Says who? You? Certainly not the devs.
Usually the point of asking people for their money before the product is ready is to get their feedback on what features they want to see and implement them.
That's what early access is supposed to be about.
If people go ahead and make useful mods for a game before release, maybe that should indicate that the features added are highly desirable.
Also, working aerodynamics don't make the game "easier". Neither does the ability to plan missions from the ground instead of from orbit. It only means you don't have to frustratingly launch different payloads again and again into orbit, then use a calculator to figure out whether the upper stages delta-V is sufficient to perform the set of maneuver nodes you construct.
There is a difference between easiness, and ease of use. I'm not going to recommend the game as a full price purchase until those two things are done properly, as until then the game does not reward realistic design, nor does it pass beyond a trial-and-error spamming orgy.
My first Mün mission for example felt like a complete joke, I dumped fuel on approach, on starting back up, and on arriving back at Kerbin. I could've designed something more economical, and I suspect in the future there will be incentive for that, but I can never know ahead of launching if my craft will theoretically fit the mission profile.
Now, I love some experimentation, but then the same approach to penalizing wasteful missions will also penalize unsuccessful missions. Since reverting missions is one of the key mechanics, this has no real impact on anything, except mindless trial and error.
For this game to be good, yes it has to be challenging. But the player needs the data to face this challenge, and manually adding weights, calculating differential equations to determine true maneuvers from maneuver nodes and obtaining the resulting fuel consumption is not really fun. But of course, you're free to disagree. The devs aren't, as they want to sell a game that is fun to as many people as possible.