Unigine 'Heaven' DX11 Benchmark 3.0 released

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I'm not seeing much of a reason to get it either. Maybe if I had a 3D monitor, nVidia card and multiple monitors...but it's just a benchmark, not a game. Good for showcasing a computer at a local shop I guess?

Changes in version 3.0


  • Added Mac OS X version compatible with 10.7+ (no tessellation).
  • Added support for Intel HD 3000 GPU (no tessellation).
  • Improved support for multi-monitor configurations.
  • Added support for NVIDIA 3D Surround (multi-monitor stereo 3D).
  • Enhanced NVIDIA 3D Vision support.
  • New cross-platform launcher without .NET dependencies.
  • Fixed Phoronix Test Suite compatibility issue.
  • Fixed minor visual artifacts.
  • Improved compatibility with Mesa drivers.
  • Improved detection of new GPUs.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Fixed minor visual artifacts.

Sweet. I'm getting minor visual artifacts though.

This is the first time I actually run the benchmark and, maybe it's just me, but it doesn't really look all that good, even with everything cranked up. And it runs like crap. There are actual games that look a lot better than this.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
http://unigine.com/company/
Platforms


The company has a license to develop tools and middleware for PLAYSTATION®3 platform in addition to developing technologies for Microsoft Windows, Linux, Mac OS X, Android and iOS.
logo_platforms.gif

Partners

UNIGINE Corp. is a registered developer of Apple Inc., AMD Inc., NVIDIA Corporation and Creative Technology Ltd. As a registered developer we work closely with our ecosystem partners in order to achieve the best level of performance and compatibility for all of our products.
logo_partners.gif
Just like when 2.5 was first released , I am getting alot of sli stutter.
It was fixed in a driver update.
 

hclarkjr

Lifer
Oct 9, 1999
11,375
0
0
ran it just now and got this score -

Heaven Benchmark v3.0 Basic

FPS:118.7
Scores:2990
Min FPS:40.6
Max FPS:213.3
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU flags:3409MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:AMD Radeon HD 6900 Series 8.940.0.0 CrossFireX 2048Mb
Settings

Render:direct3d11
Mode:1920x1200 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:disabled

no stuttering on my crossfired system, ran smooth all the way through the benchmark
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
Not too shabby on my "QuadFireX" setup (Unigine does not properly identify or use hybrid eyefinity):

Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS:
5.4
Scores:
136
Min FPS:
3.5
Max FPS:
9.2
Hardware

Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:
AMD Phenom(tm) II X4 B55 Processor
CPU flags:
3827MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
ATI Radeon HD 5450 8.950.0.0 QuadFireX 512Mb
Settings

Render:
direct3d11
Mode:
1920x1200 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation: disabled
Unigine Corp. © 2005-2012
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
My results:

Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 122.8
Scores: 3092
Min FPS: 56.3
Max FPS: 222.1

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3300MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: AMD Radeon HD 7900 Series 8.921.0.0 3072Mb


Settings
Render: direct3d11
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
 

footballrunner800

Senior member
Jan 28, 2008
503
1
81
AMD 7970 1125mhz core 1475MHz memory


Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS:
46.9
Scores:
1181
Min FPS:
25.7
Max FPS:
112.9

Hardware
Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU flags:
3400MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
AMD Radeon HD 7900 Series 8.950.0.0 3072Mb

Settings
Render:
direct3d11
Mode:
1920x1200 8xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation:
extreme


This is with tessellation on "use application settings" in CCC.
 
Last edited:

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Sweet. I'm getting minor visual artifacts though.

This is the first time I actually run the benchmark and, maybe it's just me, but it doesn't really look all that good, even with everything cranked up. And it runs like crap. There are actual games that look a lot better than this.

Unigine isn't about making a benchmark that rivals AAA game graphics, but to go overboard with the newest graphics technologies like DX11 and Tessellation, its mostly brute force vs. art direction (ie games that can look amazing with very low hardware requirements)

it helps show off the prowess of your hardware even though it might not look that great, of course the flaw with it (as with nearly any modern artificial benchmark) is that games never go as overboard as they do with pushing these strenuous situations, so its never much of a practical indication of anything, except perhaps outside of GPU stress testing
 
Last edited:

Jman13

Senior member
Apr 9, 2001
811
0
76
My not so beast score:

FPS: 60.7
Scores:1528
Min FPS:28.4
Max FPS:124.1

Hardware
Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3301MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 460 v2 8.17.12.9573 1024Mb

Settings

Render:direct3d11
Mode:1680x1050 fullscreen
Shaders:high
Textures:high
Filter: trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:disabled
 

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
My scores:

FPS: 260.7
Scores: 6566
Min FPS: 38.2
Max FPS: 436.2

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3299MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: Intel(R) HD Graphics Family 8.15.10.2509 CrossFireX 3856Mb

Settings

Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Waka waka :(



FPS: 30.6
Scores: 771
Min FPS: 19.0
Max FPS: 61.5

Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3304MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 470 8.17.12.9573 1280Mb

Settings

Render: direct3d11
Mode: 5900x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: disabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal
 

Jacky60

Golden Member
Jan 3, 2010
1,123
0
0
My score sig rig.

Tessellation Extreme
Shaders High
Textures High
Anisotropy 16x
Trilinear filtering
Occlusion on
Refraction on
Volumetric on
AA off
1920x1200
CCC Tessellation App controlled

FPS 114.6
Min 11.7
Max 326.5



Tessellation Extreme
Shaders High
Textures High
Anisotropy 16x
Trilinear filtering
Occlusion on
Refraction on
Volumetric on
AA 8x
1920x1200
CCC Tessellation App controlled

FPS 94
Min 13.8
Max 227.1

Tessellation disabled
Shaders High
Textures High
Anisotropy 4x
Trilinear filtering
Occlusion on
Refraction on
Volumetric on
AA off
1920x1200
CCC Tessellation App controlled

FPS 215.1
Min 28.4
Max 381.2
 
Last edited:

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Unigine isn't about making a benchmark that rivals AAA game graphics, but to go overboard with the newest graphics technologies like DX11 and Tessellation, its mostly brute force vs. art direction (ie games that can look amazing with very low hardware requirements)

it helps show off the prowess of your hardware even though it might not look that great, of course the flaw with it (as with nearly any modern artificial benchmark) is that games never go as overboard as they do with pushing these strenuous situations, so its never much of a practical indication of anything, except perhaps outside of GPU stress testing

I didn't mean that it looked like crap form an artistic direction. I meant that it graphically looks like crap, feature wise. There are many objects in the demo with low polygon count even with tessellation set to extreme, the textures are low res, objects are bloom-tastic and the lightning is by no means top of the line.


The purpose of these pieces of software should be to help you figure out how your pc would run a visually advanced game that is improved by the use of tessellation or other advertised features, in other words, to simulate a hypothetical game with state of the arts graphics; Not just to bench press polygons over it's chest.

In the end this demo leaves me with no idea of how well my rig would run a next gen game, or even a current gen one, because all it's graphical features besides tessellation are watered down; It's not well balanced.
 
Last edited:

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Unigene is a company who's goal is to make money / successful business. They offer this evolving 3D engine to bring in customers who may use it for a base for a game or a 3D walk-through / tour etc.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
I don't know any games that actually use their engine though...

But Nvidia and AMD both support them... My guess is they use it to fuel hardware upgrades.
 

realjetavenger

Senior member
Dec 8, 2008
244
0
76
FWIW, here's mine:

Heaven Benchmark v3.0 Basic
FPS: 54.7
Scores: 1379
Min FPS: 8.7
Max FPS: 128.3

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
CPU flags: 2811MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 460 8.17.12.9551 1024Mb

Settings
Render: direct3d11
Mode: 1920x1200 2xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Before running the test, I didn't realize the cpu was running at stock clocks. :oops:
The gpu's were at mild overclock of 745/1490/1864.