TXAA Anti-Aliasing Makes Its Debut In Latest Update For The Secret World

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SirPauly

Diamond Member
Apr 28, 2009
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Did get it to enable now -- aliasing seems to be totally gone and actually looks cinematic -- movie like. Going to start a new character and replay Illuminati and NYC.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
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What the hell? I just launched the game again and the option is greyed out AGAIN when it was working a while ago. WTH?

edit: It seems to work but ONLY when you're in game playing. If you set it from the title screen the option is greyed out.

Indeed, while playing the game -- just discovered this.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
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Did get it to enable now -- aliasing seems to be totally gone and actually looks cinematic -- movie like. Going to start a new character and replay Illuminati and NYC.

Eh. I have mixed feelings - doesn't look much better than FXAA high to me and the performance hit is pretty big. Whats the performance hit like for you? What res are you playing at?
 
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SirPauly

Diamond Member
Apr 28, 2009
5,187
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Just ran around with TXAA in the very beginning of the Illuminati in NYC -- aliasing is virtually gone -- there is absolutely no comparison to FXAA -- FXAA with distant objects had very noticeable aliasing and its strength is not with-in moving 3d space.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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In any case, I hope this brings new players to the fold. Its really a new and innovative RPG, breaks away from the WoW mold. Hopefully more tech nerds pick up on it :thumbsup:
 

balane

Senior member
Dec 15, 2006
666
0
76
I've been playing this game since launch and it's a pretty demanding game when settings are on their highest. I play at 1980x1200 with a 3770K at 4.5GHz and an overclocked GTX 680, I can't remember the exact overclock off hand. I was getting around 50-60fps. With TXAA on maximum that drops to 30-40fps. It's a substantial frame rate penalty in my mind. To me TXAA makes the colors seem washed out and the AA seems like 6 of one / half dozen of the other when compared to FXAA. I honestly don't think any benefits, if there are any, are worth the sacrifice.

As far as the game goes, since some people have asked, I believe it to be an excellent MMO. I love how it breaks free of the typical genre in many areas. It has some really fresh ideas and I love picking 7 active and 7 passive abilities depending on the situation and I especially love not being locked into any single class spec. The questing is extremely fun and solo dungeons are fantastic. I don't particularly care for Agartha but I can live with it. I also think the PVP is a little weak, Warhammer has my favorite PVP to date.

This game has potential to be one of the greats imho if they provide the content updates they promise.

Quick tip for fast travel for those of you playing who don't know it; Do a /RESET and then select the respawn point you want before you release and you will revive at any point on the map you wish. The price is one death repair bill which is paltry compared to how much money the game gives you.

I hope some of you are enjoying the game as much as me. I'm looking forward to large group raiding some time in the future, that's the only thing I really miss right now.

Edit: I see in the patch notes a mention of an nVidia driver coming mid-August. Might we see increased TXAA performance with this upcoming driver?

.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That shader based AA sucks and is only good for weaker cards. I think nvidia is pushing this right now because their mid range 600 cards (670/680) can't handle real AA without busting their vram budget (ie Max Payne 3). Watch what happens when GK110 finally comes around. They will be praising it for its MSAA capabilities. Lets be honest, if you have the GPU power and Vram to spare, MSAA is much better.

Max Payne 3 MSAA is broken anyway. try it...it doesn't even work.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
High 30s for an SLI setup? That's horrible. Totally not worth it then. Must be the resolution.
 
Feb 19, 2009
10,457
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Why is it custom FXAA inject are so crisp and clear, ie. Diablo 3/Skyrim.. but devs keep on making rubbish AA modes that make high-res textures and filtering (the whole progression in the past decade has been about texture resolution, mapping and filtering) looking like low end crap, washed out and jaded. It's proven possible with custom inject... is it because game devs are lazy or do they get pushed to force terrible AA on us?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
As far as the game goes, since some people have asked, I believe it to be an excellent MMO. I love how it breaks free of the typical genre in many areas. It has some really fresh ideas and I love picking 7 active and 7 passive abilities depending on the situation and I especially love not being locked into any single class spec. The questing is extremely fun and solo dungeons are fantastic. I don't particularly care for Agartha but I can live with it. I also think the PVP is a little weak, Warhammer has my favorite PVP to date.

I hope some of you are enjoying the game as much as me. I'm looking forward to large group raiding some time in the future, that's the only thing I really miss right now.

Totally with you dude! I remember whenever I played WoW or Rift I would always just do quests by the numbers, quickly finishing each objective but it wans't fun at ALL. This game really makes questing a lot more fun and different in many ways, I love it. I actually pay attention and try to pick up on clues when I do quests in TSW.

Hopefully more people check it out, I think they will be pleasantly surprised if they have any interest in RPGs
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Why is it custom FXAA inject are so crisp and clear, ie. Diablo 3/Skyrim.. but devs keep on making rubbish AA modes that make high-res textures and filtering (the whole progression in the past decade has been about texture resolution, mapping and filtering) looking like low end crap, washed out and jaded. It's proven possible with custom inject... is it because game devs are lazy or do they get pushed to force terrible AA on us?

It's easy to add to the engine probable. I doubt there is much work involved to add in FXAA. To get the quality up it requires more work.
 
Feb 19, 2009
10,457
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It's easy to add to the engine probable. I doubt there is much work involved to add in FXAA. To get the quality up it requires more work.

Yeah but to have one guy release a custom inject, that he coded personally.. without being payed, doing it as a hobby, shows these game devs simply can't be arsed. So the question is why? It's not a console port either so there's no excuse.
 

felang

Senior member
Feb 17, 2007
594
1
81
Post-AA meaning after the era of MSAA. I never said this is a Post-processing filter technique like MLAA/FXAA are.

Are you serious??? That´s got to be the worst justification to what was obviously a mistake that I have ever seen.

I also thought it was a post-processing filter, hadn´t really done my research, nothing wrong with that IMO.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,818
1,553
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I wouldn't read too much into the initial performance numbers. Chances are there will be optimization down the line. I remember fondly how the initial implementation of MLAA was basically unusable and performed worse than SSAA(!) at eyefinity resolutions.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yeah but to have one guy release a custom inject, that he coded personally.. without being payed, doing it as a hobby, shows these game devs simply can't be arsed. So the question is why? It's not a console port either so there's no excuse.

Guy wanted better quality so he took the time. That's all there was to that heh.
 

balane

Senior member
Dec 15, 2006
666
0
76
High 30s for an SLI setup? That's horrible. Totally not worth it then. Must be the resolution.

Does SLI work in this game? I only have one card but I kept hearing about problems with dual GPU's, maybe they fixed them. Does Crossfire work OK also?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Does SLI work in this game? I only have one card but I kept hearing about problems with dual GPU's, maybe they fixed them. Does Crossfire work OK also?

This is a hard question to answer. It works, kinda, but gpu utilization is bad.

I would say it is semi broken....ideal being high utilization on both gpus
 

Siberian

Senior member
Jul 10, 2012
258
0
0
Just ran around with TXAA in the very beginning of the Illuminati in NYC -- aliasing is virtually gone -- there is absolutely no comparison to FXAA -- FXAA with distant objects had very noticeable aliasing and its strength is not with-in moving 3d space.

I'm looking forward to trying both TXAA and TSW.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
The performance hit is noticeable for me. Running at 2560x1440 (just got a new Catleap monitor for $300) I'm getting an average of 30 FPS with TXAA 2x and low 20s with TXAA @ 4x with an overclocked GTX670.

It's definitely playable but it's going to take my eyes a while to adjust because it looks blurry or as if someone smeared grease on the screen compared to the FXAA HQ.


Does SLI work in this game? I only have one card but I kept hearing about problems with dual GPU's, maybe they fixed them. Does Crossfire work OK also?

I was previously playing TSW on an Alienware M18x with Crossfire 6970Ms and I had to play in windowed mode because in full screen, the UI becomes completely unreadable over time. The only other option was to disable one of the video cards in order to not have problems. SLI has less problems but dual GPUs and this game don't really get along yet.
 
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SirPauly

Diamond Member
Apr 28, 2009
5,187
1
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Thankfully, one has the choice of FXAA to use or no AA. The lack of aliasing is quite dramatic with the trade-off of a modest blur.

It was what I was expecting -- superior anti-aliasing attributes with a trade-off -- what amazes me is to receive this kind of curbing of aliasing for the smallish performance hit.
 
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