It is strange you're good on Sniper. He has one of the best last hits (probably the best ranged), but he has no real escape mechanic and requires a good bit of build up to be a dominating carry.
If you're really interested, at low level pubs, Riki is really good. At 6, you get perma invis (which pubs are awful at countering) and once you get Diffusal Blade, you pretty much dominate. The good thing about him, is you don't need a ton of farm early game, just levels. So, even if you are getting outlaned, as long as you can stay in XP range, you should be able to recover.
What is the XP range btw?
Where are you getting your tango? You spent your money on your RoH.
If you are someone who uses an un-upgraded courier to bring you just a set of tangos, then ZeZe might be right about you.
You have brain damage. I gave you the actual REAL math. How the hell is this made-up fake math?
What about the double the stats I have?
Only fools and total trash tier like you get RoH on Axe. Axe now gets Tranquil which gives him infinite heal + fast ms + decent armor.
Finally. It's obvious you know it yourself that you're wrong or starting to get the feel that you're bad. This is probably the best validation you will give to us here in a typical internet fashion. I'm glad we taught you something.
I just realized you didn't even read my math post because of your blind pride.
It's obvious you didn't even read the entirely accurate math I wrote out. I'm wasting my time.
5. I came out with 36 more damage on top (132 - 96) AND your naked SF already have 303 HP left out of 435. I have 434 HP left out of 530 HP. Just at level 1 and 3 hits, I have 134 more HP than you out of your 303.
7. You realize it's not just having +96 hp. I deal more damage than you, take less damage than you, heal faster than you, have more max HP than you. You are outmatched in 5 different ways from top to bottom, left and right... with SAME GOLD
Uh the majority IS the RoH noobs like you. The bottom 60-70% of low level skills think RoH naked is ever good. You are the majority noob. The people posted here are the minority. What a fool.
Just look at the god damn facts. No one agrees with you here or reddit or even bad pub forums like playdota.com. Millions of noobs did this and got crushed in Dota 1 before you and past you.
See, this is a more reasonable explanation, but you are still exaggerating the difference.
Where do you get 11-12 damage? Wraith band, if you are an agi hero, is +6 damage. If you somehow had 5 branches + wraith band, that is 11 damage, but then you have no slots for tango or salve. If you are bringing tango AND salve, which all of these hypothetical scenarios include, you can only carry 3 branches and at best you are looking at +9 damage.
I feel like you are really exaggerating the effect of a little extra damage. Okay, so you take your optimal build, and instead of doing 45 damage per autoattack you are doing 54. It's easier to last hit and deny, I get that. But I do not see it translating into you winning the lane for free every time.
Level 1 drow aura gives every ranged ally a free 5 or so damage, does having a drow on your team guarantee that every lane with a ranged wins their lane? Not at all, I hardly even notice the difference when I have a drow on my team. 9 damage might be more than 5, but it's still not that huge.
I'm fully aware of how a solo lane deny and last hitting work together, I got destroyed one game by someone who denied nearly every last hit I was trying to make, while taking all of his. But guess what? I had a wrath band + branches start. In my experience the hero with the faster attack animation and superior lane presence can always win the last hit/deny war, a small difference in damage is almost never enough to matter.
In the scheme of things, it rarely makes a difference as well. I'm doing 46 damage, you are doing 54. Minion at 1 hp, we both kill it in one hit, 2 hp same, 3,4,5,6,7,8,9,10,11 etc all the way up to 46 and we are still both killing it in one hit. Then looking at the minions at 55 hp 56 hp 57 hp etc all the way up to 92 hp and neither of us can kill it in one hit, but it will die after two combined hits from either of us. Now, the damage bonus does make a difference with the minions that have more than 46 hp but less than 55 hp, but nobody will ever convince me that every single minion is going to sit at those exact hp levels long enough to be last hit or denied.
The extra damage is a bonus, it helps, but I don't see it making or breaking the game. If it did, then drow would be a crucial 1st pick or ban every single professional game, because that extra 5-6 damage for every ranged ally would guarantee your entire team wins their lanes. No, a little damage doesn't guarantee that you win the game, other stats, included hp regeneration, do actually matter.
As far as tranquil boots, I like them but you can't start lane with them no matter what you do, and they aren't late game viable like linkin's is so I'd eventually be selling back the parts in most games. The extra 22 gold for a RoH is gained before the first minion waves even meet, so you can easily have it in lane from the very start of the game.
It's not a matter of making or breaking the game. The point is to spend your initial gold in a manner that will give you the best chance of success. Obviously the item choice alone isn't going to guarantee a dominant laning phase.
And no, its +11-12 damage. Remember that bracer/band/talisman, in addition to giving you +6 of the primary attribute type, will give you an additional +3 damage. So one bracer + 2-3 branches will give you +11-12 damage (Str hero), since primary attribute gives you an additional +1 damage.
That's your 303 HP SF vs my 434 HP SF at level 1. That's a half a hero more than yours.
What about the double the stats I have?
I like melee characters that have good abilities at closing the gap. In that case, who would be my best option? :awe:
Good point, I forgot about the flat +3 damage on those items, I think that is something new that they never had in original Dota.
SF doesn't start at 303 hp, even with a RoH.
So you argument is that with the extra hp and stats from items, AND after hitting my hero 4 times, you have 40-60% more hp? Because you don't actually have 40-60% more hp or stats or damage or anything at the start of the game.
Is that laughable or what? Might as well say you have 10000% more hp, because if you can hit me just enough times to get my hp down to 2 it's true!
What about them? Please weasel your way out of this one. Even if you count my heroes hp *after* some hypothetical harass hits you may or may not be able to do in a real game, nothing is going to reduce my base stats and no build is going to give you double the stats.
I like melee characters that have good abilities at closing the gap. In that case, who would be my best option? :awe:
You and I will trade EXACT last hits and denies, and EXACT harassment. It's not even a 1v1, but a true test.
...You will be utterly, mechanically, zoned out and utterly screwed.
If you "zone me out" I'm not going to be able to last hit or deny. How exactly are you going to test with exact matched last hits and deny and harassment if I am zoned? What you are saying doesn't even make sense.
LMAO. So...I downloaded this to take for a spin and reading just the last few pages is perfect examples what is wrong with these type of games and why the communities sucks so bad. ONLY ONE WAY TO DO THINGS OR YOU ARE NOOB! ;p God forbid something works for one person but doesn't work for another
When one of you wins a tourney, then we can talk who's right or wrong, until then, just play and quit arguing. What works for "pros" doesn't always (rarely) works for non-pros.
LMAO. So...I downloaded this to take for a spin and reading just the last few pages is perfect examples what is wrong with these type of games and why the communities sucks so bad. ONLY ONE WAY TO DO THINGS OR YOU ARE NOOB! ;p God forbid something works for one person but doesn't work for another
When one of you wins a tourney, then we can talk who's right or wrong, until then, just play and quit arguing. What works for "pros" doesn't always (rarely) works for non-pros.
LMAO. So...I downloaded this to take for a spin and reading just the last few pages is perfect examples what is wrong with these type of games and why the communities sucks so bad. ONLY ONE WAY TO DO THINGS OR YOU ARE NOOB! ;p God forbid something works for one person but doesn't work for another
When one of you wins a tourney, then we can talk who's right or wrong, until then, just play and quit arguing. What works for "pros" doesn't always (rarely) works for non-pros.
His original "argument" was Linkin's Sphere is better than BKB. I don't care what bracket you are in, this is wrong. BKB is a core item on pretty much EVERY CARRY. The only exception is when you're completely dominating, to the point the other team can't kill you anyway. And even then, BKB will probably still be picked up because you can afford it.
You can build any item you want. Go Dagon on every hero. That does not mean it is good or that it will work against anything other mongoloid Brazilians.
EDIT: And if you think this is bad, you need to play a few more games. I have asked someone not to auto attack the creeps in lane (because it hurts both of us) and he responded with: "f*ck you, don't tell me what to do." I literally asked him "Hey, please don't auto attack the creeps, we are losing lane control and farm" and that is what I get.
Again, if you're bad and doing bad things in pubs and kill equally bad players with it, that's completely fine.
Don't just argue in here thinking that bad 'strategy' is good.
If you're so eager to prove me wrong, why don't take me up on the test? I just realized you won't and never will. Because you know you will be proven wrong and get CRUSHED.
ALL RANDOM? Do you know how heroes work? There are inherent counters in Dota. I can get Windrunner and have ZERO items and I will outlane your garbage Riki with RoH.
