Yes, Cry-engine 3 and Frostbite 2 are very scalable due to the almost entirely deferred rendering used.
Outside of those two engines would be a better indication of most PC games.
I do accept your evidence as very plausible though
I don't think 660ti SLI coming close to Titan is an unreasonable statement - consider that Titan is roughly 15% short of the 690. With that in mind, 660 SLI can certainly come close. Now, Titan differentiates itself by being a far better card for surround and high resolutions due to the greater VRAM buffer, and being a single card solution without the added heat and noise of SLI.
OTOH, obviously, some feel that SLI has pitfalls but I've actually been really impressed with it - take for instance, frametime graphs of SLI configurations being awfully, awfully close to single cards as anecdotal evidence. Nvidia spent a lot of time implementing frame metering in the Kepler series and it shows, I've actually gotten quite fond of SLI over the past 8 months or so of using it. Because it works, it's smooth, and it's reliable. I won't bother you with linking graphs to frametimes but SLI is really really good in the smoothness department, it's almost the same as a single card with nvidia's frame pacing. That isn't to say that single cards will be better for some users, but SLI works very well.
Additionally, while scaling does vary from game to game, SLI more often than not scales very well. I haven't played a game yet that doesn't benefit greatly from it. So....I don't think 660ti coming close to titan is unreasonable at all in terms of raw performance, but you will have severe performance dropoffs at high resolutions and surround. In those cases Titan will be better.