The Official Xbox One Thread

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purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
has there been any info on a first party wireless headset that is similar to the 360 one that just slips over your ear? i can't find anything when googling.
 

blackdogdeek

Lifer
Mar 14, 2003
14,453
10
81
I don't understand Twitch, whatsoever. I get that people watch it, but I just don't understand the appeal. If your friend is curious to see what Titanfall looks like, there are currently a gazillion videos to watch now.

I don't disagree but I think he wants to be able to ask me questions in real-time. And possibly hear me scream at my television set.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
has there been any info on a first party wireless headset that is similar to the 360 one that just slips over your ear? i can't find anything when googling.

Not that I've heard. I would really like one though. I loved the two I had for the 360. I got one on release and the padding eventually wore off on the speaker part, so I bought another.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I hated the wireless one just because it has issues with disconnecting a lot. It would drive me crazy to be talking and have it cut out.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
My receiver doesnt have hdmi. I just hooked the optical from my Xbox directly to the receiver on the tv/sat optical input. I noticed that when I have it in 7.1 stereo setting the center channel is active but when I select dts when I tested using netflix only my fronts were doing dialog

So audio from your XB1 console is not being output correctly by your receiver? Try Dolby Digital in your xbox settings, it was updated to support that format now. See if that makes any changes. When you select DTS the XB1 has to decode the Dolby Digital from the video and compress it back into DTS. It's not a complicated process but it can have glitches. With Dolby Digital output from the XB1 you are going to receive the native stream from Netflix videos. With HDMI you can do lossless which would simply convert everything to linear PCM and output it that way without any re-encoding necessary.

Also, not every Netflix video supports surround. A lot of them are just stereo anyway. If you don't see the 5.1 logo next to the supported video format (it may say HD and it may not) then you are only going to get stereo anyway.
 
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purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
I hated the wireless one just because it has issues with disconnecting a lot. It would drive me crazy to be talking and have it cut out.

i definitely had that happen sometimes, but not enough that it bothered me. i could probably count the number of times that happened to me on both hands.
 

SAWYER

Lifer
Apr 27, 2000
16,742
42
91
ztE2jlw.jpg



I dont do pc gaming and not up on the technical aspects, what does this mean for the One?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
ztE2jlw.jpg



I dont do pc gaming and not up on the technical aspects, what does this mean for the One?

Probably just some extra features and streamlined porting. DX12 is reported to have lower level access than DX11 and below (to counter AMD's Mantle, most likely). So, this should share a lot in common with the current DX based API on the Xbox One.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Low level access my behind. As if AMD or nVidia would publicly release their precious propriety register level hardware documentation.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Low level access my behind. As if AMD or nVidia would publicly release their precious propriety register level hardware documentation.

Well, certainly lower than we currently have with DX. And MS is in a much better position than nVidia and AMD to dictate who gets to release what. They could (not that they would or should) say "here is our DX 'low' level calls, if your cards don't support these, they can't be DX12 certified cards". And, you can bet if one does it, the other will have to. Nobody will buy an 'old' DX 11 card when the other company is selling shiny, new DX12 ones.

I would say MS is already in a position for low level GCN access (as that is what the Xbox One API does with the hardware they have). So, it is really up to nVidia to provide some knowledge for MS, which you know they won't hold out on when DX12 comes out with low level support for AMD (making AMD cards 'better').
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Well, certainly lower than we currently have with DX. And MS is in a much better position than nVidia and AMD to dictate who gets to release what. They could (not that they would or should) say "here is our DX 'low' level calls, if your cards don't support these, they can't be DX12 certified cards". And, you can bet if one does it, the other will have to. Nobody will buy an 'old' DX 11 card when the other company is selling shiny, new DX12 ones.

I would say MS is already in a position for low level GCN access (as that is what the Xbox One API does with the hardware they have). So, it is really up to nVidia to provide some knowledge for MS, which you know they won't hold out on when DX12 comes out with low level support for AMD (making AMD cards 'better').

They won't hold out when the announcement logos and info have nvidia logos plastered all over. It is in nvidia's interest to support anything that helps PC gaming.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
Not to troll but I saw a picture of games for each next gen system and I had a thought. Remember when it was speculated that the xbox one would be called the xbox 720? Maybe they should have called it that after all because a lot of cross platform games are running at that vs the PS4 which is almost always using a higher resolution.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
Not to troll but I saw a picture of games for each next gen system and I had a thought. Remember when it was speculated that the xbox one would be called the xbox 720? Maybe they should have called it that after all because a lot of cross platform games are running at that vs the PS4 which is almost always using a higher resolution.
Wow! Thanks for the newsflash, because this hasn't been discussed at all previously! You must reveal your confidential sources.

And of course it isn't trolling when you go into a specific thread to bash the topic, trying to incite reaction. Oh wait, yeah it is.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Not to troll but I saw a picture of games for each next gen system and I had a thought. Remember when it was speculated that the xbox one would be called the xbox 720? Maybe they should have called it that after all because a lot of cross platform games are running at that vs the PS4 which is almost always using a higher resolution.

A lot of people don't realize that the Xbox One is doing a lot more in the background than the PS4 does at any given time. The big one is that it is always recording your game footage. Considering that it runs games as well as it does that look as good as they do despite that I find it pretty impressive.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
A lot of people don't realize that the Xbox One is doing a lot more in the background than the PS4 does at any given time. The big one is that it is always recording your game footage. Considering that it runs games as well as it does that look as good as they do despite that I find it pretty impressive.
Well... That's not why games are running at 1080p on the PS4 and not on the Xbox One.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
I'm aware that the PS4 has a more powerful GPU. The Xbox One has a faster CPU too.

On the PC you take a pretty big frame rate hit to record live gameplay footage. The machine has to be so powerful that the game is really easy for it to run to be able to record games without a noticeable frame rate drop. I'd bet the performance cost from recording everything is greater than the performance difference between the two consoles GPUs.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I'm aware that the PS4 has a more powerful GPU. The Xbox One has a faster CPU too.

On the PC you take a pretty big frame rate hit to record live gameplay footage. The machine has to be so powerful that the game is really easy for it to run to be able to record games without a noticeable frame rate drop. I'd bet the performance cost from recording everything is greater than the performance difference between the two consoles GPUs.

With Nvidia Shadowplay the framerate his can be as low as 1fps depending on the title. It's FRAPS that doesn't use hardware acceleration to capture video that causes the performance hit on PC. When recording gameplay with a PS4 I don't notice any FPS hit either. So I don't believe the issue is the background recording.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Didn't realize recording had advanced so far. Last time I recorded PC stuff was with fraps.

It requires specific hardware that Nvidia has built in. It's the same hardware they support game streaming from. Without it, the software will hog resources and slow everything else way down. I don't know if AMD has similar hardware built in for this process on GCN. If they do then I imagine the XB1 and PS4 are using that to offload the video encode.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
A lot of people don't realize that the Xbox One is doing a lot more in the background than the PS4 does at any given time. The big one is that it is always recording your game footage. Considering that it runs games as well as it does that look as good as they do despite that I find it pretty impressive.

The PS4 automatically records gameplay as well, both systems do it.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
I'm not really sure there's much of a meaningful difference in CPUs :

http://gamingbolt.com/substance-eng...eneration-speed-to-14-mbs-12-mbs-respectively

A lot of people reference that article when trying to say the PS4 has a stronger CPU, but I think it's more accurately just getting a boost from the DDR5 there (guessing).

As CPU design is a HUGE PITA, and AMD probably didn't want to reinvent the wheel, the more cogent fact is probably :

They both have identical 8-core CPU portions, the PS4 connected to faster ram, and the XB1 with a small clock boost. Wash.

I do think the CPUs will be the bottleneck this gen for sure for both of them, I hope for everyone's sake that multithreading REALLY takes off, there are far too many engines that still scale really poorly across cores even today (eg : newest Frostbite still basically drops off a cliff at 4 real cores, bah, and engines like Source are even worse).
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I'm not really sure there's much of a meaningful difference in CPUs :

http://gamingbolt.com/substance-eng...eneration-speed-to-14-mbs-12-mbs-respectively

A lot of people reference that article when trying to say the PS4 has a stronger CPU, but I think it's more accurately just getting a boost from the DDR5 there (guessing).

As CPU design is a HUGE PITA, and AMD probably didn't want to reinvent the wheel, the more cogent fact is probably :

They both have identical 8-core CPU portions, the PS4 connected to faster ram, and the XB1 with a small clock boost. Wash.

I do think the CPUs will be the bottleneck this gen for sure for both of them, I hope for everyone's sake that multithreading REALLY takes off, there are far too many engines that still scale really poorly across cores even today (eg : newest Frostbite still basically drops off a cliff at 4 real cores, bah, and engines like Source are even worse).

That just means they will HAVE to finally learn to multi thread. How long have we had four core processors and more and tons of games still don't make use of it? It's about time they learn.
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
That just means they will HAVE to finally learn to multi thread. How long have we had four core processors and more and tons of games still don't make use of it? It's about time they learn.

I'll tell you from a dev perspective multithreading is not fun. Had to do it for our application at work and it sucks but does increase performance quite a bit. They will have to figure something out. Problem with multithreading is if it's not done right, can cause multiple issues that are difficult to debug.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
I'd like to know the CPU differences. I've owned both systems and kept the xbone so it's far from trolling.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
I'd like to know the CPU differences. I've owned both systems and kept the xbone so it's far from trolling.

Unless there's something super surprising that nobody has discovered, they're both AMD Jaguar x86-64 8-Core CPUs. The PS4 seems to be at 1.6ghz, while the XB1 boosted clock from there to 1.75ghz (after PS4 reveal, probably due to the GPU/memory surprises).

The DDR3 in the XB1 probably nerfs the clock speed difference, as that CPU bench shows, here's a better link :

http://www.gamepur.com/news/13933-s...ce-its-runs-8x16-ghz-43-times-powerful-p.html

The GPU portions are where things get a bit more extreme in terms of differences (and what GPGPU entails in terms of dealing with CPU shortcomings, which AMD knows all about).

But really, who cares. This is all stuff we've known for a while now (PS4 v XB1 multiplats). The real sauce is going to be in the games. Microsoft has an asston of cash, so the games should keep flowing, and a game in slightly less detail doesn't suck by any means.