Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
So what does that tell us? Tablets and smartphones are indeed starting to cannibalize conventional gaming. Though whether parents will buy their kids a $500+ tablet or phone is a whole different story. Mind you, stronger interest in personal computers is part of what led to the crash of '83. Parents are more willing to spend the money if it can be used for educational purposes. It should hold Sony and Microsoft's feet to the coals a bit. I expect we'll be seeing working prototypes of Durango and Orbis at CES in January. I'd actually be very surprised if we don't. Final versions likely on sale by this time next year.
I think one interesting difference is that while a tablet has a higher entry cost, it's typically far cheaper in the long run. Games are usually only $1-5, and if you wait long enough, they almost always drop to free for a few days. I may have 400+ apps in iTunes, but I bet I didn't pay anything for probably 60-70% of them.
Of course, it's worth mentioning that these games aren't AAA titles by any stretch of the imagination. So, they aren't going to beat out your Halo 4 or Assassin's Creed III for the overall experience, but they're more than sufficient enough. However, all of this does make me wonder how long the portable market will last. One interesting thing on those charts was that more kids want a PSP than a Vita, which isn't a good thing for Sony. The Vita received a bit of flak in its Assassin's Creed III: Liberation review from the fact that the game suffered slowdowns (I haven't gotten around to playing it yet to see how bad it is). Will the newer mobile devices help usher the Vita into obsolescence faster? The Vita is using hardware similar to the iPad 3 (except quad-core CPU instead of dual-core), and that's already been replaced.