The Witcher 2 HANDS DOWN THE BEST LOOKING GAME ON PC TO DATE!

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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Does anyone know how to use formulas? I know they are different from crafting items such as armor and weapons, as i can go to certain crafters for that. However I have no clue where to go or what to do to make my bomb formulas, I'm doing a quest where I get swarmed by nekkars and I need to make a bunch of Samum bombs in order to fight them off.

You have to enter meditation (click CTRL and click on the center icon). From there you'll have access to your alchemy formulas and you'll be able to brew potions. Same thing if you want to drink one, you have to meditate...(which I find pretty weird).
 

JumBie

Golden Member
May 2, 2011
1,646
3
81
You have to enter meditation (click CTRL and click on the center icon). From there you'll have access to your alchemy formulas and you'll be able to brew potions. Same thing if you want to drink one, you have to meditate...(which I find pretty weird).
Thanks appreciate it, weird how you have to drink these things in expectation that you will be going into a fight, kind of weird if you ask me. Sometimes ill be on a quest not knowing that after the cut scene I'm going into some big battle, and I cant meditate at that point to use potions.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
You're remembering wrong. It wasn't the waves of enemies that were the problem - DA1 certainly had no shortage of meat grinding. The problem with DA2 was that there was always a second wave, and it always appeared out of thin air directly behind you. Even if it was 7 foot tall Qunari who don't do stealth. Or regular old archers somehow stepping out of a dimensional vortex.

When referring to difficulty what difference does it make the style with which the enemy appears? Whether they run in from off screen or pop out of nothingness or rappel in they're still there regardless. The original comment here was "there's more waves which make it more challenging" whereas the DA2 thread was full of "there's always more waves! they're just throwing enemies at you, it's a bad design".
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Thanks appreciate it, weird how you have to drink these things in expectation that you will be going into a fight, kind of weird if you ask me. Sometimes ill be on a quest not knowing that after the cut scene I'm going into some big battle, and I cant meditate at that point to use potions.

You can see ennemies on your minimap so you can expect a fight at some point...but yeah it's weird...
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
When referring to difficulty what difference does it make the style with which the enemy appears? Whether they run in from off screen or pop out of nothingness or rappel in they're still there regardless. The original comment here was "there's more waves which make it more challenging" whereas the DA2 thread was full of "there's always more waves! they're just throwing enemies at you, it's a bad design".

It makes a huge difference how they appear. DA1 you saw every enemy approach, which was vital for tactical positioning because of friendly fire on area of effect attacks. DA2 got a lot of flack because they removed friendly fire, and a huge amount of tactical depth and challenge it brought with it. The massive quantity of waves were a problem because they were a replacement for tactical depth which had been removed.
 

ioni

Senior member
Aug 3, 2009
619
11
81
The combat in this game is clunky and many people are going to refer to this as "challenging," but really it is just a frustrating experience.

In order to fight effectively you basically have to "kite" the enemy and pray to either stun one so you can do an automatic kill or single one out long enough so that you can kill it without being hit. The visual cues for dodging enemy attacks are bad at best and sometimes hit detection is wonky.

The difference in a challenging combat system and clunky one is the difference between this game and something like Ninja Gaiden (Xbox original). Ninja Gaiden is renowned for being difficult, but as you play the game you can easily feel yourself getting better at the combat and you can easily progress to the point where the game is no longer difficult just by merit of your own improvement. In the Witcher 2 being good at the combat only means getting further in the game where you just get better exploitable skills that help you avoid the inherent problems with the combat system. For example better magical skills will allow you to pin down more enemies so it is easier to single them out, however this does not actually make multiple enemy combat any less clunky... it just makes it less frequent.

As someone who no longer has the time or patience for games that deliver frustrating experiences for the sake of being "geared" towards hardcore gamers I will no longer be playing the Witcher 2.

Can I has ur copy then?
 

IcePickFreak

Platinum Member
Jul 12, 2007
2,428
9
81
I'm enjoying it so far as well.

I just had to post though because you have 38 posts in 8 years, and 5 of them are in this thread. o_O Get the net! :awe:
 

alcoholbob

Diamond Member
May 24, 2005
6,390
469
126
lol I can't help but remember everyone trashing DA2 for this

RainMan2.jpg


This is how waves look like in DA2. Reinforced from the sky.
 
Last edited:
Oct 27, 2007
17,009
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When referring to difficulty what difference does it make the style with which the enemy appears? Whether they run in from off screen or pop out of nothingness or rappel in they're still there regardless. The original comment here was "there's more waves which make it more challenging" whereas the DA2 thread was full of "there's always more waves! they're just throwing enemies at you, it's a bad design".
This isn't a DA2 thread. Go away, you're not wanted here.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
It makes a huge difference how they appear. DA1 you saw every enemy approach, which was vital for tactical positioning because of friendly fire on area of effect attacks. DA2 got a lot of flack because they removed friendly fire, and a huge amount of tactical depth and challenge it brought with it. The massive quantity of waves were a problem because they were a replacement for tactical depth which had been removed.

To me it rarely made a difference, whether they run from point A to B or appear instantly at point B, they're still at point B. I loved DA but I wouldn't give it that much credit, past the first few hours of learning curve the depth and challenge really dissipated, especially moreso with more advanced spells.

Back to the point, I just think it's ironic that the same thing criticized about one developer's game is a positive feature to another. Sure the implementation may feel different, but a spade's a spade. I think in the same way many people are unnecessarily negative towards big studio releases on principle, people are going to be overly positive about one from a relatively 'indie' developer merely on principle.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
To me it rarely made a difference, whether they run from point A to B or appear instantly at point B, they're still at point B. I loved DA but I wouldn't give it that much credit, past the first few hours of learning curve the depth and challenge really dissipated, especially moreso with more advanced spells.

Back to the point, I just think it's ironic that the same thing criticized about one developer's game is a positive feature to another. Sure the implementation may feel different, but a spade's a spade. I think in the same way many people are unnecessarily negative towards big studio releases on principle, people are going to be overly positive about one from a relatively 'indie' developer merely on principle.

Who cares? The Witcher 2 isn't Dragon Age 2. In fact it has nothing to do with it. Why are you even bringing this up? What does it have to do with the OP at all?
 

alcoholbob

Diamond Member
May 24, 2005
6,390
469
126
To me it rarely made a difference, whether they run from point A to B or appear instantly at point B, they're still at point B. I loved DA but I wouldn't give it that much credit, past the first few hours of learning curve the depth and challenge really dissipated, especially moreso with more advanced spells.

Back to the point, I just think it's ironic that the same thing criticized about one developer's game is a positive feature to another. Sure the implementation may feel different, but a spade's a spade. I think in the same way many people are unnecessarily negative towards big studio releases on principle, people are going to be overly positive about one from a relatively 'indie' developer merely on principle.

There's nothing wrong with waves, because waves come from the direction of the sea.

"Wave" in DA2 is merely a catchphrase. They don't come from far off, reinforcements teleport on top of you. "Wave" is a misused term in this case. No wave-based game has ever done this. This also goes against Bioware's own lore where they said teleportation is not possible in this world.

Back to the point, I just think it's ironic that the same thing criticized about one developer's game is a positive feature to another.

There is no irony. They are nothing alike. What you are saying is one game uses grenades, and the other game uses a snowball of cow dung, so why is one being criticized for using projectiles while the other isn't? That's a terrible argument.
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Finally get to run fraps to see how my 6870 fares. At 1080p with AA and everything high I get mid to low 20's. It is making my 6870 weep. Disabling AA does not seem to make much of a difference.

Now I decided to play the game at 1360x768 with AA and everything high. fps hovers between mid 30's to mid 50's, and fortunately it does not like noticeably worse than 1080p on the TV.

XBox wireless controller seem to work very well, but it seems like some buttons like RB and LB are not being used, and there is no way to customize the buttons in game.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,990
1,284
126
Dragon Age 2 got phoned the fuck in. Sloppy from Bioware and very disappointing. Hopefully they've learned from it.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Those posted screenshots remind me of Oblivion. The lighting, I mean. Character detail and world texturing are very nice.

Still, it's no Crysis, though.

/me waits for the "under $15 sale".
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Really wish there was a demo for this one. Not sure if it'd be my cup of tea, nor do I know how it'll run. My PC is fairly beefy, but not enough to max it out for sure. I just want to know how close I can get.