TXAA Anti-Aliasing Makes Its Debut In Latest Update For The Secret World

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Grooveriding

Diamond Member
Dec 25, 2008
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The performance hit is noticeable for me. Running at 2560x1440 (just got a new Catleap monitor for $300) I'm getting an average of 30 FPS with TXAA 2x and low 20s with TXAA @ 4x with an overclocked GTX670.

It's definitely playable but it's going to take my eyes a while to adjust because it looks blurry or as if someone smeared grease on the screen compared to the FXAA HQ.




I was previously playing TSW on an Alienware M18x with Crossfire 6970Ms and I had to play in windowed mode because in full screen, the UI becomes completely unreadable over time. The only other option was to disable one of the video cards in order to not have problems. SLI has less problems but dual GPUs and this game don't really get along yet.

Bolded the two that make TXAA a write off to my eyes. Hopefully Borderlands 2 supports normal MSAA as well as this post aa/msaa hybrid.
 

SirPauly

Diamond Member
Apr 28, 2009
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Hehe, the point is trying to curb temporal aliasing and some-how this is missed. The title was littered with it.
 

blackened23

Diamond Member
Jul 26, 2011
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Thankfully, one has the choice of FXAA to use or no AA. The lack of aliasing is quite dramatic with the trade-off of a modest blur.

It was what I was expecting -- superior anti-aliasing attributes with a trade-off -- what amazes me is to receive this kind of curbing of aliasing for the smallish performance hit.

Small performane hit what? Are you playing the same game as me, its pretty significant. I'm not liking it, its way too blurry and makes the game slow at 2560 resolution.
 
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Siberian

Senior member
Jul 10, 2012
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Hopefully more games switch over to this as a standard. It certainly is an upgrade over the old AA methods.
 

SirPauly

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Apr 28, 2009
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blackened23

Diamond Member
Jul 26, 2011
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At 2560 resolution the framerate tanks during heavy combat with a lot of spell effects, my framerate versus FXAA high is at least 30 fps lower in those situations. I think others mentioned a similar performance hit on their end.

Hopefully a new driver comes out soon to tweak the performance a bit, SLI doesn't seem to completely work yet so that may help with a future driver.
 

SirPauly

Diamond Member
Apr 28, 2009
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The difference between curbing aliasing with TXAA from FXAA is vast in motion.
 

SirPauly

Diamond Member
Apr 28, 2009
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At 2560 resolution the framerate tanks during heavy combat with a lot of spell effects, my framerate versus FXAA high is at least 30 fps lower in those situations. I think others mentioned a similar performance hit on their end.

Hopefully a new driver comes out soon to tweak the performance a bit, SLI doesn't seem to completely work yet so that may help with a future driver.

Showcase some examples. What about x2 TXAA?
 

Grooveriding

Diamond Member
Dec 25, 2008
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At 2560 resolution the framerate tanks during heavy combat with a lot of spell effects, my framerate versus FXAA high is at least 30 fps lower in those situations. I think others mentioned a similar performance hit on their end.

Hopefully a new driver comes out soon to tweak the performance a bit, SLI doesn't seem to completely work yet so that may help with a future driver.

That is ridiculous. MSAA is superior to this method, never mind you can add TSAA/AAA as well.

Looks like another inferior proprietary feature with a ridiculous performance hit. This is one thing I've never liked about nvidia; gimmicky features that are not as good as the alternatives and hit your performance. Drivers could improve that performance, or it could end up like another physx. :rolleyes:
 

Siberian

Senior member
Jul 10, 2012
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MSAA is bulky and outdated. A better streamlined method was needed. It's good to see someone take a leadership role and actually improve gaming.
 

SirPauly

Diamond Member
Apr 28, 2009
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Hehe, what can one do? First it was just a post filter -- now this tremendous blur without even discussing what it's job is - temporal aliasing -- now it is a significant hit and yet not that much difference between FXAA and x2 TXAA, from what I can tell.

It's just one title so far that did indeed suffer from a lot of temporal aliasing -- glad to see the choice offered and nice to see innovation -- and yes, another example of a pro-active nature.

If ya don't like it -- there is choice to use FXAA or no AA. Don't look at this as a replacement for anything but an enhancement choice to consider.

Oh my!
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
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Wow look at the house in the background, the arcitecture around the front door. It's almost hidden behind an artificial fog with TXAA. That's terrible.

I'd rather play with AA off than use TXAA if it will always look like that. Yes I said it.

MSAA is bulky and outdated. A better streamlined method was needed. It's good to see someone take a leadership role and actually improve gaming.

No....it's still the best AA method for keeping your textures looking clean. If you want everything to look like you have a grease smudge on your glasses then you keep on using these new fangled AA methods that make the game look like it's running at a lower resolution than it is.
 
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Gordon Freemen

Golden Member
May 24, 2012
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MSAA is bulky and outdated. A better streamlined method was needed. It's good to see someone take a leadership role and actually improve gaming.
IQ went backward with TXAA/FXAA so MSAA is still better and I do not follow your stance at all.
 

Gordon Freemen

Golden Member
May 24, 2012
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- On MSAA
"No....it's still the best AA method for keeping your textures looking clean. If you want everything to look like you have a grease smudge on your glasses then you keep on using these new fangled AA methods that make the game look like it's running at a lower resolution than it is."

Man I tried but I could not say it nearly as well as you did bravo and +1^ I agree and it's nice someone else can see reality clearly just like MSAA is clear, defined, and sharp.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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No....it's still the best AA method for keeping your textures looking clean. If you want everything to look like you have a grease smudge on your glasses then you keep on using these new fangled AA methods that make the game look like it's running at a lower resolution than it is.

Interesting, I think the same way -- how on Earth can gamers not see the temporal noise? They're so wonderful at spotting a blur in a static shot but can't seem to see aliasing in motion. That has always troubled me.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Dude, I'll take crawling edges over a blurred mess on every texture. Look at the grill on that truck in your shots, the lines almost disappear because everything is smudged together. There is no definition and on top of that, you lose 15fps.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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Dude, I'll take crawling edges over a blurred mess on every texture. Look at the grill on that truck in your shots, the lines almost disappear because everything is smudged together. There is no definition and on top of that, you lose 15fps.

I suppose if you stand there and don't move -- hey it would look great!
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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There is no grill line on the truck in either screen....


Anyways I think it looks better with the new method.

It should be noted that the sun is in a different position between the two screens, leading to some shadows/gray area that wasn't there in the first picture because the sun was still on it.
 

Grooveriding

Diamond Member
Dec 25, 2008
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Really bizarre interpretation of what innovation means is what I'm seeing. Creating a solution to something that already has solutions, but creating one with an inferior outcome...

Innovation right there, yup. That's actually the opposite of innovation, but hey, it's nvidia doing it.