LOL! And putting Halo in an RTS is not the same as innovating a new genre. Get it? And, once again, you've made another poor choice to challenge because Mario Kart DID start the Kart Racing genre. How's that for innovation?!
There is far more keeping Mario fresh even within the platforming genre. Compare Super Mario Bros. to Super Mario Bros. 3. Compare Super Mario World to Super Mario World 2: Yoshi's Island (you don't even play as Mario!). Compare Super Mario 64 to Super Paper Mario or Super Mario Galaxy. The platforming series is as transformed as it could possibly be and yet people still put their blinders on, ignore it, and claim that they haven't innovated. O just don't know how else to respond: open your eyes.
You say Halo hasn't stagnated because they added modes, improved graphics, and made an RTS spin-off all while conveniently ignoring how much more Nintendo's properties have transformed and improved and spun off into other genres. I'm sorry but I simply will not stand by and watch you move the goal posts with this comparison when even a cursory glance will show you that this is a point in Nintendo's favor and not against them.
I never said
Halo innovated. I said it didn't stagnate. I didn't call
Halo Wars innovation, just giving the franchise something different. Thing is, your Mario defense is basically comparing games from 10-20 years ago, while I'm speaking of their actions in the present, so I can't even comment on it. What Nintendo did in the '80s and '90s isn't relevant to my point, meaning that of the games you mentioned, only
Galaxy and
Super Paper Mario (which isn't even a new series) apply.
I don't even know what you're talking about though, to be honest. I'm not even attempting to compare
Halo and Mario. I'm comparing Nintendo as a whole to the FPS genre as a whole, while simply using
Halo as one example of how a SINGLE series has managed to provide something different every time. An apt comparison isn't every freaking Mario to
Halo, but rather
Halo to the
Super Smash Bros. series or the
Mario Kart series. I'm moving a total of 0 goalposts, you're just trying to take all of my discussions and treat them as a single one.
On the whole, Nintendo's not releasing successful IPs right now. The stuff that folks are clamoring for is new forms of
Donkey Kong and
Mario Kart. Meanwhile, Microsoft's at least offering new IPs in the forms of
Quantum Break,
D4 and
Titanfall, even if they're essentially buying the works of others for their platform to make it happen.
What this really boils down to is that I was saying that folks are calling FPS games iterative, but Nintendo's stuff really is the same way. I'm not saying Nintendo's individual franchises are stagnating, but Nintendo as a whole is. I'm sure the new
Mario Kart is going to be fun for many, but I don't see why THAT is an acceptable iteration, while the next
Call of Duty isn't.