I'd say the problem with the updates was not the hats. Personally, they lost me when they came out with the crazy deconstruction system and in-game store. For someone trying to come back to the game it has become very daunting. Am I supposed to buy things at the store? Why the fuck are they so expensive? How do I deconstruct things? WTF are these medalions?
And certainly hats and weapons added to that. Not so much because they exist, but because of they chaos Valve allowed them to be added to the game under. Most people will say that the additional Valve created hats and weapons made sense to some extent, they made the classes deeper while keeping them similar. Then came the ridiculous bullshit hats and whatnot, that just made classes more confusing to identify and weapons more ridiculous to categorize.
How would you prepare a new player for TF2 and all the weapons in it now? For instance, I used to be able to say, that pyro either has a regular flame thrower or one that does more damage from behind. What would you tell someone now?
Eventually, TF2 becomes MegaTF2. And not everyone wants that.
And certainly hats and weapons added to that. Not so much because they exist, but because of they chaos Valve allowed them to be added to the game under. Most people will say that the additional Valve created hats and weapons made sense to some extent, they made the classes deeper while keeping them similar. Then came the ridiculous bullshit hats and whatnot, that just made classes more confusing to identify and weapons more ridiculous to categorize.
How would you prepare a new player for TF2 and all the weapons in it now? For instance, I used to be able to say, that pyro either has a regular flame thrower or one that does more damage from behind. What would you tell someone now?
Eventually, TF2 becomes MegaTF2. And not everyone wants that.
