The Kickstarter for "Takedown" has reached its goal, and is now being funded!

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

obidamnkenobi

Golden Member
Sep 16, 2010
1,407
423
136
I really don't see much hope for this, even if it get's to $200k I'm not sure it'll ever happen, but what the hell, I threw in $15.

$100k in 4 days? yeah we'll see..
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
The game will undoubtedly be terrible, as all R6 sort of games were. This sub-type of games died for a reason, no one likes them. the same way my favorite sort of game died (Arena FPS ala Q3/UT2k4).

Right because all of the old school R6 and Ghost Recon games weren't lauded by basically every video and computer gamer and publication and won myriad awards, including multiple "Game of the Year" accolades.

Derp much?

What happened was development shifted away from PC-only to "console first", as that's where the big(ger) sales were. In that arena, slow paced, realistic, tactical shooters didn't translate well, development houses switched back and forth, and the publishers hopped on the sure fire run 'n gun CoD style romp that the industry was trending towards.
 
Last edited:

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
Right because all of the old school R6 and Ghost Recon games weren't lauded by basically every video and computer gamer and publication and won myriad awards, including multiple "Game of the Year" accolades.

Derp much?

What happened was development shifted away from PC-only to "console first", as that's where the big(ger) sales were. In that arena, slow paced, realistic, tactical shooters didn't translate well, development houses switched back and forth, and the publishers hopped on the sure fire run 'n gun CoD style romp that the industry was trending towards.

Oh, sorry, I forgot that magazine awards are the clearest and truest indication of success.
 

alent1234

Diamond Member
Dec 15, 2002
3,915
0
0
those games were cool because they were different than doom/quake and its clones. i knew an infantry guy who loved them.

most people didn't like them because all they wanted was to run around and shoot enemies instead of planning your attack
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
Oh, sorry, I forgot that magazine awards are the clearest and truest indication of success.

Compared to your feeble trollish assertion that "They suck because I didn't like them. Waaaah", I'd say it's lightyears beyond whatever you can come up with.

And yes, when practically every major publication of the time period awarded and praised them, yeah, it means more than your pathetic attention seeking.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
I was reading today that the current premier games cost at least $50M to make, though marketing can jack it well beyond that. $200k just isn't going to result in a game I want to play. A few guys coding over the period of a year worked in the early 90's but not anymore.

EDIT: I see above the $200k is just to prove to investors it's viable. Well, this is just silly because we've already had tactical shooters in the past. If they are viable now they'd exist. It's not like it's a lost skill. If they aren't being made now it's because there probably isn't a market. Honestly, I thought they still existed. I guess I didn't know because I'm not interested in them so much anymore. I guess like most people! Original rainbow six was unique and snazzy, however.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I was reading today that the current premier games cost at least $50M to make, though marketing can jack it well beyond that. $200k just isn't going to result in a game I want to play. A few guys coding over the period of a year worked in the early 90's but not anymore.

*sigh* It's been mentioned a few times already, but: The $200,000 donated here aren't going to be used to make a complete game. It's just the amount needed to bring the game into early alpha, and to show investors that it's a financially viable project, so then they'll have the full funds to make a complete title.
 

Charlie98

Diamond Member
Nov 6, 2011
6,298
64
91
I cut my PC game teeth on R6 and Rogue Spear (actually first playing it on my daughter's GameBoy of all things...) I would love to see another 'new and improved' version of a tactical shooter.
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
Eh? Tactical shooters and action shooters are entirely different genre's, and tactical shooters simply do not exist anymore.

There's a new Ghost Recon and Spec Ops coming out this year. Definitely looking forward to spec op's.
 

QueBert

Lifer
Jan 6, 2002
23,098
1,248
126
I was reading today that the current premier games cost at least $50M to make, though marketing can jack it well beyond that. $200k just isn't going to result in a game I want to play. A few guys coding over the period of a year worked in the early 90's but not anymore.

EDIT: I see above the $200k is just to prove to investors it's viable. Well, this is just silly because we've already had tactical shooters in the past. If they are viable now they'd exist. It's not like it's a lost skill. If they aren't being made now it's because there probably isn't a market. Honestly, I thought they still existed. I guess I didn't know because I'm not interested in them so much anymore. I guess like most people! Original rainbow six was unique and snazzy, however.

There's a market but it's not the market that's going to lead to a game that sells a million copies. Flight simulators are the same. EA or Activision won't get behind a game that appeals to a niche crowd. But the crowd's big enough to where I could see a small time developer trying to get the backing to make it happen. EA would laugh at a game making 3 million, but if this gets made for a million total. A small in house team would jump all over it. Just like there's a market for CRT's. I and a good number of other people would give our left testicals to be able to buy a new 23" wide screen CRT. Obviously the % will be tiny compared to people who want LCD's. But if a company was smart enough to do this, they could clean house.

A game like this appeals to people like me, and even if I'm in the minority, there's no competing games for the developers to worry about. So unless it's buggy as shit this game is a must by for me.
 
Last edited:

obidamnkenobi

Golden Member
Sep 16, 2010
1,407
423
136
I was reading today that the current premier games cost at least $50M to make, though marketing can jack it well beyond that. $200k just isn't going to result in a game I want to play. A few guys coding over the period of a year worked in the early 90's but not anymore.

EDIT: I see above the $200k is just to prove to investors it's viable. Well, this is just silly because we've already had tactical shooters in the past. If they are viable now they'd exist. It's not like it's a lost skill. If they aren't being made now it's because there probably isn't a market. Honestly, I thought they still existed. I guess I didn't know because I'm not interested in them so much anymore. I guess like most people! Original rainbow six was unique and snazzy, however.

chicken/egg. How can I show them that there's a viable market when there are no games of that type for me to buy? All those silly arcade new "Tom Clancy" games do not count.
 
Last edited:

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Last chance to support, everyone. This thing ends in 40 hours. I decided to up my level to $75.

Sadly this Kickstarter project didn't start out very well, when it was still a "Crowd-sourced tactical shooter". Crowd-sourced isn't necessarily a good thing, and they ended up making the different levels not very enticing (i.e. instead of actual, physical goodies, it's all stupid "Become a silver community member", etc, etc.) Now that they actually have more information on the game, it's finally capturing more interest.

If it was this way from the start, it would've reached it's goal already.

It's now or never, guys. It makes me sad to think that it likely won't meet the $200,000 goal. But we can damn well try.
 

Charlie98

Diamond Member
Nov 6, 2011
6,298
64
91
It's at $142K with 32 hours left... that's $1700/hr. Sadly, I don't see it.

...even if it doesn't go this time, I think they will be back. The concept is good...
 

gorobei

Diamond Member
Jan 7, 2007
4,108
1,612
136
24k left, but only 7 hours left.

might actually make the min, but with 4000+ backers it means there are a few people tossing in very large amounts of money vs a lot of people putting up 15$. at the 15$ min it would take 16,000 backers to hit the 200k threshold, they are only pulling 1/4th of that. that's not really the kind of numbers any game publisher really wants to see.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Project has been funded.

Honestly didn't see this one happening after the slow kick off, but it went nuts the last couple day and especially last few hours.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Project has been funded.

Honestly didn't see this one happening after the slow kick off, but it went nuts the last couple day and especially last few hours.

I was a bit suspicious as to how it managed to skyrocket in the last few hours, so I looked around a bit. The reason? Turns out Notch tweeted it. :D Notch tweets something, and thousands of dollars roll in. Makes sense. (Not that I'm complaining at all)

I backed $75, which is certainly more then I spend on an average game, but I'm getting a downloadable copy, as well as a DRM-free boxed copy, a t-shirt, my name in the credits, etc, etc.

Now let's just hope they deliver a good product. I'm quite confident that they will.
 
Last edited:

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Eh? Tactical shooters and action shooters are entirely different genre's, and tactical shooters simply do not exist anymore.
There's a new Ghost Recon and Spec Ops coming out this year. Definitely looking forward to spec op's.
Nothing wrong with looking forward to them, but they aren't tactical shooters.