I didn't consider that, but I don't even know where the mirror is, and if it's way back in the level, the walk back would probably be just as annoying after death, haha.
No one listen to this guy. It trades in to Best Buy for twice that. Haha.
Thats what I'm saying.. You could go to bestbuy or game stop and get more then double that. Or you could even ebay or amazon it and get close to new price for it and it would sell almost instantly.Sorry guy but $20 bucks is wishfull thinking!!Also guys just wait till you get to The Boxhead boss you'll all change your tune and start to see why I hate this game so much.Dont get my wrong I dont need a movie game or any candy ass kinda game to hold my hand cause there are lots of horror games that dont have these issue's.Some of my favorites are Resident evil,Silent Hill,Blue stinger,Dead Rising,Dead Island,Doom,Bio Shock ,and Dead Space.Those all are great great games and dont run into all the issue's I see in the Evil Within.Like I said, just wait till you get to Boxhead and the game only gets worse from then on..
This just goes to show me how different gamers can be from each other. I loved The Keeper. Rushing to the next objective while listening to him spawn was tense.He was frustrating too at times, but was not nearly the most frustrating part of the game to me. That honor is reserved for the segments with theThe place where you start turning the valve and you can see him rising up over your character's shoulder and you have to decide whether to commit to the valve or abandon it to take him down was awesome..spider woman
There will be more bosses at are quite annoying. The controls are weird on this game and its not just the console version. I honestly hated chapter 9..you will see the tense parts come back in. I know exactly what you mean by liking it and hating it at the same time. The upgrades do help too with the pistol sway. I would upgrade the health and sprint first.Man, I was just about to start a thread. I love and HATE Evil Within at times. Constantly dying is starting to get irritating. Its either that or look online when stuck but that just ruins the whole pacing. Certain parts were done good, like with the spider lady where it hints fire. Then again, could be I was checking out streams on new PS4 and just so happen to see someone having trouble at that part, I found it pretty easy. I'm up to chapter 6 with the big charging dog, shot a explosive arrow at him and he just shook it off lol.. how was I supposed to know that? Die some more, waste some more ammo till you figure it out. There are other parts at times just makes you think wtf were the devs thinking. I got annoyed and just turned off PS4.
The controls are borderline shit, they throw mobs and tense fight scenes at you and I feel like I am controlling a turret (used to PC gaming I guess). The aiming is starting to get annoying with the pistol sway too, dont know yet if that gets any better with the upgrades. And at certain angles, what clearly is a headshot turns into wasted bullets.
/rant
I really like the atmosphere and pacing so far but barely paying any attention to the story. Upgrade system is OK - deciding what to go with, prioritizing etc. After spider lady, the creepiness wore off and now I just feel like tooling up and blasting everything in sight lol. I already feel like the second playthrough is gonna be more fun.
The difficulty in EW should have rubbed off on TLOU, and the intuitive gameplay on TLOU rub off on EW.![]()
There will be more bosses at are quite annoying. The controls are weird on this game and its not just the console version. I honestly hated chapter 9..you will see the tense parts come back in. I know exactly what you mean by liking it and hating it at the same time. The upgrades do help too with the pistol sway. I would upgrade the health and sprint first.
To me, The Evil Within is a clunky third-person shooter with scary music and gore. I mean, it feels like it's supposed to be a horror game, but I was never scared. As I said previously, any hope for making it scary, to me, is lost on the incessant redundancy of the play style. They throw things at you with no hints or insight, leaving you to guess at how to get past an encounter. Death isn't scary when you can tell that the game almost requires death, and it's a game of repetition, so there's nothing to really be scared of..
Exactly what I did in chapter 9. Had to save after each room because sometimes he would appear in the tightest spots and I had nowhere to go.Some of the music, effects and flashbacks are creepy. I am playing with it turned up on a hifi system. Up to Chapter 9 now where Ruvik keeps appearing, I have resorted to saving after every other room so I dont have to start from last checkpoint again.
Exactly, it gets so repetitive with the trial and error. No hints, die again and again. Kills the flow of the game, breaking whatever tense moment it was building towards. I keep saying to myself what were they thinking. Still debating if I should finish it if it keeps going like this, everytime I turn it on its like here we go again.. instead of having fun.
He was tough but there are syringes and bolts on the fire extinguishers around the area. Also, go into the small rooms on the sides. More items there and health. Once you are there, he tries to get you so you fire away at him. I then kept running all over the place. You will find more ammo too and use the flash and freeze bolts.Bah I give up, POS game. Ties all time for most aggravating game with Bayonetta. I got stuck at the big monster in Chapter 10, low health and ammo so I reloaded save to the second encounter with spider lady. I just narrowly beat her last time, now I am having trouble again.. one millisecond too late and you're dead. Relentless and no room for error, dont even know how people play it on the hardest mode. Non stop one hit, die, wait for load screen.. rinse and repeat. When you die 100 times = bad game design. Half the time, I am googling just to find out how to get past a certain and get it over with. I am not one to complain and enjoy gaming 95% of the time, single and "competitive" multiplayer FPS. Pay money to get pissed off? gtfoh lol. Shame too, if it was like RE4 difficulty it would've been a great game regarding the weapon system and atmosphere.