark that rivals AAA game graphics, but to go overboard with the newest graphics technologies like DX11 and Tessellation, its mostly brute force vs. art direction (ie games that can look amazing with very low hardware requirements)
it helps show off the prowess of your hardware even though it might not look that great, of course the flaw with it (as with nearly any modern artificial benchmark) is that games never go as overboard as they do with pushing these strenuous situations, so its never much of a practical indication of anything, except perhaps outside of GPU stress testing