QuantumPion
Diamond Member
The contracts for testing experimental parts are kind of dumb. They don't pay much and the conditions required to complete them are so restrictive you pretty much have to make a dedicated launch just for the test.
The contracts for testing experimental parts are kind of dumb. They don't pay much and the conditions required to complete them are so restrictive you pretty much have to make a dedicated launch just for the test.
I kindof wish that they would highlight the parts that you have active contracts on in the shuttle assembly hangers.
Button on the lower right corner.
The contracts for testing experimental parts are kind of dumb. They don't pay much and the conditions required to complete them are so restrictive you pretty much have to make a dedicated launch just for the test.
I've found some are pretty dumb, and a few are pretty fun.
Testing the rockomax booster while splashed down was fun.
I still haven't figured out though how to fufill contracts like test a certain engine at a certain speeds at certain heights. Even if I get all the criteria met, and activate it the part, pretty soon I fall out of the range of one the requirements and don't fill the contract.
I didn't have enough tech to go biome hopping on Mun, so I made a flying lab for biome hopping on Kerbin.
<snip>
I have ladders running to the nose, wings, and engines, so I can collect data and repack chutes. TWR is good so it only needs a short takeoff run, especially if there's a low hill to launch off of. Landing is even easier, if a bit sketchy. I just hit a hotkey that disables the engines and pops four parachutes. It lands at about 10m/s, a bit fast, but I'm not going to mess with adding more chutes since it's so hard to balance them properly.
The contracts for testing experimental parts are kind of dumb. They don't pay much and the conditions required to complete them are so restrictive you pretty much have to make a dedicated launch just for the test.