EarthwormJim
Diamond Member
- Oct 15, 2003
- 3,239
- 0
- 76
The problem is though, they don't raise the cost of piracy for anyone except the pirates cracking the DRM. "Jumping through loops" to get a FREE game to work will always be better than spending $50 on a game that may not. The only thing excessive DRM does is cause headeaches for a) paying customers and b) the 3 smart guys releasing the crack. Sure, it may cut down on piracy SOME, but you're doing it at the cost of people already willing to pay. Do you think the people burned by Ubi-softs DRM are going to purchase another game from them? That is highly unlikely. Do you think because people couldn't pirate AC2 on release day they are going to go buy it? That is also highly unlikely.
If anything, they should be embracing piracy. At least then they can have a scapegoat when their crappy games sell terribly.
Cost can mean more than $$. No pirated game is free, it just doesn't cost any direct money. Some of the "costs" of pirated games are: you run the risk of a virus, which can cost you time dealing with it; you spend time implementing the cracks or researching them; you often put up with an initially buggy experience with the game; and of course you spend time downloading the game.
No pirated game is free.
A lot of gamers are relatively poor college students. But a growing number of them will no longer be poor once they are employed. Someone who works 8+ hours a day may not want to spend time farting around with a pirated game, and will instead spend their money ($50 is nothing when you make $50k+ a year) on something that works out of the box.
People are also pretty impatient, if people were willing to wait for a game the pre-order system wouldn't exist.
Look at Batman: Arkham Asylum. That game was cracked from day one however the cracked versions would leave you stranded ~40% of the way through, unable to continue.
My main issue with this DRM (Ubisoft's), is that it can very well provide an experience that is worse than the pirated version. That should never exist (if you factor in trade-offs and gains the DRM should offer).
I feel that the best DRM implementations are examples like Steam. They offer you a compelling service in exchange for their DRM. Also DRM that sabotages cracked versions of the game are a nice idea.
There's also no way a publicly traded company can embrace piracy. Their stockholders would not accept that.
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