A big fish, possibly. A dreaugh or some other mythical monster as large as I am... sure. People have been spearing fish in the water for a few thousand years or so.
Finally had a chance to play for an hour. Looks like a fun game and I can see why its popular. Max settings looks pretty nice too, perhaps not as nice as Batman AC, but still pretty decent.
Without spoiling it for anyone I found the opening scene to be a nice touch and helped pull me into the story and made interested to play more as I kept wondering when Batman would finish downloading. But I have to admit the game does look fun and deep.
I've run into that same problem, too, with various Overlords and their nasty shouts. As IGemini said, the best solution for me is to always keep them off-balance and/or stunned with Unrelenting Force or Shield Bashing. That latter isn't really an option for you--but I've certainly come to depend on it to interrupt all sorts of actions. If you have a follower, maybe have them aggro the Overlord and take all of his attention
I eventually walked away from the quest. I might go back to it at some point but I just find it inconsistent that nothing is a threat, including dragons, and then Boom. One hit kill. And the only solution is to use tactics that aren't necessary in any other situation in the game (so far).
I eventually walked away from the quest. I might go back to it at some point but I just find it inconsistent that nothing is a threat, including dragons, and then Boom. One hit kill. And the only solution is to use tactics that aren't necessary in any other situation in the game (so far).
yes, it's odd. The most recent Overlord problem I had was with Volunruud, which is a cairn just north of Whiterun--I waited for quite some time to actually go into it, so I was leveled up to 35 and decked out in Ebony Armor.
It was mostly a breeze,
until the two Overlord bosses that you face--particularly the first one, maybe the same one you are talking about. Nasty use of Ebony arrows and shout that blew me across the room. First time that happened to me
I was reading some developer details and reviews that were published pre-release of Skyrim, and they're level-scaling is a bit different compared to what they did with Oblivion, which garnered a great deal of ire. Rather than have the same enemies scale up to your level, versions of enemy types have locked levels. So, with daugers, you'll have the weak restless dauger, the wright, the scourge, and up to the Overlord. There are a few others in there, I think. I believe it said that dungeons become locked at the level when you enter them--though I'm not sure that is exactly the case--while some areas of SKyrim are hard-locked for specific levels.
So, rather than have each type of enemy scale up, the level scaling will simply increase the number of higher level types based on the level with which you enter. I believe it is somewhat random, such that it isn't the exact same level scaling with a different flavor. Problem is, one runs into dungeons and areas that are quite easy until they hit the wall of a high level boss that one-shots you. I don't mind that so much, as I don't want things to be too easy, plus you end up trying various strategies. I find that some of those tough targets are easy with a different approach. I'm also bad at using potions, and that would save me most of the time (infernal garbage inventory system).
I'm not sure if individual chests are level locked based on when you open them, but I do believe they are locked, at least, to the dungeon which they are in. I'm pretty sure that I wouldn't have found so many Ebony arrows and gear in Volunruud had I entered that around level 10 or 15.
I don't remember having any issues when i played. The first time the shout threw me against the wall i was a bit surprised; but in the end the overlords seemed to die. The one thing I found is trading arrows with them never worked; I had to whack em with the swords. I played on normal (default) difficulty the whole game (in case that is the issue).
A big fish, possibly. A dreaugh or some other mythical monster as large as I am... sure. People have been spearing fish in the water for a few thousand years or so.
Morrowind had spears and crossbows.
AND, you could choose to hack, slash, or thrust with any weapon, your choice.
I miss that. I also miss the feather fall and levitation effects. I understand flying would screw up some quests, but feather fall would be much appreciated, even if just reduced your landing damage a bit.
I don't remember having any issues when i played. The first time the shout threw me against the wall i was a bit surprised; but in the end the overlords seemed to die. The one thing I found is trading arrows with them never worked; I had to whack em with the swords. I played on normal (default) difficulty the whole game (in case that is the issue).
As a mage specializing in destruction/conjure, dual casting firebolt with impact means they cant even get up to take a stab at me. Of course, now that I have a dremora lord, I just summon him and hide behind something.
Morrowind had spears and crossbows.
AND, you could choose to hack, slash, or thrust with any weapon, your choice.
I miss that. I also miss the feather fall and levitation effects. I understand flying would screw up some quests, but feather fall would be much appreciated, even if just reduced your landing damage a bit.
I think the big issue with flying was the cities in Oblivion. In Morrowind the cities were more or less open layouts and you didn't have to zone to a new cell until you entered a building. In Oblivion, for whatever reason, they felt constrained to make the city interiors themselves separate cells. Once they did that levitation spells became a real problem, since you could sail over the walls and enter the city at any point.
I give them a lot of credit for the individual character of the dungeons and areas you explore in the game. So far it seems much less cookie-cutter than Obvlivion.
I don't actually find it to be an issue. At first I thought I would and wanted to set it to 5000 or something. That's cause my first instinct in a game like this is to loot and sell everything I can get my hands on. However after a while you realize that (1) there simply isn't enough vendor money in the game to do this easily (2) having hundreds of thousands of dollars really isn't that useful and (3) if you stick to picking up only the stuff that has a 10 to 1 cost to weight ratio you will do fine.
I don't actually find it to be an issue. At first I thought I would and wanted to set it to 5000 or something. That's cause my first instinct in a game like this is to loot and sell everything I can get my hands on. However after a while you realize that (1) there simply isn't enough vendor money in the game to do this easily (2) having hundreds of thousands of dollars really isn't that useful and (3) if you stick to picking up only the stuff that has a 10 to 1 cost to weight ratio you will do fine.
This. Most of the stuff isn't worth picking up, and that's cool because it makes the nice stuff you find much more exciting. I'm only level 16 though. I'll wait to see what happens as I advance. In vanilla Oblivion when you reached a certain level every bandit seemed to have ebony, glass, and daedric. Hopefully they have revamped that.
I don't actually find it to be an issue. At first I thought I would and wanted to set it to 5000 or something. That's cause my first instinct in a game like this is to loot and sell everything I can get my hands on. However after a while you realize that (1) there simply isn't enough vendor money in the game to do this easily (2) having hundreds of thousands of dollars really isn't that useful and (3) if you stick to picking up only the stuff that has a 10 to 1 cost to weight ratio you will do fine.
Oh, I know. But nothing will ever change this klepto. If it ain't nailed down, chances are, I'm picking it up. well, save for the brooms and tankards and such.
unless, this mod, posted by OP a few pages back, is still working:
smithing arrows and actually making use of all of that metal junk is something missing form this one. It was added in one of the New Vegas DLC (bullets from tin cup perk), so I imagine something like that might show up in one of the Skyrim DLC? I'm not sure if Oblivion added new functions like this, or if it was just quests and lame horse armor...
I never modified my carrying capacity. I can carry 410 atm (pickpocket perk + stamina), and it's more than enough.
I first had trouble with it when I started playing the game, but it stopped being an issue when I realized that, unlike other RPGs, you're not meant to loot everything. There's a ton of junk in the game, and you should keep an eye on weight/value ratio when looting (DQ Inventory does wonders for this).
I unloaded all my books at the house, and after installing the sorting mod, I'm finally beginning to use potions now. So I usually only carry ~200 when going into dungeons, and can kill 1-2 dragons without getting overencumbered. And if I do, I have strength potions to help with that.
Its in Blackreach, which is in Mzinchaleft, which is on your map.
I found it by wandering around. Didnt realize it was a main quest thing or I would have avoided it. But at least that will speed things up when I finally go back to the main quest.
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