Has anybody finished the quest "Unfathomable Depths" yet? It involves Avanchnzel.
There's a section of the Avanchnzel boilery that I can't get into. It's blocked off by metal bars, and I can't find a switch/button/lever to open it. There's an enemy inside that I can't reach either. I've looked everywhere for a button.
Was it under the floor? Think I remember the same thing, it looked like a bug.
I don't know much about game development but it seems like it would be rather easy just to make the hit box and the texture the same right? Why bother with 2 separate layers when you could just make them the same?
Game engines often duplicate data in separate areas so that things like threading are easier. Also for performance reasons the model used by the physics engine typically needs to be much simpler than the actual display model. So the physics engine is only looking at an approximation of what you see. And in this case I'll bet that the physics bounding box isn't aligned correctly with the display model.