As a consumer you have to ask yourself if it is worth the risk of being one of those people. It is as if McDonalds...
There's no need to think of an imperfect analogy when we can just use AC2 as the example.
On an individual basis consumers can simply ask themselves whether they want to purchase AC2 considering both the arguments for (really good game) and the arguments against (price, internet connectivity requirement). I suspect the DRM doesn't matter that much to the average consumer compared to the price and the quality of the title but sales figures would give a clearer picture of this. DRM is monumentally important on these forums, but a 10% drop in price may very well have a larger impact among general consumers than a complete removal of the DRM implementation would.
I don't care if this new scheme does make them more money, that is irrelevant to whether or not I support it.
Clearly. That's not the tone of this thread, however, which mostly contains a bunch of posts claiming that this is a disaster for Ubisoft. I just don't see anything that supports that conclusion.
pvc said:
True, the main role of DRM is to destroy the second-hand market.
I don't really agree with this. Most of the DRM implementations are transferrable. Even the non-transferrable DRM implementations such as activation limits often increase the limits, allow resetting the limit by calling in, or even remove the limits all together 6+ months after release exactly when it would be most useful in disrupting secondary sales.
Most importantly, no DRM is nearly as effective at curbing resales as the "Free" DLC at launch that is tied to an account (ie. Cerberus). If developers can succeed in tying content to non-transferrable accounts then that completely restricts the second hand market without the need to monkey with DRM at all. You can bet they would still use DRM though, since it's real role is to raise the cost of piracy.