SSAA is already capable of delivering what TXAA does
No it's not.
Not in theory (temporal aliasing is not removed), and not in practice (performance penalty is huge)
without the blurring.
Again not true. Negative LOD bias is what's usually employed to sharpen the image which is otherwise softened by supersampling. A trick that Timothy said he'll explore and possibly hack into TXAA.
But enough talk.
Please, do show us some crisp SSAA images of BF3, Crysis 2, Shogun 2, Metro 2033, Sniper Elite V2.
DX11 please, so we can all laugh on both your FPS and blurry images alike :sneaky:
If SSAA is that capable of delivering with GTX 680, imagine the beauty of it with mainstream hardware like GTX 650/660.