cytoSiN
Platinum Member
- Jul 11, 2002
- 2,262
- 7
- 81
well, look at it this way--if certain NPCs weren't invulnerable, then I would have completely broken the game/story on my attempt to murder Ulfric the first time I saw him, around level 20 or so. One argument is, fine, great. a large questline you can't complete and a bit of the main quest is changed near the end. Just something to consider on a second playthrough.
another argument: it's too fucking easy to kill this super important guy. You can just waltz right up to his throne, the leader of the rebellion, and kill him without being slowed down. Either way, you have immersion problems.
The funny thing, I tried killingIt's quite funny to see seemingly inconsequential NPCs who are, for some reason, immortal. Of course, she kept her barmaid outfit, but proceeded to pull out an array of nasty looking daggers, swords and bows to defend herself, lol.Delphine before she had revealed her real identity.
Don't get me wrong, I agree with all of this. All I'm saying is that I liked the Morrowind approach better. In other words, let me kill Ulfric if I want to, but as soon as he dies, give me a popup that tells me I've just irrevocably broken the world, and ask me if I want to revert to 10 seconds ago. It worked quite well in Morrowind. In fact, iirc, I didn't even have to go back to a previous save (which may have been hours beforehand if I was dumb enough not to spam F5 like a mental patient in a TeS game). Maybe it wouldn't work as well with the Skyrim AI, but if they got it working years ago, you'd think it would work here.
As for stabbing everything you come across, it's a pretty fun way to play once you've already beaten the game and become bored of the quests. In Morrowind, after beating the game after 200+ hours on my first playthrough, I rerolled and killed literally every living thing I came across. Still had the same fun exploration/leveling/lootfest, but without any dialog.