I'll never understand how you are not getting a full game. There will always be dlc for every game...always. If the game locks out players because they don't have the dlc and prevents them from leveling up or whatever yea you can say you can't experience the full game.
You don't need to pay to win, or anything like that. Whatever they are selling is extra for those that want extra.
There are some where it will definitely feel like you're missing out on something.
Halo 4's dearth of maps (and segmenting) and the sheer volume of missing content from
FM4 to
FM5 made those tougher to swallow. You have cases like
MK8, where the game has a lot going on, and the DLC is priced fairly. That might be so with Storm Island, but I'd need to see what's added to comment. On the flip side, the Season/Car Pass stuff in these games doesn't feel like any kind of decent deal.
Where those differentiate is the purchasing of cars have always felt optional, same with an online FPS' multiplayer maps. However, with a map addition to a contiguous world (like Storm Island or the DLC in
Defiance), it feels more mandatory to have a section of the map unreachable, but I guess that's just my perception. Here, Storm Island's not an insanely expensive piece of DLC, so it might actually be a decent buy.
Turn 10's whole approach to paid DLC and such has just felt weird this generation, as they've seemed to have approached it very differently from the rest of the industry (GotY release without Season Pass content, paid DLC outside of the pass coming before the pass content).
You do get the full experience on day one for $60. How do you not understand that? Seriously if you think like that I don't know how you buy any games at all. I will repeat...you do not lose value or content when dlc is released. Your game doesn't have stuff that disappears from what was there on day one. The game is $60 for whatever content is there which we pretty much already knew about. We knew the basic size of the map, most of the cars etc. Like any game, you know what your $60 gets you and that is all it gets you, whatever comes on that disk or in the original download. I am sorry if you feel you should get all the extra stuff they work on after the original game is final. That isn't how it works and as I said, they could easily hold back enough content to charge you an additional $60 later on and brand it as a new game.
For the record there is more content in forza horizon 2 than in the first game. I don't see how we are paying more money for less stuff at all. I just don't understand how you come to the conclusion it isn't a full experience.
In general, I agree, you get a full game that doesn't lose value with DLC, depending on the term, "value." I never really felt like
Halo or
CoD was less enjoyable without DLC maps, but games with contiguous maps (like
Defiance and
FH2) feel differently, as there's something of an artificial barrier in the world that seems off. There have been allegations that parts of paid DLC have existed on-disc for games in the past, by the way.
The claim you're throwing out is totally inaccurate. I never said that post-launch DLC should be free, only that it has been at times, and my complaints have about the sometimes-terrible value of DLC when you compare it to the price/content of a full game release (such as
CoD's $50 Season Pass).
You're right in saying that there is more in
FH2 than its predecessor, and I don't dispute it. I've just stated that the way Turn 10 approached DLC is awkward. That, and having them take the only car I had any attachment to out of
FM5 sucked. On the flip side, I would argue that while
FH2 doesn't have less content (MUCH bigger map, though 100 fewer cars),
FM5 definitely DID have less to do than
FM4 (300 fewer cars, 9 fewer maps), so it doesn't ALWAYS feel like a full game (the reason I traded in
FM5 quickly for $35 and re-purchased it at $20 later).
It's all perspective, of course, and it's clear I'm not carrying the popular opinion. Like I've said, my opinion's also known and been said several times, so I'm just going to be done arguing something we've argued and disagreed on several times before, because it's ultimately somewhat off-topic and pointless to discuss it further.