Single player from PCGH so far, they did have this note not sure if someone can do a real translation as google translate isn't very clear:
http://www.pcgameshardware.de/Titanfall-2-Spiel-55363/Specials/Test-Benchmarks-Singleplayer-1211709/
http://www.gamegpu.com/action-/-fps-/-tps/titanfall-2-test-gpu
GameGPU looks like they did singleplayer testing, but they do have fighting in their scene compared to just walking around in PCGH
Game looks beautiful though, amazing that this is the source engine. Great to see PCGH doing ultrawide testing too!
http://www.hardwareunboxed.com/titanfall-2-benchmarks-22-gpus-tested-at-1080p-1440p-4k/
Despite this handicap the designers succeeded quite a chic look. For the antialiasing also an innovation on board: In addition to the current games now rarely seen multisample antialiasing temporal antialiasing TSAA can be switched. In the game directory to also place the DLL file for Nvidia TXAA from GameWorks program; the GameWorks DLL for HBAO + and / or VXAO is also there. Switching can be these effects in our nearly final trial but not yet. It therefore is a patch that will enable these features, also us an AMD-specific update was EA until tomorrow yet announced.

http://www.pcgameshardware.de/Titanfall-2-Spiel-55363/Specials/Test-Benchmarks-Singleplayer-1211709/

http://www.gamegpu.com/action-/-fps-/-tps/titanfall-2-test-gpu



GameGPU looks like they did singleplayer testing, but they do have fighting in their scene compared to just walking around in PCGH
Game looks beautiful though, amazing that this is the source engine. Great to see PCGH doing ultrawide testing too!
http://www.hardwareunboxed.com/titanfall-2-benchmarks-22-gpus-tested-at-1080p-1440p-4k/


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