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Tressfx: A new frontier of realism in pc gaming

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The game looks pretty damn good I have to say, apart from the hairy business. I was skeptical after watching the console reviews, but it's just so much better looking on pc, including the character model and everything.
 
1x Geforce Titan@314.14
1080p, 4xSSAA, maxed out

TressFX:
31.2fps

Normal:
52.9fps

Looks not really convincing. Single strands behave erratic and the hair doesn't lie on the body but floats in the air. For the performance impact, it's a joke.
 
The new videos are looking pretty awesome... I hope it doesnt take long until this becomes a standard... The blocky unmovable hair needs to go already

One thing I dont like about it is the collision detection... As in, the ponytail is siting like 10cm above her shoulder line, with a huge gap of nothing in between

But yeah, not expecting miracles right away
 
1x Geforce Titan@314.14
1080p, 4xSSAA, maxed out

TressFX:
31.2fps

Normal:
52.9fps

Looks not really convincing. Single strands behave erratic and the hair doesn't lie on the body but floats in the air. For the performance impact, it's a joke.

Like i said: We have no API lockout but a performance one. So there is no difference between this and for example GPU-PhysX running on x86.

It's a feature which reviewer needs to disable like they did with GPU-PhysX.
 
Like i said: We have no API lockout but a performance one. So there is no difference between this and for example GPU-PhysX running on x86.

It's a feature which reviewer needs to disable like they did with GPU-PhysX.

No, no...this thread was about how this would run on ALL DirectX 11 GPU's...and kill PhysX....didn't you get the memo? ^^
 
1x Geforce Titan@314.14
1080p, 4xSSAA, maxed out

TressFX:
31.2fps

Normal:
52.9fps

Looks not really convincing. Single strands behave erratic and the hair doesn't lie on the body but floats in the air. For the performance impact, it's a joke.

Is that with the new beta drivers? I would imagine that Titan would be a lot better at DirectCompute than a normal Kepler.
 
How does a GTX680 perform?
This has nothing to do with DirectCompute but with raw power. If there are more calculations going on, a card with higher GFLOPs will naturally perform better.
 
Any performance reviewes? I will not be playing with SSAA at 1080p for sure, but can I expect good frame rates anyway? Say 30+ with good AA maxed and this TressFX? Hope so...
 
Is that with the new beta drivers? I would imagine that Titan would be a lot better at DirectCompute than a normal Kepler.


He wrote it in his post:
1x Geforce Titan@314.14
*snip*.

Now you take what we just read...(and remember the 12 FPS on 560Ti)....no spot clueless poster who hasn't read the thread:

The effect is very good, way better than Alice's. And the best thing is that it runs on every GPU.
 
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1x Geforce Titan@314.14
1080p, 4xSSAA, maxed out

TressFX:
31.2fps

Normal:
52.9fps

Looks not really convincing. Single strands behave erratic and the hair doesn't lie on the body but floats in the air. For the performance impact, it's a joke.

Ooof, that's rough. Should try disabling SSAA, it could very well be applying to all those many, many individual strands of hair. Either way, wouldn't surprise me if this new feature runs better on AMD cards of course.

Best example I saw of TressFX

http://www.youtube.com/watch?v=U0VPsLRwT0E
 
And we are off to a good start!

I imagine in two years it'll be optimized and improved enough that it won't affect fps as much and be a bit more realistic, looks like hyperactive hair!

amazing none the less
 
The performance hit is quite ludicrous. I'm hoping it can be fixed, otherwise it's really not worth it.

1x Geforce Titan@314.14
1080p, 4xSSAA, maxed out

TressFX:
31.2fps

Normal:
52.9fps

Looks not really convincing. Single strands behave erratic and the hair doesn't lie on the body but floats in the air. For the performance impact, it's a joke.

SSAA? You're very likely hitting a memory bandwidth constraint. Try it out with a more real-world AA method like MSAA, it might decrease the difference.

This has nothing to do with DirectCompute

Where did you get that idea? This thing runs on DirectCompute. DirectCompute performance is a must.
 
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The TressFX thing takes about 7 fps off. What hugely improved my fps was turning off the Precision thing which doesn't seem to do anything.
 
The TressFX thing takes about 7 fps off. What hugely improved my fps was turning off the Precision thing which doesn't seem to do anything.

Does anyone know what the "High Precision" setting in the graphics options does anyway? (Or at least, what is it supposed to do?)
 
The performance hit is quite ludicrous. I'm hoping it can be fixed, otherwise it's really not worth it.



SSAA? You're very likely hitting a memory bandwidth constraint. Try it out with a more real-world AA method like MSAA, it might decrease the difference.



Where did you get that idea? This thing runs on DirectCompute. DirectCompute performance is a must.

MSAA is more bandwidth intensive than OGSSAA (which this is).

I meant that there is nothing special about GK110 in terms of DirectCompute just because it comes from the HPC space. It just has more cores than GK104, that's it.
 
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