I didnt say it was great or perfect, just not bad. I've played games that handled it far worse. My COD comment was about movement, not gun handling, its very hard to walk around quietly, the movement is a bit boxy, but speed wise I dont think its that out of line. would like some weapon sway though to look more realistic
but now I need to go play it again and see what I missed, I only had about 30 minutes to play with it so far
thanks for reminding me I still havent bought arma III :'(
I think most FPSs don't do too good a job with movement mechanics, because they've gotten so far away from stealth combat. How many FPS even have lean any more?
Crysis with the
Tactical Expansion Mod (which changes gun-handling and some movement mechanics) is among the best at pulling everything together. The only thing it's missing is a "walk" key, as in order to really creep you need to crouch to slow down.
ArmA III gives you 3 speeds of movement, and they're all useful depending on location and approach, plus a good implementation of lean and prone. I wish it had a close-quarters gameplay mode that was similar to this game's premise because ArmA already has a squad-command system in place.
I would really like to see a
great game like this come out.....I think there is a hole that hasn't been filled with a situational, squad based tactical game like this. ArmA is pretty cool because it lets you do it on a large scale, but there's something really intense about close-quarters stealth combat. Creeping down those little hallways, wondering if somebody is going to pop out of that doorway you passed a little earlier behind you.