Nebor
Lifer
- Jun 24, 2003
- 29,582
- 12
- 76
So, you are saying if a dude doesn't save a girl in a game then they won't make as much profit? That's a pretty demanding audience there.![]()
So you're just here to slander gamers?
So, you are saying if a dude doesn't save a girl in a game then they won't make as much profit? That's a pretty demanding audience there.![]()
Actually that is closer to reality than you think it is but keep living in a world where gamers are wrong for playing games and everything is a stereotype.There are tons of games with different storylines sure! However, just look at the big games I listed a few pages ago. All have the singular mechanic of saving a helpless female. If it was saving a person, then sure, its just a well-troden plot device, but it is nearly always a helpless girl.
Did you not fire up Watch Dogs and roll your eyes when the entire game hinged on Aiden's revenge for his sister's child? Even the sister didn't want him to get revenge. Aidens revenge even led to more violence against his sister. Its becoming a parody of itself. Watch Dog's writing was atrocious by the way and hit just about every facet of humanity with a gross stereotype. I remember the black guys kept saying "All I have is my word and my balls." Classy writing, sounds like an idiotic high schooler wrote that game.
So you're just here to slander gamers?
There are tons of games with different storylines sure! However, just look at the big games I listed a few pages ago. All have the singular mechanic of saving a helpless female. If it was saving a person, then sure, its just a well-troden plot device, but it is nearly always a helpless girl.
Did you not fire up Watch Dogs and roll your eyes when the entire game hinged on Aiden's revenge for his sister's child? Even the sister didn't want him to get revenge. Aidens revenge even led to more violence against his sister. Its becoming a parody of itself. Watch Dog's writing was atrocious by the way and hit just about every facet of humanity with a gross stereotype.
I remember the black guys kept saying "All I have is my word and my balls." Classy writing, sounds like an idiotic high schooler wrote that game.
So niece DIES. Character seeks revenge. Do I really need to explain to you why that isn't about saving a helpless female?
So you're just here to slander gamers?
Having a hard time coming up with conflict? I'll get you started, from the book Plotto here are the major categories:
Misfortune
Mistaken Judgement
Helpfulness
Deliverance
Idealism
Obligation
Necessity
Chance
Personal Limitations
Simulation
Craftiness
Transgression
Revenge
Mystery
Revelation
Bolded are the two in which the save-the-girl or get revenge for her death are sub-categories of. Plenty more to explore there, even in the same category there is more to explore than saving girls. As for your other comments, you surely know and agree with the position that because someone else does something doesn't make it "good." TV and Hollywood are cesspits of crappy plots and throw away movies, so not a high bar at all there.
The problem is that the industry has terrible writers. The same plot over and over, crappy prose, and on and on. If it takes a feminist movement to get some good writers in there to create complex characters and new plots then let's do this. I'm tired of playing dude-bro saving the world.
PS seriously, look up the book Plotto. It is fun to glance through. There are millions of plots.
Actually that is closer to reality than you think it is but keep living in a world where gamers are wrong for playing games and everything is a stereotype.
Who's side are you on anyway? I mean we play games cause we like games. I'm not so sure about you now.
Seems like it doesn't it? Games sell because people want to be the hero and the hero usually gets the girl at the end.
Why aren't these people out there against Hollywood? They are far worse on stereotypes, and all the other things people are arguing against games and gamers about. Maybe its because Hollywood already made it clear they don't GAF and will continue to make what sells.
So niece DIES. Character seeks revenge. Do I really need to explain to you why that isn't about saving a helpless female?
Or a rapper![]()
Yeah his argument just doesn't add up. Thinking the same way, should we start complaining that most commercials shown during sporting events are marketed towards men? Or how about all the ads focused on women during soap operas? All those toy commercials during kids' cartoons? I mean it's not fair, right?
It's like that because they know who their audience is mostly comprised of.
If Subyman only seems to run into games that feature man saving damsel, then he needs to open his eyes a little more and realize that there's a whole LOT more to the gaming genre than that one stereotype. He's only complaining about a small subset of games, which doesn't make any sense to do.
I'm on my side. I want to see new stories. Like I've said before, do we want to play the same plot line over and over our whole life?
Ask yourself (and it will be hard because you are pretty entrenched in your position of tradition), what is great about defending the tired plot line? Save girl, get girl, get a kiss, etc etc. Let's try some new stuff.
This is really a case of you guys defending the save-the-girl plot device. I'm certainly not against it, but I'm tired of seeing it so often. Like I mentioned to Bobbafetter, there are tons and tons of plots, but a large number of writers keep falling back on the same one over and over.
For me it is less about a feminist movement and more about wanting to see more variety. How can you say no to wanting more variety of stories?
FWIW, lose the "why are you going after x because its doing the same thing." I'm not into Hollywood. I don't care about movies as much as games, so...
We aren't advocating for the same stories. We are just saying that we are not sexist or whatever because we happen to play a certain game and we should never be labeled as such because we enjoy free roaming in GTA or some of the ideas in watch dogs or any other game for that matter. Just like we aren't terrorists if we play as the bad guys in counter strike.
We don't want these knee jerk reactionists to change the types of games available to us. There are countries that ban or censor games and that sometimes ruins the artistic vision of the developer.
There is plenty of variety, if you open your eyes.
Subyman said:Nope, I play all kinds of games. I don't "only happen upon man saving damsel." Nice reduction though. Obviously, as I've said many times, its the big name story-driven games that like to use those plot devices over and over. Compared to all other plot devices, it is by far the most used and gets boring/tired/old.
There is plenty of variety, if you open your eyes.
... Duh. I've played many games without that plot line. Since you missed it:
I see it another way too. Just as Anita doesn't like her gender to play victim a lot of times, I get tired of having to play a man that can't protect his family and must either spend 8 hours trying to save them or get revenge. That doesn't resonate with me anymore. I've played that game many times. I'd like big budget developers to explore other facets of being a man, or just being a human.
PS Just think about a Mario game without saving Peach, what would they come up with? I'd like to know!
I have found many games that are not indie games that don't fall into the category of "guy saves girl".Okay, I think we are definitely getting somewhere. I agree with you. The people labeling people that play games as sexist are obviously being hyperbolic (and I haven't called anyone sexist here.) I played Watch Dogs and beat it. The gameplay was meh and the story was bad, but I'm certainly not a racist/sexist or whatever because I played it. I played GTA5 and really enjoyed it, great game.
I'm not advocating for changing the types of games we have either. The biggest issue this entire thing brought up for me is the stagnation of plots. Some of the best stories I've had in games have been from indie developers over the last few years. The stories in big budget games haven't struck a cord with me since... well I can't really remember.
I don't believe Anita is going after gamers. I think she is going after lazy developers and trying to change the cookie-cutter, go-to plot line that many games employ. Her angle is that it is degrading to women. I don't go so far to say that, my angle is I'd like to play new games and regardless of the motivation, both our views lead to the same outcome: exploring new stories and maybe being able to play a game built from the ground up with the female perspective more often. I'm open to that. I liked Mirror's Edge, Gone Home, The Longest Journey, and Tomb Raider.
I see it another way too. Just as Anita doesn't like her gender to play victim a lot of times, I get tired of having to play a man that can't protect his family and must either spend 8 hours trying to save them or get revenge. That doesn't resonate with me anymore. I've played that game many times. I'd like big budget developers to explore other facets of being a man, or just being a human.
In the end, I think we all want the same thing: good games. I'm open to moving away from certain plot lines to explore new things.
PS Just think about a Mario game without saving Peach, what would they come up with? I'd like to know!
I guess you haven't watched the series. Revenge for girls death and saving her are wrapped up in the same thing. They are variations on the "trope cocktail."
Save girl get girl
Find girl, she's already dead
Wife/daughter/sister killed, get revenge to regain manliness
Girl is killed, her soul is taken, must free her soul (lol, wtf)
etc etc
All plays on man can't protect his woman, he loses manliness and must kill people to become manly again.
Just casually look for that motivator for the story. It gets tiring.
Other facets of being a man?
Yes, I'm sure the Climbing the Corporate Ladder would be a great game. Paperwork Simulator 2014!
Why do you think a man spends 12 hours a day trying to climb the corporate ladder?
Sounds like its still basically the same game.
PS Just think about a Mario game without saving Peach, what would they come up with? I'd like to know!
http://en.wikipedia.org/wiki/Super_Mario_Bros._2Mario, Luigi, Toad and the Princess must free the dreamland known as Subcon from a villainous frog known as Wart.
http://en.wikipedia.org/wiki/Super_Mario_WorldThe game centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. Super Mario World marks the first appearance of Yoshi, Mario's dinosaur sidekick and riding mount.
http://en.wikipedia.org/wiki/Super_Mario_Bros._3Super Mario Bros. 3 centers on plumbers Mario and Luigi who embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser and his children, the Koopalings.
I'm not advocating for changing the types of games we have either. The biggest issue this entire thing brought up for me is the stagnation of plots. Some of the best stories I've had in games have been from indie developers over the last few years. The stories in big budget games haven't struck a cord with me since... well I can't really remember.
Her angle is that it is degrading to women.
PS Just think about a Mario game without saving Peach, what would they come up with? I'd like to know!
I'm going to stay at my friend's place. Please notify the media.
Haven't had the dubious pleasure of sampling Anita's recent steaming piles of, um, journalism, but my take on her from past kerfuffles is that she is not only habitually going after gamers but doing so quite clumsily, with only the bare minimum depth of knowledge required to sound reasonable to others similarly ignorant.Okay, I think we are definitely getting somewhere. I agree with you. The people labeling people that play games as sexist are obviously being hyperbolic (and I haven't called anyone sexist here.) I played Watch Dogs and beat it. The gameplay was meh and the story was bad, but I'm certainly not a racist/sexist or whatever because I played it. I played GTA5 and really enjoyed it, great game.
I'm not advocating for changing the types of games we have either. The biggest issue this entire thing brought up for me is the stagnation of plots. Some of the best stories I've had in games have been from indie developers over the last few years. The stories in big budget games haven't struck a cord with me since... well I can't really remember.
I don't believe Anita is going after gamers. I think she is going after lazy developers and trying to change the cookie-cutter, go-to plot line that many games employ. Her angle is that it is degrading to women. I don't go so far to say that, my angle is I'd like to play new games and regardless of the motivation, both our views lead to the same outcome: exploring new stories and maybe being able to play a game built from the ground up with the female perspective more often. I'm open to that. I liked Mirror's Edge, Gone Home, The Longest Journey, and Tomb Raider.
I see it another way too. Just as Anita doesn't like her gender to play victim a lot of times, I get tired of having to play a man that can't protect his family and must either spend 8 hours trying to save them or get revenge. That doesn't resonate with me anymore. I've played that game many times. I'd like big budget developers to explore other facets of being a man, or just being a human.
In the end, I think we all want the same thing: good games. I'm open to moving away from certain plot lines to explore new things.
PS Just think about a Mario game without saving Peach, what would they come up with? I'd like to know!
Off topic but I'm not sure that's accurate anymore. Seems to me that nerds are today recognized as less likely to have a sexually transmitted disease, less likely to cheat, less likely to use so many personal care products that no room remains for hers, and more likely to have gainful employment. Also, we have a LOT of women gamers. Surely between those two factors, nerds are getting laid. (After Mom and Grams go to bed upstairs, I mean.)LOL, good point.
I'm sure quite a few anthropologists would argue that almost everything we do in life is somehow related to sex. Nerds traditionally weren't getting any from real women, so is it really surprising that they created a substitution through gaming?
![]()
Off topic but I'm not sure that's accurate anymore. Seems to me that nerds are today recognized as less likely to have a sexually transmitted disease, less likely to cheat, less likely to use so many personal care products that no room remains for hers, and more likely to have gainful employment. Also, we have a LOT of women gamers. Surely between those two factors, nerds are getting laid. (After Mom and Grams go to bed upstairs, I mean.)
