uh...seems the performance hit is insane... around 20 fps in most cards 😵
http://www.neogaf.com/forum/showthread.php?t=518691
Sounds like avg. on a gtx680 drops to around 36fps and on a 7970 it's at around 55fps. Those are the two figures I read in the thread, and I'm not sure what other settings the users had. So take it with a grain of salt.
Also, sounds like Tesselation is broken on Nvidia GPU's causing lots of crashes. Not many AMD users in that thread so it's hard to say if the same problem is there.
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Wooooooooo
Magic!
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Wooooooooo
Magic!
NVIDIA'a tesselation broken?
Yeah...that sounds like a good excuse grabbed out of thin air.
So we have gone from "too much tesselation" to "tesselation must be broken" now.
Beause of 1 effect in 1 game...pure luck all the others games worked at all...:whiste:
Hillarious!!!
EDIT:
Infact, I doubt this even reahces NVIDIA's dedicated tesselation units, since NVIDIA does it's SP GPGPU in it's CUDA cores...
So that would change your claim from "NVIDIA's tesselation must be broken" to "NVIDIA's GPGPU must be broken" ^_^
So less "rendered" than the hair in Alice...Progress!!! *chough*
uh...seems the performance hit is insane... around 20 fps in most cards 😵
http://www.neogaf.com/forum/showthread.php?t=518691
The fps drop may be only 20 fps on high end cards.
Here are my results with gtx 560ti on 1280x1024, settings pretty much maxed, you can see them in first screen.
Then results with tress off and on are 12 fps on, 40 fps off.
NVIDIA'a tesselation broken?
Yeah...that sounds like a good excuse grabbed out of thin air.
So we have gone from "too much tesselation" to "tesselation must be broken" now.
Beause of 1 effect in 1 game...pure luck all the others games worked at all...:whiste:
Hillarious!!!
EDIT:
Infact, I doubt this even reahces NVIDIA's dedicated tesselation units, since NVIDIA does it's SP GPGPU in it's CUDA cores...
So that would change your claim from "NVIDIA's tesselation must be broken" to "NVIDIA's GPGPU must be broken" ^_^
So less "rendered" than the hair in Alice...Progress!!! *chough*
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.
![]()
Wooooooooo
Magic!
As far as I know, you need CUDA for GPU accelerated PhysX and neither next gen console is gonna have an nVidia GPU in it.
Of course they could use CPU PhysX. A bunch of games, including most Unreal games, use CPU PhysX without bothering to use hardware accelerated PhysX. But if the point is that The Witcher 3 and Metro Last Light are using hardware accelerated PhysX, my counterpoint stands. Implementing hardware accelerated PhysX exclusively on PC will still take more resources than developing for an open standard physics system that works on the GPU of each platform.
it be nice if not only hair movements but also parts of body? 😛
So my point about the performance level seems confirmed....surprise, surprise ^^
More like Nvidia needs a chance to release drivers optimized for the game in the first place.

This is the GeForce
Game Ready
driver for SimCity, StarCraft 2: Heart of the Swarm,
Resident Evil 6, Hawken with
PhysX, and Tomb Raider.
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.
The fps drop may be only 20 fps on high end cards.
Here are my results with gtx 560ti on 1280x1024, settings pretty much maxed, you can see them in first screen.
Then results with tress off and on are 12 fps on, 40 fps off.
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