I believe every game must be installed. And even installed to the hard drive, you still need to put the disc in the drive to play that particular game.Actually wingznut, every PS4 game must be installed (or have the capability to be installed?).
Can someone confirm that, can you play just off the disc - or MUST it be installed?
Seems to me that the biggest advantage (for the end user) of digital downloads is the fact that you don't have to deal with swapping discs.
Seems to me that the biggest advantage (for the end user) of digital downloads is the fact that you don't have to deal with swapping discs.
This.As long as digital games cost the same as physical games, have more restrictions, and are non transferable, no dice.
$10-15 per game tops if they expect me to just walk away from my investment and treat it as disposable like a movie ticket. I won't pay $60 for something that is intangible and worth $0 the instant I check out.
Its laughable how greedy the industry has become with their push for digital and expecting people to shell out thousands of dollars to build a full price digital game library that they are just supposed to walk away from if they sell their system or don't renew their account.
Outside of the very few rare titles, most games releases these days are in such high supply there is no market for them. Nobody is going to want to buy AC:Black Flag or the latest COD in 5 or 6 years from you because there will be 5 or 6 newer versions out and the games won't be particularly good.
If a game is truly stellar (to the point of something like Chrono Trigger; how I wish any game would be that good), they are produced in such numbers they are no longer rare.
I do think the old days of having an Atari cartridge and still being able to play it 35 years later are coming to an end.
I guess it depends on your gaming habits. I play a lot of sports games, and a lot of multiplayer games. And by the time I have finished playing them, they are practically worthless to trade in, and nearly impossible to sell.How in the world are people paying full retail for a digital copy? It is so damn insane. I buy new and resell, most games cost me thus $20-25 to play. I would buy a digital non transferable copy but only at half the price, otherwise no thanks.
why can't we own the digital copies, once we "own" them we can then "sell" it
EA and Activision have been irrelevant to me for a long time.
They made laws about that, but nothing has happened yet. Nobody is in compliance as far as I know. MS was trying to do something like that with the Xbox One, but having install discs that were nothing but meaningless data and requiring activation really seemed to annoy some people.
And anyone saying they refuse to pay the same for digital over physical, you had better get ready to stop buying media then. Physical media is going away and if you think ANY company producing content is going to give you a discount for the money they are saving, you're an idiot.
This funny video by Ernie Berlin shows him being inundated by a flood of cherubic aliens like something out of Liliput!
Has everyone encountered these aliens in the virtual game?
https://www.youtube.com/watch?v=QB_RMxbGLz8
I'd forgotten that the Xbox One doesn't allow HDD upgrades. Seems like a requirement with games being 50GB. Hopefully platter sizes continue to get smaller so we can eventually get cheap 2TB 2.5" drives.
Oh god, the COD Ghosts saga still gives more laughs
http://www.neogaf.com/forum/showthread.php?t=719501
You know those reports of the PS4 version dropping in FPS? Well Digital Foundry found it to be the exact opposite, the PS4 version was running above 60 FPS in some situations that is giving it the same feel of it dropping in fps.
There seems to be some hiccup in the game engine when it goes over 60 fps and Infinite Ward is showing just how much more sloppy this game is than we already thought it was.
I'd forgotten that the Xbox One doesn't allow HDD upgrades. Seems like a requirement with games being 50GB. Hopefully platter sizes continue to get smaller so we can eventually get cheap 2TB 2.5" drives.
This is conjecture, but after reading into what MS has said regarding external drives I'm thinking they will eventually allow their use for game installs. The XB1 shipped with with USB 3.0 ports (same as PS4) and there is plenty of bandwidth there for game installs and other things. The catch is that they will probably require any such drives to be keyed to the system that formats them so they won't be able to be moved system to system. If the XB1 hard drive can't be removed "officially then this is an obvious way to expand storage. Perhaps we will see Official XB1 external hard drives as accessories in the future. In some ways this is preferable if more than one can be connected at once.
Naturally this could just as easily be done with the PS4 down the road, though I'm thinking with the removable hard drive it won't be so critical.
Anyways, like I said it's conjecture so please don't look much into it. There is nothing official or unofficial regarding what I mentioned.
Oh god, the COD Ghosts saga still gives more laughs
http://www.neogaf.com/forum/showthread.php?t=719501
You know those reports of the PS4 version dropping in FPS? Well Digital Foundry found it to be the exact opposite, the PS4 version was running above 60 FPS in some situations that is giving it the same feel of it dropping in fps.
There seems to be some hiccup in the game engine when it goes over 60 fps and Infinite Ward is showing just how much more sloppy this game is than we already thought it was.
they did this exact thing with the xbox360 and installing games to an external usb hard drive, i see absolutely no reason why this would be any different on the x1.
The XBOX One will eventually allow for external USB-3.0-based storage for games, but like many features on both consoles, it won't be available at launch. :\
I just assumed that the console developers were essentially implementing V-Sync at the desired refresh rate, but it sounds like that isn't the case?
Sort of related to weird developer snafus, have you seen the debacle over the PC version of Need for Speed: Rivals? Essentially, the game appears to be tying its simulation update rate to its refresh rate, which is hard-locked at 30Hz regardless of console vs. PC. Apparently, TotalBiscuit used a command line switch to raise it to 60 FPS, and the game just went bonkers. He was still traveling at 100-something MPH according to the game, but it definitely felt like V-Tec just kicked in, yo!
Oh wow lol...
Physical media is not dying. How do you stream 4k over the internet uncompressed? You can't. How do you stream 3D 1080p with 7.1 DTS-HD MA audio at full Bitrate? You can't. The quality difference between blu-ray and streams is totally apparent with the right setup.
Yeah, this is my problem when people tell me I can just stream it. An hd stream and a blu ray are not even close.