game prices aren't higher than they were a few years ago. $60 became the new standard a decade ago when the xbox360 came out (well they initially had first party games at $50, but that lasted like 3 months).
the full experience is what you pay for when you spend $60 on the game, not what you pay after purchasing all of the dlc stuff. that is just extra content, not what is required to enjoy the original premise of the game. adding dlc to the "game price" is retarded.
When I say that prices are higher, I mean that the investment in the entire title is greater than it was, as a result of DLC. Also, that's changed over time.
Halo 2 had an original map count of 13, with 11 more added via DLC. Of the 11, 2 were free from the start, and the other 9 were a combined $21. What's more, Bungie made those 9 maps permanently free 1-2 months after release. Now,
Call of Duty: Ghosts came with 13 maps, 1 free with pre-order to make 14, and they charge you $50 for another 16 maps, and that's the standing price unless there's a sale or a GotY release. Also,
Halo 4 launched with just 10 multiplayer maps (though some chunky Forge maps were added later), and they broke those 10 maps up across big and small playlists, so if you are a fan of the smaller (read: not Big Team Battle) gametypes, you were basically limited to 5-6 maps. They then added 9 (I think) maps for $25. So, to an extent, there is somewhat comparable content, but at times there is less, and the expansions cost more.
Then there's a game like
Forza. They went from 500+ cars and 25+ tracks in the base
FM4 game to 200+ cars and 13 or so maps in
FM5 while charging $50 to increase the car count by just 60. Oh, and
FM4 had 60 DLC cars, but the Season Pass was only $30.
So, I'd argue that the cost of the base game hasn't gone up, but the content has declined in quantity, in some cases. On top of that, DLC has gotten out of control.
Borderlands 2 had a Season Pass, then they announced 4 more DLC packs for $3-4 each outside of it.
SOME DLC isn't outrageous in its pricing, and GotY editions often make games a great value a year or so later. However, I'd say that the base gaming experience has become a bit watered down because of Season Pass content and its absurd (in some cases) costs.
I don't like buying redundant games. I see no reason to spend $90+ on two games which are fundamentally the same (open-world, arcade racers). Buying both would end up with having one of them as the preferred game and the other ignored or traded in, which would be a waste of money. Seeing as I just purchased
The Golf Club and
Madden 15 and I still have stuff to complete in
Titanfall and
Forza Motorsport 5 and I haven't even opened
Zoo Tycoon and I intend to get AT LEAST 4 more games before the year is up, having a pair of redundant racers is just a waste.