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Tressfx: A new frontier of realism in pc gaming

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Not bad for first attempt, i would like to see it with no ponytail though.
The flags going in the other direction is a bit off putting in that scene, but the boundary around the shoulders is quite bad, but as far as the hair movement goes i like it.
 
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untitled-10db8k.gif


Wooooooooo

Magic!
 
...

Looks like only physics and shadows rendering model are broken.

LOL it's Nixxes... Better start spamming ENB guy to fix this, because it will be 3-4 months before they even acknowledge the bug
 
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uh...seems the performance hit is insane... around 20 fps in most cards 😵
http://www.neogaf.com/forum/showthread.php?t=518691

Sounds like avg. on a gtx680 drops to around 36fps and on a 7970 it's at around 55fps. Those are the two figures I read in the thread, and I'm not sure what other settings the users had. So take it with a grain of salt.

Also, sounds like Tesselation is broken on Nvidia GPU's causing lots of crashes. Not many AMD users in that thread so it's hard to say if the same problem is there.
 
Sounds like avg. on a gtx680 drops to around 36fps and on a 7970 it's at around 55fps. Those are the two figures I read in the thread, and I'm not sure what other settings the users had. So take it with a grain of salt.

Also, sounds like Tesselation is broken on Nvidia GPU's causing lots of crashes. Not many AMD users in that thread so it's hard to say if the same problem is there.

NVIDIA'a tesselation broken?

Yeah...that sounds like a good excuse grabbed out of thin air.


So we have gone from "too much tesselation" to "tesselation must be broken" now.

Beause of 1 effect in 1 game...pure luck all the others games worked at all...:whiste:

Hillarious!!!

EDIT:
Infact, I doubt this even reahces NVIDIA's dedicated tesselation units, since NVIDIA does it's SP GPGPU in it's CUDA cores...
So that would change your claim from "NVIDIA's tesselation must be broken" to "NVIDIA's GPGPU must be broken" ^_^


untitled-10db8k.gif


Wooooooooo

Magic!

So less "rendered" than the hair in Alice...Progress!!! *chough*
 
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NVIDIA'a tesselation broken?

Yeah...that sounds like a good excuse grabbed out of thin air.


So we have gone from "too much tesselation" to "tesselation must be broken" now.

Beause of 1 effect in 1 game...pure luck all the others games worked at all...:whiste:

Hillarious!!!

EDIT:
Infact, I doubt this even reahces NVIDIA's dedicated tesselation units, since NVIDIA does it's SP GPGPU in it's CUDA cores...
So that would change your claim from "NVIDIA's tesselation must be broken" to "NVIDIA's GPGPU must be broken" ^_^




So less "rendered" than the hair in Alice...Progress!!! *chough*

How much longer are you going to bitch and moan over nothing? Stop being a crybaby over video games already brah. You must have some seriously high blood pressure, maybe even a few ulcers. Just remember before you hit that post reply button, that you're whining over hair.... HAIR.

Anyway, based on what I've seen and read, the effect looks decent. Looking oking forward to some kind of official review, and to try it out myself.
 
The fps drop may be only 20 fps on high end cards.

Here are my results with gtx 560ti on 1280x1024, settings pretty much maxed, you can see them in first screen.
Then results with tress off and on are 12 fps on, 40 fps off.



NAkPrcp.jpg



lLZO6C6.jpg


59sWAoK.jpg
 
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.
 
The fps drop may be only 20 fps on high end cards.

Here are my results with gtx 560ti on 1280x1024, settings pretty much maxed, you can see them in first screen.
Then results with tress off and on are 12 fps on, 40 fps off.

But, but...what about this running on ALL DX11 GPU's? :biggrin:

So my point about the performance level seems confirmed....surprise, surprise ^^
 
NVIDIA'a tesselation broken?

Yeah...that sounds like a good excuse grabbed out of thin air.


So we have gone from "too much tesselation" to "tesselation must be broken" now.

Beause of 1 effect in 1 game...pure luck all the others games worked at all...:whiste:

Hillarious!!!

EDIT:
Infact, I doubt this even reahces NVIDIA's dedicated tesselation units, since NVIDIA does it's SP GPGPU in it's CUDA cores...
So that would change your claim from "NVIDIA's tesselation must be broken" to "NVIDIA's GPGPU must be broken" ^_^




So less "rendered" than the hair in Alice...Progress!!! *chough*

Can you even read? Look again and my post and then reply. You didn't read a word that was typed. You just saw the words Nvidia and AMD and automatically went full on stupid.
 
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.



Thanks for making me spit my lunch all over my monitor. There isn't a such thing is Nvidia driver issues, remember?
 
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.

More like Nvidia needs a chance to release drivers optimized for the game in the first place.
 
As far as I know, you need CUDA for GPU accelerated PhysX and neither next gen console is gonna have an nVidia GPU in it.

You need CUDA to run GPU accelerated PhysX yes, but you don't need a GPU to handle particle physics.

Of course they could use CPU PhysX. A bunch of games, including most Unreal games, use CPU PhysX without bothering to use hardware accelerated PhysX. But if the point is that The Witcher 3 and Metro Last Light are using hardware accelerated PhysX, my counterpoint stands. Implementing hardware accelerated PhysX exclusively on PC will still take more resources than developing for an open standard physics system that works on the GPU of each platform.

My point was that particle physics can run on either the GPU or CPU, depending on which it is optimized for.

Hardware accelerated PhysX runs on the GPU, but there's no reason why a lowered setting cannot run on a CPU if it's optimized for it.

There's no rule saying that some of the particle effects seen in GPU accelerated physics cannot be run on a CPU at a much lower setting.

Besides, it makes sense for console devs to use the CPU for physics, rather than the GPU as the GPU is more likely to be taxed..
 
So my point about the performance level seems confirmed....surprise, surprise ^^

yeah... PhysX is magic, there is no performance hit... it actually cures HIV at the same time 🙄

but really, i am surprised that the performance hit wasn't even bigger....
 
More like Nvidia needs a chance to release drivers optimized for the game in the first place.

Of course this is the case. I was just venting a little because I was annoyed that NVIDIA fanboys were calling Tressfx bad because of premature NVIDIA drivers.
 
Reading the forum all the people experiencing that issue are using NVIDIA cards. Not a single AMD user complaining about bugs. Maybe NVIDIA needs to stop releasing crappy drivers.

Yes, but it could be because 90% of Tomb Raider players have Nvidia hardware, and there are like 3 users world-wide with HD7xxx.
Weird...😵

Has anyone actually bought anything off that Gaming Evolved bundle?
Admittedly I'm not into AMD GPUs(drivers actually), but those bundles are super sweet!
 
I haven't the funds to buy the game myself and try it on my 7870, but I heard from someone on another forum that it caused their 5870 to drop from a smooth 60 FPS to 23 FPS.

Bring on the optimized drivers, AMD and Nvidia.
 
neogaf said a 6950 went from 58 to 38 fps or something like that.

the weird clipping issue around the shoulders is a show-stopper for me.. need to optimize it more
 
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