Dumac
Diamond Member
- Dec 31, 2005
- 9,391
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Ugh AT sometimes I swear.
I LIKE SM3DW AND HAVE NO COMPLAINTS PERSONALLY.
But it is what it is, still "2Dish" level design and game play direction with 3D visuals and not a "true 3D" game like Super Mario 64. That's what OTHER people are griping about and it IS a valid point.
You ARE stuck in a hamster tube, it's not like 64 or even Sunshine where you could point the stick in a random direction, start running, and see what you discover. This is what most of the gaming population wants and expects when they see a title like "Super Mario 3D World". That title mislead many to believe we would have a true Mario 64 type experience, for the first time in a long while, and it wasn't.
Doesn't make it a bad game at all. Just many Mario 64 fans who have been craving a full open world 3D Mario game were mislead and let down by the title apparently. Having played both I can say that 3D World just feels like a "moar 3D" version of NSMB more than Mario 64.
64 you could just spend hours exploring a single level and still probably not find everything without a guide.
Contrast, SM3DW, much like NSMB, you just follow the path and you can't miss anything due to the obvious pipe or short "behind the level" or underground fork that gets you a "secret" item then pops you back out into the main level 5 feet further down the main path. It's just not the same and not what the Mario 64 audience was expecting or desired.
I like it, it's charming and looks and plays incredible. But its absolutely no Mario 64, Banjo Kazooie, Conker, etc. These are the standard that people expect in a 3D platformer, esp when you specifically name your game "3D World" to set it apart from the 2D NSMB sub series.
I was never much of a 64 person but having written this post and really thought about the games mentioned, I can see now why everyone thinks N64 was gods gift to 3D action platforming. Mario 64, Banjo, Conker, really set the bar and defined the platformers perfect transition to 3D to a level that really has at best only been half heartedly attempted since then.
You left out galaxy, which is what people have been whining and clamouring for. Except, galaxy doesn't fit your descriptions...
Also, Super Mario 3D World is a sequel to Super Mario World from SNES, so I don't think it's name implies that it is a free roaming platformer.
And honestly, while I love Mario 64, I wouldn't call it a good platformer. It was more of a 3d adventure game. The platforming elements were tiny, and some levels didn't really have any. The game was really easy and lacked the challenge of a good platformer. The last level of SM3DW was more difficult than the entire game of Mario 64.
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